Coniclysm
- March 26, 2010
- ZoopTEK
"Coniclysm is an abstract third-person shooter with a brutal difficulty level, where players steal abilities from enemies and use them to adapt and survive in a mysterious universe. With competitive single-player mode and online leaderboards, players can compare their progress as they level up and strive for universal domination. The game features stunning out-of-this-world graphics and an original album by Miguel Kertsman’s Time What’s Time orchestra-meets-electronica."
Reviews
- The game offers a unique and creative experience that encourages players to think outside the box and discover hidden mechanics.
- Controls are simple and the learning curve is forgiving, making it accessible for players of various skill levels.
- Despite its flaws, the game has potential and can provide fun and engaging gameplay for those willing to explore its complexities.
- The game suffers from technical issues, including long loading times and a frustrating EULA screen that complicates controller use.
- The tutorial is overly long and intrusive, making it difficult for players to engage with the game and test their skills.
- Many players find the gameplay to be shallow and unengaging, with a lack of excitement and meaningful progression.
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay is noted for its complexity and hidden mechanics, which can shift the experience significantly once discovered. However, some players find it somewhat obtuse, and the combat aspect is described as lacking depth. Overall, the game shows potential but may require patience to fully appreciate its mechanics.
“Once you discover the hidden mechanics (e.g. you can create boxes of your own), it takes on a completely different angle.”
“This game has some potential, and the mechanics are complex.”
“The gameplay is a bit obtuse.”
“The combat gameplay...exists.”
“Once you discover the hidden mechanics (e.g. you can create boxes of your own), it takes a completely different angle.”