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Concursion

Concursion is a very well done game, but unfortunately just not for the right platform.
63%Game Brain Score
gameplay, graphics
story, grinding
58% User Score Based on 124 reviews
Critic Score 70%Based on 8 reviews

Platforms

Mac OSMac OSPCPCWindowsWindowsXboxXbox

About

Concursion is a single-player, fantasy hack and slash game with great gameplay, stunning visuals, and a beautiful soundtrack. Traileresque describes it as a "multi-genre game played on the boundaries between games," where you'll switch genres on the fly to navigate an interdimensional world, save the princess, and restore order to the realms. Gaming critics have praised it as "twisted, thrilling and unique," "shades of Braid," and "an intriguing, creative curiosity."

Concursion screenshot
Concursion screenshot
Concursion screenshot
Concursion screenshot
Concursion screenshot
Concursion screenshot
Concursion screenshot
Concursion screenshot
Concursion screenshot

58%
Audience ScoreBased on 132 reviews
gameplay20 positive mentions
grinding4 negative mentions

  • Concursion features a unique concept that blends multiple genres seamlessly, providing a fresh and varied gameplay experience.
  • The level design is masterfully crafted, offering creative challenges that keep players engaged and entertained.
  • The game has a charming soundtrack and humorous elements that enhance the overall experience.
  • The visual presentation is lacking, with unpolished graphics that may deter some players.
  • Controls can be imprecise and frustrating, leading to a steep difficulty curve that may not appeal to everyone.
  • Many levels rely heavily on autoscrolling mechanics, which can become tedious and detract from the enjoyment of the game.
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay is characterized by its innovative level design and genre-mixing mechanics, which provide a unique experience as players navigate through various gameplay styles. However, the execution often falls short, leading to counterintuitive mechanics and a lack of cohesion that can detract from enjoyment once the novelty wears off. While some players appreciate the clever ideas and the game's ability to teach new concepts, others find the frequent shifts in gameplay frustrating and the overall experience lacking depth and polish.

    • “The real star of the show in this game is the level design; it's really masterfully done, exploring almost all things possible with the initial gameplay concept.”
    • “The constant changing of gameplay types and looks is a great touch.”
    • “As soon as I find comfort with one set of mechanics, I get challenged by another, and having this all culminate in the absolute bananas of multiple styles in a single level... wonderful.”
    • “The gameplay changes from level to level and it's kind of all over the place.”
    • “The game has some really nice ideas with the genre mixing interspaced throughout the levels, but it's just not much fun after the novelty wears off and you're left with the boring and trite gameplay for each section.”
    • “While it claims to be a cross-genre platformer, this game really amounts to a collection of mechanics and mini-games that have been done better elsewhere, relying on a sense of nostalgia and homage instead of making a solid game; shoddy animation and general brokenness add to the mess that this game quickly turns out to be.”
  • graphics
    39 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users criticizing the unpolished and basic art style, often likening it to retro 8-bit and 16-bit visuals. While some appreciate the colorful design and its nostalgic homage to classic console games, others find it unappealing and poorly executed. Overall, the graphics are seen as a significant drawback, overshadowing the game's interesting concept and gameplay mechanics.

    • “Art style is bright and colorful with overworld maps reminiscent of Mario.”
    • “The graphics aren't the best, but they do a great job of recreating the art design of console and arcade games.”
    • “The graphics are imperfectly perfect, heta-uma, prettily pockmarked.”
    • “A really interesting game concept, but the graphics, sound, and controls are just too poorly done.”
    • “I cannot get over the very basic paint art style and bad voice acting.”
    • “Concursion has a great idea, but unfortunately, it manages to waste most of its potential due to glaring issues with the controls, the difficulty curve, not to mention the awful visuals.”
  • music
    39 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its compositional depth and variety, with seamless cross-fading between tracks as players switch worlds. Collaborating with Christopher Hoag, the soundtrack is noted for its retro sound and ability to enhance gameplay, making it enjoyable even during repetitive play. Overall, players find the music to be a standout feature, significantly contributing to the game's appeal.

    • “This would be the first collaboration with Christopher Hoag of house fame, who tirelessly composed various mixes of all the songs in the game for each world, and the soundtrack here is striking in terms of compositional depth and variety.”
    • “I thought the music was awesome; it helps the transition elements of gameplay a lot and is generally fun to listen to even when you are replaying a level over and over. I did not find myself muting the music or replacing it with my own, as I often do playing most games.”
    • “This game has one of the best soundtracks ever; it's better than games by massive developers who spend 5 years developing one level of a game.”
    • “Where do I begin with the music?”
    • “The music changes too if you change from character.”
    • “There is a music volume slider available.”
  • story
    24 mentions Positive Neutral Negative

    The story is generally considered basic but features humorous dialogue and a few engaging twists, making it more interesting than typical platformers. While it borrows heavily from classic games like Mario and includes familiar tropes such as rescuing a princess, some players appreciate the added depth and humor. However, many reviewers express a desire for a more cohesive narrative and additional story elements to enhance the overall experience.

    • “The story here is also well done; it is a platformer, so don't expect anything crazy, but there is more of a story than your average Mario clone and even a funny little twist that I will not spoil for you here.”
    • “Games like this aren't complete without the stereotypical bad guys and princess you have to rescue, and this one also features one—only, in this case, with Puuba's witty and irreverent brand of humor, as well as a plot twist near the end.”
    • “I loved that some story elements were included and the story itself, but I would have liked to see more, more voice work and more story to tie everything together.”
    • “Borrows heavily from Mario in story and tries to do the 'haha is parody' thing, which I think is a bad substitute for an actual story.”
    • “The story is nothing special.”
    • “Essentially, the worlds get 'broken' apart and we are running around in them, but the story itself did not need to seem like it was also a little broken.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is well-received, featuring a mix of dark and light-hearted moments that enhance the overall experience. Players appreciate the clever dialogue and the game's homage to classic titles through referential humor, particularly in the naming of levels. While the plot is straightforward, it includes amusing twists that add depth beyond typical platformers.

    • “This game is also sprinkled with some humorous moments that pay homage to some old games; be sure to read the titles to every level.”
    • “Beyond the obvious reference to Miyamoto-san, Concursion flaunts its appreciation for video game history across a procession of referential humor, with stage names that parody renowned games.”
    • “The story here is also well done; it is a platformer, so don't expect anything crazy, but there is more of a story than your average Mario clone and even a funny little twist that I will not spoil for you here.”
  • grinding
    4 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, particularly due to poorly placed checkpoints that force them to repeatedly replay long and tedious segments, especially during autoscrolling sections. This design choice contributes to a sense of monotony and can detract from the overall enjoyment of the gameplay experience.

    • “If there's something I enjoy the most, it's having to redo tediously long and boring autoscrollers when I die to something much later because the checkpoints are not placed well.”
    • “Otherwise, it becomes tedious to replay the same segment at the same pace when you fail.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers excellent replayability, encouraging players to achieve gold times, top leaderboard scores, and collect all gems, making it worth a higher price point for its value.

    • “The replayability of the game is really good if you want to get the gold time, achieve the best time on the leaderboards, and collect all the gems.”
    • “For a game with as much replay value as this, I would pay closer to £50.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game appears to be influenced by its initial marketing as a Mario clone, but it evolves into a blend of various gameplay elements from other titles. This suggests a potential for diverse monetization methods, though specific details on pricing or in-game purchases are not provided in the reviews.

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