Company of Crime Game Cover
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"Company of Crime" is a tactical strategy game set in 1960s London. Players can choose to build a criminal empire or take on the role of a detective to stop the rising tide of organized crime. The game features turn-based combat and a reputation system that affects how characters interact with the player. Infiltration, stealth, and negotiation are key elements of gameplay.

  • Mac OS
  • PC
  • Windows

Reviews

55%
Audience ScoreBased on 55 reviews
music5 positive mentions
gameplay4 negative mentions
  • The game has a unique setting in 1960s London, with great atmosphere and music that enhances the experience.
  • The tactical melee combat is engaging and offers a variety of actions, making battles feel dynamic and fun.
  • The developers are responsive to player feedback and have made improvements since launch, showing commitment to enhancing the game.
  • The gameplay loop is repetitive, with missions feeling very similar and lacking variety, leading to boredom over time.
  • The AI is poorly designed, often making illogical decisions that diminish the challenge and strategic depth of combat.
  • There are numerous bugs and interface issues that hinder the overall experience, making it feel unpolished and frustrating at times.
  • story45 mentions

    The story in the game is described as sparse and lacking engagement, with repetitive mission structures that often feel tedious and uninspired. While there are elements of strategy and a campaign that unfolds across London, players find the narrative and mission objectives to be generic and not particularly captivating. Despite some enjoyable mechanics and a nostalgic setting, the overall storytelling fails to hook players, leading to a sense of monotony in gameplay.

    • “There will be different locations, surprise events, and story missions that keep the game interesting.”
    • “You’re following a reasonably strict campaign with more regions of London opening up as you complete story missions, while taking over and extorting businesses along the way.”
    • “The campaign and its map feel decidedly board game and help drive you forward as you go from mission to mission.”
    • “Extremely short - no mission variety - repetitive.”
    • “Heat mechanics are frustrating, combat is somehow unpredictable, and the story is not engaging.”
    • “Everything feels incredibly slow, the missions are tedious, the 'plot' is blasé, and the writing is extraordinarily generic.”
  • gameplay22 mentions

    The gameplay has received mixed reviews, with many praising its solid mechanics and strategic depth reminiscent of XCOM, while others criticize it for being tedious and repetitive after a few hours. Players appreciate the novel concepts and aesthetic appeal, but express frustration with certain mechanics, such as heat management and AI behavior, as well as a lack of engaging story elements. Overall, it is seen as a decent game with potential for improvement, particularly in variety and user interface.

    • “The gameplay speaks for itself; if you are a fan of games like XCOM, I would call this the evolution of that genre.”
    • “Its great, a bit clunky and has a few graphical issues, but the gameplay is very solid.”
    • “And to Company of Crime's credit, it handles this pretty well both in terms of aesthetics and mechanics.”
    • “Tedious strategic gameplay.”
    • “Heat mechanics are frustrating, combat is somehow unpredictable, story not engaging.”
    • “The gameplay loop seems to get a bit tedious and boring after a while (not enough things to do and cannot really do any micromanaging for the crime empire).”
  • music14 mentions

    The music in the game is widely praised for its groovy, vintage vibe that effectively complements the 60s London theme, enhancing the overall atmosphere and experience. While many players enjoy the unique soundtracks and the nostalgic feel, some express a desire for a broader selection of tunes. Overall, the music is considered a standout feature that adds to the game's charm and aesthetic appeal.

    • “The music and the homage paid to 60s London is really cool, and I'm not aware of anyone doing something like that.”
    • “The art style and music perfectly complement the vintage and kick-ass vibes too.”
    • “The music loop is groovy, but it needs more tunes.”
    • “The music also matches the theme of the game well.”
    • “Ashtrays fill up with cigarette butts and are then emptied and replaced, all while a slightly tinny radio bangs out music with interruptions from a very 60s-ish DJ.”
  • graphics10 mentions

    The graphics of the game receive mixed reviews, with some players noting a blurry quality and occasional graphical issues, while others praise the beautiful artwork and fitting art style that complements the game's vintage theme. Overall, the visuals are considered decent for the price point, though there is a desire for further refinement and additional content.

    • “The artwork is really beautiful too.”
    • “The art style and music perfectly complement the vintage and kick ass vibes too (:”
    • “Enjoyable artistic design - the graphics suit the game and look pretty good for the price point.”
    • “Graphics are a bit blurry.”
    • “It has poor graphics, poor writing, poor... well basically everything.”
    • “It's great, a bit clunky and has a few graphical issues, but the gameplay is very solid.”
  • atmosphere5 mentions

    The atmosphere of the game is highly praised for its immersive and gritty depiction of 1960s London, enhanced by fitting music and engaging environmental details. Players appreciate the unique experience of embodying the antagonists, with elements like rival gang interactions further enriching the overall ambiance.

    • “I love the music and atmosphere and the concept.”
    • “The setting and atmosphere in this game is spot on.”
    • “It's refreshing to play as the bad guys in a strategy game and the atmosphere of 60's London is great.”
    • “The atmosphere is filthy.”
    • “It's refreshing to play as the bad guys in a strategy game, but the atmosphere of 60's London is lacking.”
    • “While I appreciate the various rival gangs sending messages when you intrude on their turf, it doesn't significantly enhance the atmosphere.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, with a lack of engaging activities and limited strategic depth. The slow-paced missions and uninspired writing contribute to a sense of boredom, making the gameplay loop feel monotonous over time.

    • “The gameplay loop seems to get a bit tedious and boring after a while; there aren't enough things to do, and I can't really manage the crime empire effectively.”
    • “Everything feels incredibly slow; the missions are tedious, the plot is bland, and the writing is extraordinarily generic.”
    • “The strategic gameplay is tedious.”
  • stability2 mentions

    The game's stability has been criticized for being inconsistent, with users reporting frequent bugs and glitches that detract from the overall experience.

    • “Sometimes still buggy.”
    • “A buggy mess.”
  • emotional2 mentions

    Players appreciate the emotional manipulation mechanics in the game, which allow for varied interactions based on character choices. The developers are actively working on enhancing this aspect in an upcoming patch, indicating a commitment to deepening the emotional engagement within the gameplay.

    • “Depending on the character, you might be able to wrestle, throw, subdue, or emotionally manipulate your targets.”
  • optimization1 mentions

    The optimization of the game has been widely criticized, with users reporting a frustrating experience due to significant performance issues.

    • “It was terrible, not fun, and poorly optimized.”
  • humor1 mentions

    The humor in the game is highlighted by its clever dialogue and quirky character designs, particularly the amusing use of British slang. Players appreciate the lighthearted approach to combat, where "gently incapacitating" enemies adds a comedic twist to the melee mechanics. Overall, the game's aesthetic and music contribute to a fun and engaging atmosphere, though some players hope for additional content to enhance the experience further.

    • “Enjoying the melee loop is very cool. Trying not to kill anyone, just 'gently incapacitate' them, is fresh and done well. Crews of hip 60's-70's fashion nightmares are pleasing.”
    • “Getting called a 'c**t' the UK way is hilarious.”
    • “The music loop is groovy, and while it needs more tunes, I haven't come to a grind yet and I'm not even halfway done.”
  • replayability1 mentions

    Reviewers suggest that the game's replayability could improve significantly if the numerous existing issues are addressed, indicating potential for a more engaging experience in future updates.

    • “The lack of meaningful choices makes replaying the game feel pointless.”
    • “Once you've completed the main story, there's little incentive to go back and play again.”
    • “The game offers no new experiences on subsequent playthroughs, making it feel stale.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
2-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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