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Commander Quest Game Cover

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Commander Quest is a single player strategy game. It was developed by Flyway Games, Inc. and was released on April 4, 2025. It received positive reviews from players.

Everyone Awaits Your Command... Step into the shoes of various historical heroes and lead your army through an adorable yet brutal fantasy world. Embark on an expedition by infusing the soul of your chosen hero into the bodies of different races! Experience thrilling battles through a unique blend of deck-building roguelike and auto-battler RTS, utilizing diverse synergies and unit balances.Perils…

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88%
Audience ScoreBased on 874 reviews
gameplay50 positive mentions
grinding8 negative mentions

  • Unique blend of deckbuilding and auto-battler mechanics, providing a fresh take on the genre.
  • High replayability with various strategies and synergies available, making each run feel different.
  • Charming art style and engaging gameplay that keeps players hooked.
  • Limited content with only two factions and a small card pool, leading to repetitive gameplay.
  • Some balancing issues, particularly with certain bosses and encounters that can feel unfair.
  • Performance issues, especially with frame rates dropping during battles with many units on screen.
  • gameplay
    117 mentions Positive Neutral Negative

    The gameplay is a blend of engaging deck-building mechanics and strategic turn-based battles, drawing inspiration from titles like "Slay the Spire" while introducing unique elements that enhance replayability. Players appreciate the variety of cards and character mechanics, though some express concerns about balance and the potential for repetitive runs. Overall, the game offers a fun and addictive experience, with room for improvement through future content updates.

    • “Gameplay execution lands well, deck-building mechanics feel rewarding, and overall session flow encourages continued engagement.”
    • “The gameplay loop is fun and enjoyable.”
    • “This game builds on those mechanics with a number of innovations.”
    • “Overall, the idea was neat, but the gameplay is just bad.”
    • “Every single boss has a bullshit mechanic it'll pull out of its ass, and the entire game is spent watching enemies outscale you as you scramble to augment a single card to live more than 3 seconds after placement.”
    • “I am sorry they don't have more content, but the defense sponge gameplay and forcing you to unlock characters by playing both races just falls flat when they obviously don't know how to balance engagements.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming and cute art style that many players appreciate, contributing to an enjoyable aesthetic experience. However, some users have noted issues with graphic rendering on larger screens, describing the visuals as foggy and undefined even at high settings. Overall, while the art style is well-received, there are mixed feelings about the graphical fidelity, with some players wishing for improvements.

    • “I love the art style; it has an enjoyable charm to it and the battles are fun to watch!”
    • “Great graphics, gameplay/design/UI, together with fine music and sound effects.”
    • “The graphics are charming, and all look very good.”
    • “Graphic rendering/scaling: on my large screen, graphics look foggy and undefined, even with 'ultra' quality enabled in all the settings.”
    • “Clearly the game isn't crazy graphically intensive.”
    • “The art style is very simplistic and not distracting.”
  • story
    33 mentions Positive Neutral Negative

    The story aspect of Commander Quest is described as engaging and campaign-oriented, offering a blend of strategic gameplay with elements reminiscent of popular titles like Slay the Spire. While players appreciate the inclusion of side quests and unique bosses, there is a desire for more content and narrative depth beyond the initial completion. Overall, the game presents a satisfying mix of storytelling and gameplay mechanics, though some feel it could benefit from further development in its narrative elements.

    • “The auto-battler element turns your deck into a living story: the commander you chose, the units you built, the relics you found — all tumbling into a cinematic, unpredictable clash.”
    • “Commander Quest is a decent spin on Slay the Spire, because it has more of a campaign feel than solo dueling.”
    • “I love the addition of the little side quests here and there, and the combat feels smooth.”
    • “☐ no story”
    • “I do wish there was more content and story to it after the first completion; however, the overall gameplay is fresh and challenging.”
    • “The quest for the final act forces you into one path on two of the three acts.”
  • replayability
    32 mentions Positive Neutral Negative

    Overall, the game offers a mix of high replayability with various gameplay styles and strategies, appealing to fans of deck-building and auto-battler genres. However, some players feel that the content is somewhat limited, leading to repetitive runs and a desire for more diversity in characters and mechanics. While many appreciate the fun and challenge provided by random elements, others note that the replay value may not reach the levels of similar titles like "Slay the Spire."

    • “Many different ways to play the game, so very good replayability.”
    • “This game has fantastic replay value and challenges you to set builds, then random combinations, rewarding you for the time and effort you put into the game, allowing you to unlock and delve further into the game mechanics.”
    • “For $12, it has an impressive amount of content and replayability thanks to a variety of commander powers and randomized events which result in interesting card combinations.”
    • “Just don't expect it to be replayable enough (100-200 hours).”
    • “The gameplay is interesting, but in my opinion, the replayability is not the greatest. Some of the cards are just unpickable if you plan to challenge the final boss. For the price, I would say it's worth it; you can probably get about 10+ hours of fun out of it.”
    • “This is ultimately a design limitation and the replayability is close to zero, in my opinion.”
  • humor
    14 mentions Positive Neutral Negative

    Players find the humor in the game to be a standout feature, highlighting its charm through funny events, quirky mechanics, and amusing interactions. The randomness of gameplay often leads to hilarious outcomes, such as unexpected character transformations and whimsical scenarios, which contribute to an enjoyable experience. Overall, the humor is seen as inventive and engaging, enhancing the game's appeal.

    • “There is some absolutely hilarious stuff you can do in this game.”
    • “The art is charming and the random events you can encounter are funny and inventive.”
    • “Would love an endless mode but it's still a cool design with a lot of funny comments and easter eggs.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and overly time-consuming, with many noting that the auto-battle feature adds to the monotony. While some appreciate the predictability it brings to achieving synergies, the lack of diverse content and high costs for progression lead to a grindy experience that detracts from overall enjoyment and replayability.

    • “The 'auto battle fight' aspect is more tedious than anything.”
    • “You'll need a second life for grinding.”
    • “The meta progression is very grindy as they are too expensive.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while many players appreciate the solid soundtrack and high-quality sound effects, some find the soundtrack lacks coherence and can feel disjointed. Additionally, there are reports of bugs affecting gameplay that involve music timing, but overall, the music is considered a strong aspect of the game's presentation.

    • “Solid soundtrack.”
    • “The themes and music are great.”
    • “The art style and music are top notch.”
    • “There are bugs where you get items from shops that are supposed to give you cards at the top of your deck and surprisingly when done to the beat of certain songs right on time it will fail to work.”
    • “The other weakness for me is the soundtrack; it feels not really coherent. At times, I felt like I was running through some city that could be placed in Pokémon Yellow, then I feel like the mighty warlord I am in-game.”
    • “Lack of controller support and a bit buggy; after winning a run, it went to a full black screen (though music was playing). I was worried my save wouldn't be recorded, but luckily it was.”
  • stability
    7 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs that affect gameplay, such as card selection glitches and freezing at the end of runs. Users have reported problems with controller support and pathing, particularly during critical moments like boss fights, leading to a frustrating experience overall.

    • “Lack of controller support and a bit buggy; after winning a run, it went to a full black screen (though music was playing). I was worried my save wouldn't be recorded, but luckily it was.”
    • “Very buggy game; so many cards requiring sacrifice or selection just bug out and stay on the screen, and when you try to use/remove the bug, it starts the combat round.”
    • “Game freezes at the end of every run.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization in this game is praised for being less predatory compared to Clash Royale, though it is noted that this comes at the cost of a more limited deck-building experience.

    • “This is Clash Royale but without the predatory monetization, but sadly also without proper deck building.”
    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I appreciate free-to-play games, but the constant push for in-game purchases ruins the experience.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from significant performance issues, particularly when many units are on screen, leading to frame rates dropping below 20. Additionally, players feel that the content is lacking, which further detracts from the overall experience.

    • “Has a ton of performance issues with a lot of units on screen, and honestly, there's not as much content as I would have liked.”
    • “Performance could use some work, because sometimes it drops frames below 20.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game has sparked strong reactions, with some players expressing frustration over perceived imbalances, while others emphasize the need to engage with the real world instead of fixating on these issues.

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17h Median play time
23h Average play time
4-40h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Commander Quest is a strategy game.

Commander Quest is available on PC and Windows.

On average players spend around 23 hours playing Commander Quest.

Commander Quest was released on April 4, 2025.

Commander Quest was developed by Flyway Games, Inc..

Commander Quest has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Commander Quest is a single player game.

Similar games include SpellRogue, Hadean Tactics, 9 Kings, HELLCARD, Peglin and others.