Dungeon Escape VR
- April 7, 2017
- Silver Machine Studios
- 3h median play time
"Dungeon Escape VR" is a virtual reality game where you are trapped in a dungeon and must solve puzzles to escape. The game features challenging logic and skill-based puzzles, as well as destructible objects and an immersive environment. It supports room-scale movement and teleportation, and is available for arcades on SpringboardVR. Can you find all the clues and solve the puzzles to escape the dungeon?
Reviews
- The game features enjoyable puzzles that are logical and fair, providing a satisfying experience for escape room enthusiasts.
- It offers two difficulty levels, allowing players to choose between an easier experience and a more challenging one, which adds replay value.
- The game is well-priced, especially during sales, making it a good option for those looking for a short but fun VR escape room experience.
- The game is very short, with most players completing it in under an hour, which may not justify the full price for some.
- There are significant issues with controls, particularly with teleportation and precision-based puzzles, leading to frustration during gameplay.
- The graphics and overall presentation feel dated and simplistic, which may not meet the expectations of players accustomed to higher-quality VR experiences.
- graphics17 mentions
- 47 % positive mentions
- 35 % neutral mentions
- 18 % negative mentions
The graphics in the game are generally described as simple, clean, and well-crafted, contributing to a charming aesthetic that complements the gameplay. While some users note that the graphics are basic, they appreciate how effectively they support the game's mechanics and puzzles. Overall, the visuals are considered decent and fitting for an indie production, enhancing the overall experience without detracting from the gameplay.
“Very simplistic graphics so it loads quickly and doesn't stutter, collision detection is good, and small enough room scale so that teleporting wasn't necessary in my play area.”
“For a puzzle VR game, I like the graphics very much.”
“Sharp, clean visuals and sound with a strong sense of theme.”
“Graphics in the screenshots seem basic, but in-game they work really nicely.”
“The simple blocky graphics have a certain appeal and the puzzles range from dexterity tests to brain teasers.”
“Very simplistic graphics so it loads quickly and doesn't stutter, collision detection is good.”
- gameplay12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The gameplay is generally well-received, with smooth mechanics and enjoyable puzzle-solving experiences, though players note that the total playtime averages between 40 minutes to 2 hours depending on skill level and mode selection. While the game offers a fun challenge, some feel the price may not justify the relatively short duration of gameplay, suggesting it is best purchased on sale. Overall, the immersive object interaction and mechanics contribute to a positive experience, earning a solid B+ rating.
“The mechanics are all very smooth, and I enjoyed solving the puzzles.”
“Awesome game to show VR to friends or family, also really fun to figure out on your own, good 2-3 hours of gameplay if you are of average intelligence.”
“Great object interaction physics/mechanics, really one of the first escape the room VR games that felt natural and immersive.”
“The implemented mechanics for controlling the puzzles in the ball maze game and the electric wire game make it a tedious challenge.”
“You'll only get about an hour's worth of gameplay out of this, so I recommend getting it while it is on sale since the full price is a bit much for so little time investment.”
“Overall, probably about an hour to an hour and a half of gameplay.”
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story aspect is largely criticized, with some users noting that it lacks a cohesive narrative, while others mention that the puzzles do not effectively convey a story. The easy mode features a minimal story element through a book, but the hard mode shifts focus to challenging puzzles without narrative context. Overall, the storytelling is considered weak and not engaging compared to other titles.
“The game features an epic story that captivates players from start to finish.”
“There's a puzzle in easy mode where you get a book, read it, and put the symbols in order as they appear in the story.”
“The hard mode version offers several books with clues that enhance the storytelling experience through its challenging puzzles.”
“This game has no story.”
“The main story lasts only 30 minutes.”
“Puzzles do not tell a story like in Abode.”
- music4 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
Users express a desire for more background music and varied musical elements in the game, suggesting that the addition of a congratulatory song could enhance the overall experience.
“I wish I had known that you can enable rotation in the options; more and varied puzzles would be nice, and maybe some background music or a congratulatory song.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game offers limited replayability, but it is highly recommended for its price, especially during sales. It features two difficulty levels that provide additional replay value through different puzzles using similar props.
“Infinitely replayable.”
“Cleverly includes two difficulty levels for extra replay value, with different puzzles using similar props.”
“Even if it has little to no replayability, it's very recommended for the price, and it goes on sale from time to time.”
“Cleverly includes 2 difficulty levels for extra replay value, with different puzzles using similar props.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the ball maze and electric wire games to be tedious due to challenging controls, making the puzzles feel more like a chore than an engaging experience. While the challenges are achievable, the effort required can detract from overall enjoyment.
“The implemented mechanics for controlling the puzzles make it a tedious challenge.”
“It is doable, but extremely tedious to attempt because of the controls.”
“The wire touch puzzle is pretty tedious.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is overshadowed by frustrating puzzles, particularly the metal ring and electric pole challenges, which detract from the overall enjoyment and engagement. Players express disappointment with glitchy mechanics that disrupt the experience, leading to a lack of emotional connection to the game.
- atmosphere2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The atmosphere is praised for its realism, effectively capturing the essence of a traditional escape room experience. Additionally, the style evokes a sense of familiarity, reminiscent of a cozy abode, enhancing the overall immersion.
“The atmosphere and the time required to beat one room is pretty realistic to a real escape room.”
“The atmosphere and style are reminiscent of a cozy abode.”
“The atmosphere and style are reminiscent of a dull abode.”
“The game lacks any immersive atmosphere, making it feel lifeless.”
“The overall ambiance is flat and uninspired, failing to engage the player.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the ball maze is criticized for being inconsistent, with users reporting issues such as erratic movement and the ball occasionally freezing in place. In contrast, the electric track is noted to function well, suggesting that stability issues are primarily confined to the ball maze itself.
“The ball maze itself is pretty buggy; it just didn't move smoothly. Sometimes it did, and other times the ball seemed to stay in its position even though it should have moved.”
“The ball game is kind of buggy, but the electric track was done well.”