Command & Conquer™ 4 Tiberian Twilight Game Cover
Starting at $7.71Buy now

In Command & Conquer 4: Tiberian Twilight, the year is 2062 and Earth is on the brink of destruction due to the Tiberium crisis. GDI and Nod must work together to build the "Tiberium Control Network" under the leadership of Nod's prophetic leader, Kane. This game offers innovative changes to classic fast-paced gameplay while maintaining the core compulsions of the series. The fate of humanity hangs in the balance.

  • PC
  • Windows
  • Ea Origin
  • Linux

Reviews

15%
Audience ScoreBased on 2,362 reviews
gameplay44 positive mentions
story73 negative mentions
  • The game introduces a unique gameplay mechanic with mobile bases, which can be interesting for players looking for something different.
  • The graphics and sound design are solid for a game of its time, providing an immersive atmosphere.
  • The return of live-action cutscenes featuring Kane adds a nostalgic touch for long-time fans of the series.
  • The game lacks base building and resource gathering, which are core elements of the Command & Conquer franchise, making it feel like a completely different game.
  • Players are required to log in to an EA account every time they want to play, which can be frustrating and inconvenient.
  • The story and character development are weak, with many players feeling disconnected from the narrative and its characters.
  • story385 mentions

    The story of "Command & Conquer 4: Tiberian Twilight" has been widely criticized for being confusing, poorly executed, and lacking the depth and engagement of its predecessors. Many players feel that it fails to provide a satisfying conclusion to the Tiberium saga, with a narrative that feels rushed and filled with plot holes, often resembling a low-budget fanfiction. While some appreciate the return of familiar characters, the overall consensus is that the story is a significant disappointment, overshadowed by gameplay mechanics that diverge drastically from the traditional Command & Conquer formula.

    • “The narrative in Tiberian Twilight ties up many loose threads from the Tiberium saga, providing closure to long-standing story arcs involving familiar characters.”
    • “If you’re open to new gameplay styles and appreciate a compelling story within the C&C universe, this title is worth diving into.”
    • “For fans of the series, it is worth playing through the campaign to experience the story, particularly as going forward everyone would have got this through the ultimate edition sort of 'for free'.”
    • “The story feels like some lazy fanfiction that you would find on the internet.”
    • “Campaign story is extremely short and pointless, added nothing to the overall Tiberium saga story except for the ending scene.”
    • “The story is a travesty and it shows that they weren't bothered to invest in stuff like costumes and sets.”
  • gameplay263 mentions

    The gameplay of Command & Conquer 4: Tiberian Twilight has been widely criticized for straying too far from the franchise's traditional mechanics, such as base-building and resource management, in favor of a mobile command system and simplified unit deployment. Many players found the new mechanics to be clunky, repetitive, and lacking depth, leading to a frustrating experience that alienated long-time fans. While some appreciated the attempt at innovation, the overall consensus is that the gameplay fails to capture the essence of what made the series enjoyable, resulting in a mixed to negative reception.

    • “Also, the game's updated graphics and improved gameplay mechanics with new GDI and Nod factions bring fresh and exciting gameplay mechanics.”
    • “It’s thrilling to see how the game integrates its lore into the gameplay, making decisions matter in the context of the overarching narrative.”
    • “While Tiberian Twilight may depart from the classic C&C formula, it introduces innovative mechanics and a rich narrative that have left a lasting impression on me.”
    • “The gameplay is rubbish.”
    • “Gameplay is nothing like any of the other Command & Conquer games; they threw out everything that was this franchise and basically tried something that failed miserably.”
    • “In an effort to reinvent itself, Tiberian Twilight discards everything enjoyable about the Command and Conquer series and is left with gameplay mechanics that feel both broken and incomplete.”
  • graphics139 mentions

    The graphics of the game receive mixed reviews, with some praising the visual fidelity and detail for its time, while others criticize it as subpar compared to its predecessors. Many players note that while the art style can be appealing, it often feels inconsistent and lacks the polish expected from a Command & Conquer title. Technical issues, such as crashes and glitches, further detract from the overall graphical experience, leading to a consensus that the visuals do not live up to the legacy of the series.

    • “The environments are detailed, and the unit designs are striking, reflecting the series’ signature aesthetic.”
    • “The graphics are cool but why would developers ever put graphics before the story or gameplay.”
    • “Great fun, but in my opinion it's not as good as C&C 3: Red Alert or Tiberium Wars, although it has the best graphics (much better than Tiberium Wars).”
    • “The graphics are laughable; whenever you highlight a unit, it gives it a big green border, so all the edge details are completely hidden. Who's bright idea was that?”
    • “For a game that came out in 2010, the graphics look like the same as their N64 released game.”
    • “This is the worst C&C yet, a huge embarrassment. The textures and graphics are like EA went back 7 years in graphics. Seriously, compare these graphics on maximum to C&C3's graphics; C&C3 had the best graphics of the series.”
  • music29 mentions

    The music in the game receives mixed reviews, with some players appreciating its orchestral quality and immersive atmosphere, while others criticize it for being generic, unmemorable, and not fitting the Command & Conquer series' legacy. Many feel it lacks the iconic tracks of previous entries, leading to a sense of disappointment, though a few still find enjoyment in certain compositions. Overall, the soundtrack is seen as a polarizing aspect, with opinions ranging from "awesome" to "dire."

    • “Coupled with a robust soundtrack and sound effects, the game creates an immersive atmosphere that draws players into the conflict.”
    • “The music is absolutely amazing and soulful with each battle/mission.”
    • “The menu music almost makes you feel like you're in some form of command center and the troops are awaiting your orders to throw themselves into the fray.”
    • “Give me Frank Klepacki’s soundtrack for C&C 95 over this game's soundtrack any day.”
    • “Music is terrible.”
    • “The music is dire.”
  • stability16 mentions

    The stability of the game has been widely criticized, with numerous reports of bugs, crashes, and connectivity issues that hinder gameplay. Many users express frustration over the need for extensive troubleshooting just to launch the game, and the requirement for a constant internet connection adds to the unreliability. Overall, the game is perceived as unfinished and plagued by glitches, making it difficult for players to enjoy the experience.

    • “If you play this game without thinking about past C&C games, it's actually fine; it runs great, plays great, and looks great.”
    • “It has been remastered and runs great on modern PCs.”
    • “Too many bugs to even play the game despite some troubleshooting methods posted on the community forums on Steam.”
    • “You need to log in twice into EA servers to get access to the program, which makes it very unreliable. You get halfway through a game and it freezes, resulting in a poor experience.”
    • “This game is a buggy, unfinished product; it freezes at the start of the first mission on Windows 10.”
  • grinding16 mentions

    The grinding aspect of the game is widely criticized for being tedious and unfulfilling, as players must unlock units and abilities through a slow leveling system that detracts from the overall experience. Many reviewers express frustration with the lack of meaningful gameplay mechanics, such as resource gathering and base-building, which leads to a monotonous cycle of grinding for experience points. Overall, the grinding is seen as a significant flaw that hampers enjoyment and progression in the game.

    • “Just mindless grinding to unlock generic units that seem loosely based on old artwork, but nothing really cool, and all the best stuff is missing.”
    • “The fact you have to unlock units and abilities through leveling is just idiotic; the impact of the walker in the early levels is almost none, just a mobile factory making the game boring and tedious.”
    • “Progress is slow and boring since you must tediously earn experience points in order to unlock better units.”
  • emotional14 mentions

    The emotional aspect of the game has received mixed to negative feedback, with many players criticizing the poorly executed attempts at emotional depth, particularly through the main character's personal drama and the loss of a wife that feels insignificant. While some moments evoke genuine feelings, the overall execution is seen as contrived and lacking substance, leading to feelings of disappointment and even heartbreak over the franchise's decline. The emotional impact is further diminished by uninspired storytelling and character development, leaving players feeling disconnected and unfulfilled.

    • “Played through the first few missions and this game made me feel depressed.”
    • “I cried, then I cried even more when I saw I had 18 hours played.”
    • “Seven years have passed, but it's still so heartbreaking to see such a beloved franchise end like this.”
    • “The emotional depth of the story was lacking, making it hard to connect with the characters.”
    • “I felt no emotional investment in the plot; it was predictable and uninspiring.”
    • “The game failed to evoke any real feelings, leaving me indifferent to the outcomes.”
  • humor10 mentions

    The humor in the game is largely derived from its perceived flaws and shortcomings, with players finding amusement in the poor design choices, lackluster gameplay, and absurd elements. Many reviewers describe the experience as "hilariously bad," suggesting that the game's failures can be entertaining in their own right, making it a source of unintentional comedy. Overall, while the humor may not be intentional, it resonates with those who appreciate the absurdity of its execution.

    • “The graphics, missions, and acting are a huge pile of shit compared to its predecessors, and I was laughing at all the awfulness.”
    • “I recommend this game to anyone who finds terrible design ideas and flawed gameplay hilarious... it is truly a masterpiece of mediocrity!”
    • “Two co-workers are watching it, laughing to themselves over the absurdity that each insurance company claims to be the single best provider.”
  • monetization6 mentions

    The monetization strategy of the game has been widely criticized as a blatant cash grab, focusing heavily on microtransactions that exploit player nostalgia rather than delivering a quality experience. Reviewers express disappointment over the game's rushed development and unbalanced gameplay, attributing its overwhelmingly negative reception to these monetization practices that detract from the franchise's legacy. Overall, the emphasis on profit over player satisfaction has left many fans feeling betrayed and frustrated.

    • “I loved the Command & Conquer franchise and the RTS games, but I am sad to see that it has concluded like this, with a current sole focus on the embarrassing mobile games that rely on microtransactions, solely leveraging nostalgia and its former glory.”
    • “They are too busy selling microtransactions to build any kind of decent help page.”
    • “Loved the C&C franchise and the RTS games, and I am sad to see that it was concluded like this with the current sole focus on the embarrassing mobile games that pull people in for microtransactions solely based on nostalgia and its former glory.”
    • “The reason this game got overwhelmingly negative reviews is because (and I know this will be hard to believe) EA rushed this out as a quick cash grab that ended up killing the franchise.”
    • “Everything about this game just feels like a cash grab; it feels rushed, and it seems like the development team had so many ideas and orders pulling them in different directions that the end product suffered so badly it's absolutely unplayable.”
  • atmosphere5 mentions

    The game's atmosphere is described as immersive and engaging, enhanced by a strong soundtrack and sound effects that effectively draw players into the conflict. However, some users criticize the overall atmosphere as lacking depth and quality, citing poor graphics, level design, and gameplay mechanics that detract from the experience.

    • “Coupled with a robust soundtrack and sound effects, the game creates an immersive atmosphere that draws players into the conflict.”
    • “The atmosphere is very different from other games.”
    • “Beside the fact that you must register with EA and that you must be online each time you want to play, the whole gameplay and atmosphere has been destroyed by the responsible team lead and developers at EA.”
    • “Terrible story, terrible graphics, terrible controls, no proper base building, no real strategy, cartoon style graphics, no atmosphere, poor level design... just... overwhelmingly terrible.”
    • “Atmosphere very different from the other games.”
  • optimization4 mentions

    The optimization of the game has been criticized for being inadequate, with users expressing disappointment that the strong story content is undermined by technical issues. Many feel that the developers neglected necessary improvements, leaving players to deal with the resulting problems themselves.

    • “They just went and dropped the games as they were without any optimization whatsoever, leaving the problems they have for you to sort out on your own.”
    • “It's a shame to see a waste of the A-grade performances from the story content that was actually good and worth caring about.”
    • “They just went and dropped the game as it was without any optimization whatsoever, leaving the problems for players to sort out on their own.”
    • “Optimization is lacking.”
  • replayability3 mentions

    Users express significant frustration with the replayability of the Command & Conquer games, citing issues with playability and technical errors that detract from the experience. Many feel that the games lack engaging content, leading to a quick desire to stop playing. Overall, the consensus indicates low replayability, particularly for titles beyond Command & Conquer Generals.

    • “0 replayability either, I get on this game and I immediately want to get off.”
    • “( .................... up until RA3 which, questionable as it may be, is still infinitely more playable and 'C&C' than this piece of software.)”
  • character development2 mentions

    Reviews indicate a significant disappointment in character development, with some users feeling that the narrative lacks depth and richness compared to earlier entries in the series. The comparison to fanfiction suggests that the storytelling fails to engage or evolve its characters meaningfully, leading to a sense of frustration among fans.

    • “I've read Command and Conquer fanfiction that had better story and character development than this.”
    • “It's like we began with Turtledove, rich in universe detail and description with Tiberium Dawn through Tiberium Sun, while forgoing character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Command & Conquer™ 4 Tiberian Twilight

Play time

12hMedian play time
13hAverage play time
8-18hSpent by most gamers
*Based on 3 analyzed playthroughs

Videos

Similar Games