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Command & Conquer™ 4 Tiberian Twilight

Command & Conquer™ 4 Tiberian Twilight Game Cover
26%Game Brain Score
graphics, music
story, gameplay
14% User Score Based on 2,134 reviews
Critic Score 65%Based on 2 reviews

Platforms

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Command & Conquer™ 4 Tiberian Twilight Game Cover

About

Command & Conquer™ 4 Tiberian Twilight is a single player and multiplayer real-time strategy game with a science fiction theme. It was developed by EA Los Angeles and was released on March 16, 2010. It received mostly positive reviews from critics and negative reviews from players.

In Command & Conquer 4: Tiberian Twilight, the year is 2062 and Earth is on the brink of destruction due to the Tiberium crisis. GDI and Nod must work together to build the "Tiberium Control Network" under the leadership of Nod's prophetic leader, Kane. This game offers innovative changes to classic fast-paced gameplay while maintaining the core compulsions of the series. The fate of humanity hangs in the balance.

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14%
Audience ScoreBased on 2,134 reviews
graphics31 positive mentions
story67 negative mentions

  • The game features interesting new mechanics with mobile bases and a unique class system.
  • The graphics and sound design are solid, providing an immersive atmosphere.
  • Kane's character remains a highlight, with engaging cutscenes featuring his portrayal.
  • The game lacks base building and resource gathering, which are core elements of the C&C franchise.
  • Players must log in to an EA account to play, even in single-player mode, making it unplayable due to server issues.
  • The storyline is poorly executed and fails to provide a satisfying conclusion to the Tiberium saga.
  • story
    345 mentions Positive Neutral Negative

    The story of "Command & Conquer 4: Tiberian Twilight" has been widely criticized for being short, rushed, and poorly executed, failing to provide a satisfying conclusion to the Tiberium saga. Many players feel that it lacks coherence and depth, with significant plot points from previous games ignored or poorly resolved, leading to a narrative that feels more like a cash grab than a fitting end to a beloved franchise. Overall, the game's story is seen as a major disappointment, with many recommending players watch the cutscenes on YouTube instead of playing through the game.

    • “The narrative in Tiberian Twilight ties up many loose threads from the Tiberium saga, providing closure to long-standing story arcs involving familiar characters.”
    • “What it has going for it is Joseph David Kucan aka Kane ... and with him the conclusion of the Tiberium story arc.”
    • “I say give this a chance, complete story mode, and at least play a few AI/player matches before you decide to rate this game any worse than people have already made it.”
    • “One thing I want to say is that the story of the Tiberium saga is left incomplete.”
    • “Absolutely nothing about this game is good, but the worst part is knowing they killed the story.”
    • “The story is weak and gets quite silly.”
  • gameplay
    223 mentions Positive Neutral Negative

    The gameplay of Command & Conquer 4 has been widely criticized for straying too far from the franchise's core mechanics, such as base-building and resource management, leading to a simplified and often frustrating experience. Many players find the new mobile command system and unit cap restrictive, resulting in repetitive and tedious gameplay that lacks the strategic depth of earlier titles. While some appreciate the attempt at innovation, the overall consensus is that the game fails to deliver an enjoyable experience, alienating long-time fans of the series.

    • “Designing the game around a mobile base system makes for some interesting gameplay.”
    • “While Tiberian Twilight may depart from the classic C&C formula, it introduces innovative mechanics and a rich narrative that have left a lasting impression on me.”
    • “If you’re open to new gameplay styles and appreciate a compelling story within the C&C universe, this title is worth diving into.”
    • “The gameplay is clunky and dull, the graphics unimpressive even for the time, and it just doesn't hold a candle to its predecessors.”
    • “They took what is staple of the Command & Conquer gameplay experience and turned it on its head.”
    • “The game mechanics have totally changed from Command & Conquer to some other type of game.”
  • graphics
    117 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players describing them as mediocre or a downgrade from previous titles in the series. While some appreciate the visual improvements and find them acceptable, others criticize the art style as cartoonish and lacking depth, often comparing them unfavorably to earlier games like Command & Conquer 3. Technical issues, such as crashes and glitches, further detract from the overall graphical experience.

    • “The graphics, lighting, etc., remind me of Tiberium Wars, thus feel familiar, which is okay.”
    • “The graphics are cool, but why would developers ever put graphics before the story or gameplay?”
    • “The environments are detailed, and the unit designs are striking, reflecting the series’ signature aesthetic.”
    • “Finally played for 5 minutes, graphics glitched all over and the game crashed.”
    • “The graphics are laughable; whenever you highlight a unit, it gives it a big green border, so all the edge details are completely hidden. Who's bright idea was that?”
    • “This is the worst C&C yet, a huge embarrassment. The textures and graphics are like EA went back 7 years in graphics. Seriously, compare these graphics on maximum to C&C3's graphics; C&C3 had the best graphics of the series.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its epic and immersive qualities, while others find it unmemorable and poorly suited to the game's tone. Many comments highlight a disconnect between the orchestral soundtrack and the expectations set by previous entries in the series, leading to a sense of disappointment. Overall, while there are moments of commendation for the music, it is often overshadowed by criticism regarding its lack of memorability and appropriateness.

    • “No really though, turn all the sound off except music and enjoy.”
    • “The music is absolutely amazing and soulful with each battle/mission.”
    • “Coupled with a robust soundtrack and sound effects, the game creates an immersive atmosphere that draws players into the conflict.”
    • “Even the music is terrible.”
    • “Awful bad background music.”
    • “The music is not memorable (who forgets the hell march or mechanical man of the other for example).”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game has received mixed reviews, with some players expressing deep frustration and sadness over technical issues and a perceived lack of meaningful narrative depth. Many criticized the poorly executed emotional arcs, particularly the forced personal drama involving the commander’s wife, which felt disconnected from the overall gameplay experience. While some found moments of genuine emotion, the overall sentiment leaned towards disappointment, with players feeling that the game failed to deliver a compelling emotional journey.

    • “I cried, then I cried even more when I saw I had 16 hours played.”
    • “It made me cry.”
    • “Played through the first few missions and this game made me feel depressed.”
    • “The emotional depth of the story was lacking, making it hard to connect with the characters.”
    • “I felt no emotional investment in the plot; it was predictable and uninspiring.”
    • “The game failed to evoke any real feelings, leaving me indifferent to the outcomes.”
  • stability
    13 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with users reporting frequent bugs, crashes, and connectivity issues, particularly related to EA's server login. Many players experienced game freezes and glitches that hindered gameplay, making it feel unfinished and unreliable. Overall, the game's performance is deemed poor, with significant troubleshooting required to achieve a playable experience.

    • “It has been remastered and runs great on modern PCs.”
    • “The game runs smoothly without any crashes or glitches.”
    • “I appreciate how stable the online multiplayer experience is.”
    • “You need to log in twice into EA servers to get access to the program, which makes it very unreliable. You can get halfway through a game and it freezes, resulting in a poor experience.”
    • “This game is a buggy, unfinished product that crashes when you change the resolution.”
    • “I can't even play with Windows 10; it just freezes at the start of the first mission.”
  • grinding
    13 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is tedious and time-consuming, requiring players to earn experience points to unlock units and abilities, which can take anywhere from 3 to 8+ hours depending on skill level. Many players express frustration with the lack of resource farming and base-building mechanics, leading to a monotonous gameplay experience focused on constant unit deployment. Overall, the grinding is seen as a significant detractor, making progress feel slow and unengaging.

    • “Had below zero expectations going in and it still manages to be a tedious mess of titanic proportions.”
    • “Progress is slow and boring since you must tediously earn experience points in order to unlock better units.”
    • “The fact you have to unlock units and abilities through leveling is just idiotic; the impact of the walker in the early levels is almost none, just a mobile factory making the game boring and tedious.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is largely derived from its perceived flaws and shortcomings, with players finding amusement in its poor graphics, uninspired gameplay, and absurd design choices. While some appreciate the unintentional comedy of its mediocrity, others feel that the humor falls flat, making it more of a laughingstock than a genuinely funny experience. Overall, the game's humor seems to stem from a mix of frustration and amusement at its failures rather than intentional comedic elements.

    • “The graphics, missions, and acting are a huge pile of shit compared to its predecessors, and I was laughing at all the awfulness.”
    • “I recommend this game to anyone who finds terrible design ideas and flawed gameplay hilarious... it is truly a masterpiece of mediocrity!”
    • “Two co-workers are watching it, laughing to themselves over the absurdity that each insurance company claims to be the single best provider.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a blatant cash grab, leading to overwhelming negative reviews. Players feel that the focus on microtransactions and unbalanced gameplay has detracted from the franchise's legacy, resulting in a rushed and poorly executed product that prioritizes profit over quality. Overall, the monetization approach has left fans disappointed and frustrated.

    • “I loved the Command & Conquer franchise and the RTS games, but I'm disappointed to see the current focus on mobile games that rely heavily on microtransactions, capitalizing on nostalgia rather than delivering quality gameplay.”
    • “The monetization strategy feels overwhelming, as it seems the developers prioritize selling microtransactions over providing adequate support and resources for players.”
    • “The reason this game got overwhelmingly negative reviews is because EA rushed this out as a quick cash grab that ended up killing the franchise.”
    • “Everything about this game just feels like a cash grab; it feels rushed, and the development team had so many ideas and orders pulling them in different directions that the end product suffered so badly it's absolutely unplayable.”
    • “They are too busy selling microtransactions to build any kind of decent help page.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is polarizing, with some players criticizing it for lacking depth and coherence due to poor graphics, level design, and gameplay mechanics. In contrast, others appreciate the immersive quality created by a strong soundtrack and sound effects, which effectively engage players in the game's conflict. Overall, the atmosphere seems to be a significant point of contention among users.

    • “The atmosphere is very different from other games.”
    • “Coupled with a robust soundtrack and sound effects, the game creates an immersive atmosphere that draws players into the conflict.”
    • “Beside the fact that you must register with EA and that you must be online each time you want to play, the whole gameplay and atmosphere has been destroyed by the responsible team lead and developers at EA.”
    • “Terrible story, terrible graphics, terrible controls, no proper base building, no real strategy, cartoon style graphics, no atmosphere, poor level design... just... overwhelmingly terrible.”
  • replayability
    3 mentions Positive Neutral Negative

    Users express significant dissatisfaction with the game's replayability, describing it as unengaging and unplayable, leading to a quick desire to stop playing. Comparisons to other titles highlight a lack of enjoyment and a preference for older games in the series. Overall, the game fails to provide a compelling reason for players to return.

    • “Replayability is nonexistent; I get on this game and immediately want to get off.”
    • “Up until RA3, which, questionable as it may be, is still infinitely more playable and 'C&C' than this.”
    • “They put all these unplayable C&C games on sale to get quick cash, and none of them are playable for me except C&C Generals.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game has been criticized for being inadequate, with users expressing disappointment that the high-quality story content is undermined by technical issues. Many feel that the developers neglected to address these problems, leaving players to deal with the fallout.

    • “They just went and dropped the games as they were without any optimization whatsoever, leaving the problems they have for you guys to sort out on your own.”
    • “It's a shame to see a waste of the A-grade performances from the story content that was actually good and worth caring about.”
    • “They just went and dropped the game as it was without any optimization whatsoever, leaving the problems for players to sort out on their own.”
  • character development
    2 mentions Positive Neutral Negative

    Reviews indicate a significant disappointment in character development, with some users feeling that the narrative lacks depth and richness compared to earlier entries in the series. The comparison to fanfiction suggests that the storytelling fails to engage or evolve its characters meaningfully, leading to a perception of a missed opportunity in character exploration.

    • “I've read Command and Conquer fanfiction that had better story and character development than this.”
    • “It's like we began with Turtledove, rich in universe detail and description with Tiberium Dawn through Tiberium Sun, while forgoing character development.”
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15h Median play time
14h Average play time
12-18h Spent by most gamers
*Based on 4 analyzed playthroughs
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Command & Conquer™ 4 Tiberian Twilight is a real-time strategy game with science fiction theme.

Command & Conquer™ 4 Tiberian Twilight is available on PC, Windows, Linux and Ea Origin.

On average players spend around 14 hours playing Command & Conquer™ 4 Tiberian Twilight.

Command & Conquer™ 4 Tiberian Twilight was released on March 16, 2010.

Command & Conquer™ 4 Tiberian Twilight was developed by EA Los Angeles.

Command & Conquer™ 4 Tiberian Twilight has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its story.

Command & Conquer™ 4 Tiberian Twilight is a single player game with multiplayer and local co-op support.

Similar games include Might & Magic: Heroes VI, Command & Conquer 3: Tiberium Wars, Stronghold 3, Warhammer 40,000: Dawn of War 3, Blitzkrieg 3 and others.