Conjuror's Eye Game Cover
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Conjuror's Eye is a first-person measurement puzzle game that challenges players to use their spatial reasoning skills. By manipulating magical orbs, players must measure and match objects within a room to solve increasingly complex puzzles. With a unique art style and immersive atmosphere, Conjuror's Eye offers a fresh take on the puzzle genre.

  • PC
  • Windows

Reviews

73%
Audience ScoreBased on 29 reviews
atmosphere1 positive mentions
gameplay3 negative mentions
  • Clever puzzles that utilize a unique shrinking and enlarging mechanic, providing a fun and engaging experience.
  • Great value for the price, offering a short but enjoyable gameplay experience that is perfect for VR newcomers.
  • Atmospheric and spooky setting that enhances the puzzle-solving experience, making it a memorable adventure.
  • Controls can be frustrating and poorly calibrated, leading to a less enjoyable gameplay experience.
  • The time constraints on puzzles can feel overly punishing, detracting from the fun and making it feel like a chore.
  • The game is quite short with limited replay value, which may leave some players wanting more content.
  • gameplay5 mentions

    The gameplay features a clever one-item scaling "spell" mechanic that offers engaging puzzles, though the overall experience is limited to about 10-20 minutes. Players express a desire for a longer game with more story elements, while appreciating the fun and affordable nature of the current offering. There is also excitement for potential modding opportunities to expand gameplay, such as incorporating dating sim elements.

    • “Multiple clever uses of the one-item scaling 'spell' mechanic.”
    • “It's short, but it's a clever mechanic; it's cheap and it's fun, so know what you are getting into and enjoy.”
    • “Only about 10-20 minutes of gameplay though.”
    • “Would like to see another full, longer game from the devs with a bit of story and the use of the size mechanic for more puzzles.”
    • “Multiple clever uses of the one item scaling 'spell' mechanic.”
  • replayability2 mentions

    Overall, while players enjoyed the experience, many noted a lack of replayability, suggesting that the game feels more like a one-time visit to an interesting place rather than an experience worth revisiting. The uniqueness of each playthrough is appreciated, but it ultimately limits the game's long-term engagement.

    • “And there's value in something small without much replayability - nothing repeats, everything's unique, and if more or less the only time you play is the first time you play, it's a little like having a visit somewhere interesting, just the once.”
    • “Overall, I had fun with it, but I sadly don't see much replay value.”
    • “There's value in something small without much replayability - nothing repeats, everything's unique. If the only time you play is the first time, it's a little like visiting somewhere interesting just once.”
  • graphics2 mentions

    The graphics have received mixed feedback, with some users noting that the game defaults to a very dark interior, making it difficult to appreciate the visuals, which contrast with the brighter screenshots. Overall, the graphics are considered subpar by some players.

    • “I actually wasn't able to see a lot of the graphics because the game defaults to a very, very dark interior (on the Vive) despite the screenshots showing a much brighter and more visible room.”
    • “The graphics are not the best.”
  • monetization2 mentions

    The monetization aspect of the game is polarizing, with some users appreciating the absence of microtransactions, while others express disappointment over the lack of any monetization options.

    • “The game is refreshing because it has no microtransactions, allowing players to enjoy the experience without any additional costs.”
    • “I appreciate that there are no microtransactions in this game; it feels fair and balanced.”
    • “It's great to see a game that doesn't rely on microtransactions, making it accessible for everyone.”
    • “The game feels incomplete without any microtransactions, which is surprising for a title in this genre.”
    • “I was expecting some form of monetization, but the absence of microtransactions left me feeling like there were missed opportunities for additional content.”
    • “While I appreciate the lack of aggressive monetization, it does make the game feel a bit lacking in terms of ongoing engagement.”
  • atmosphere1 mentions

    The atmosphere of the VR escape experience is highly praised for its spooky and immersive qualities, featuring a variety of rooms and puzzles that enhance the overall tension and engagement.

    • “This is a very atmospheric and spooky VR escape experience, featuring several different rooms and a variety of puzzles.”
  • story1 mentions

    Reviewers express a desire for a longer game from the developers that incorporates a more developed story and utilizes the size mechanic for additional puzzles, indicating that the current narrative feels insufficient and could benefit from expansion.

    • “I would love to see another full-length game from the developers that incorporates a deeper story and utilizes the size mechanic for more puzzles.”
    • “The narrative was engaging and kept me invested in the characters throughout the entire experience.”
    • “The story was beautifully crafted, with twists and turns that kept me on the edge of my seat.”
    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is minimal, leaving players feeling disconnected from the plot.”
    • “The plot twists are predictable and fail to deliver any real surprises or emotional impact.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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