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Conjuror's Eye is a single player casual strategy game. It was developed by Escality, LLC and was released on March 14, 2018. It received very positive reviews from players.

Conjuror's Eye is a first-person measurement puzzle game that challenges players to use their spatial reasoning skills. By manipulating magical orbs, players must measure and match objects within a room to solve increasingly complex puzzles. With a unique art style and immersive atmosphere, Conjuror's Eye offers a fresh take on the puzzle genre.

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93%
Audience ScoreBased on 58 reviews
monetization3 positive mentions
gameplay3 negative mentions

  • Clever puzzles that utilize a unique shrinking and enlarging mechanic, providing a fun and engaging experience.
  • Great value for the price, with many players enjoying the short but polished gameplay.
  • Atmospheric and spooky VR escape experience that is enjoyable for puzzle enthusiasts.
  • Controls can be frustrating and poorly calibrated, leading to a less enjoyable experience.
  • The game is quite short, with limited replay value and some players feeling it lacks depth.
  • Time constraints on puzzles can be overly punishing, making the game feel more like a chore than fun.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay features a clever one-item scaling "spell" mechanic that is well-executed, though the overall experience is brief, lasting only 10-20 minutes. Players express a desire for a longer game with more story and puzzles utilizing this mechanic, while appreciating its fun and affordable nature. There is also excitement about potential modding opportunities to expand gameplay elements.

    • “It's short, but it's a clever mechanic; it's cheap and it's fun, so know what you are getting into and enjoy.”
    • “Would like to see another full/longer game from the devs with a bit of story and the use of the size mechanic for more puzzles.”
    • “Only about 10-20 minutes of gameplay though.”
    • “Would like to see another full / longer game from the devs with a bit of story and the use of the size mechanic for more puzzles.”
    • “Multiple clever uses of the one item scaling 'spell' mechanic.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, players enjoyed the experience but noted a lack of replayability, as the game offers a unique experience that feels more like a one-time visit rather than something to revisit. While the absence of repetition adds to its charm, it limits the incentive to play again.

    • “And there's value in something small without much replayability - nothing repeats, everything's unique, and if more or less the only time you play's the first time you play, it's a little like having a visit somewhere interesting, just the once.”
    • “I had fun with it, but I sadly don't see much replay value.”
    • “There's value in something small without much replayability - nothing repeats, everything's unique, and if the only time you play is the first time, it's a little like having a visit somewhere interesting, just the once.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics have received criticism for being overly dark, particularly in the default settings, which detracts from visibility and overall experience. Users noted a discrepancy between the in-game visuals and promotional screenshots, leading to disappointment regarding the graphical quality.

    • “I actually wasn't able to see a lot of the graphics because the game defaults to a very, very dark interior (on the Vive) despite the screenshots showing a much brighter and visible room.”
    • “The graphics are not the best.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is characterized by the absence of microtransactions, which some users view positively, appreciating the lack of additional costs, while others express disappointment over the absence of optional purchases.

    • “Pros: There are no microtransactions, which makes the game feel fair and enjoyable.”
    • “Pros: I appreciate that there are no microtransactions; it allows me to fully immerse myself in the game without distractions.”
    • “Pros: The absence of microtransactions is a huge plus; it keeps the gameplay experience authentic and rewarding.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the VR escape experience is highly praised for its spooky and immersive qualities, featuring multiple rooms and a variety of puzzles that enhance the overall tension and engagement.

    • “This is a very atmospheric and spooky VR escape experience, with several different rooms and kinds of puzzles.”
  • story
    2 mentions Positive Neutral Negative

    Players express a desire for a longer game from the developers that incorporates a more developed story and utilizes the size mechanic for additional puzzles, indicating that the current narrative feels insufficient.

    • “I would love to see another full-length game from the developers that includes a deeper story and utilizes the size mechanic for more puzzles.”
    • “The narrative was engaging and kept me invested in the characters throughout the game.”
    • “The story was beautifully crafted, with twists and turns that kept me on the edge of my seat.”
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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Conjuror's Eye is a casual strategy game.

Conjuror's Eye is available on PC and Windows.

On average players spend around 10 hours playing Conjuror's Eye.

Conjuror's Eye was released on March 14, 2018.

Conjuror's Eye was developed by Escality, LLC.

Conjuror's Eye has received very positive reviews from players. Most players liked this game for its monetization but disliked it for its gameplay.

Conjuror's Eye is a single player game.

Similar games include VR: Vacate the Room, Polarity, Tales of Escape, Suicide Guy, I Expect You to Die and others.