- October 17, 2024
- Grumpy Rock Studios
Confronted
Platforms
About
"Confronted" is a survival horror game comprised of three chapters, where players navigate Radu Castle as Dorinela, hiding from a malevolent presence while solving puzzles and managing resources. The game features a gripping narrative that explores themes of trauma and survival, with each chapter revealing darker secrets. Players must build hiding places strategically, as enemies and the castle's layout present new challenges in each chapter.







- The game features a thrilling atmosphere, excellent sound design, and high-quality voice acting that enhances immersion.
- The unique building mechanics for hiding from enemies add depth to the gameplay, making it engaging and suspenseful.
- Considering the price, the game offers great value with the promise of additional free chapters and solid gameplay that evokes classic horror titles.
- Some players experienced graphic issues, such as screen tearing, which detracted from the overall experience.
- The puzzles were described as just alright and a bit confusing for some, potentially hindering the flow of gameplay.
- The gameplay is relatively short, with some players wishing for more content in the current chapter.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is highly praised for its unique building mechanics and stealth elements, which add depth to the survival horror experience. Players appreciate the thrilling atmosphere and the need to scavenge for resources while hiding, reminiscent of indie classics like Amnesia. Although the gameplay is relatively short at around 1.5 hours, it is considered engaging and well-crafted, especially for a solo developer.
“The building shelter mechanic is really interesting and adds an extra depth with having to hide and be stealthy.”
“The game has a very thrilling atmosphere and what I'd say is a very cool, unique mechanic—it's a typical survival horror game where you can't fight, and the only way to survive is to run and hide.”
“The gameplay and atmosphere feels like a natural evolution of indie classics like Amnesia: The Dark Descent, except now even merely hiding forces you to scavenge for and use precious resources to remain undetected.”
“Gameplay is short so far (around 1 and a half hours) but good to get the game now if you're interested as the price will increase when the remaining chapters are released so you can get it now for cheaper.”
“The mechanic of needing time to hide and build a wall does a good job of keeping you on your toes, by forcing you to pay attention to sounds and your environment.”