- March 17, 2010
- EA Los Angeles
- 12h median play time
Command & Conquer™ 4 Tiberian Twilight
Platforms
About
In Command & Conquer 4: Tiberian Twilight, the year is 2062 and Earth is on the brink of destruction due to the Tiberium crisis. GDI and Nod must work together to build the "Tiberium Control Network" under the leadership of Nod's prophetic leader, Kane. This game offers innovative changes to classic fast-paced gameplay while maintaining the core compulsions of the series. The fate of humanity hangs in the balance.











- The game introduces a unique gameplay mechanic with mobile bases, which can be interesting for players looking for something different.
- The graphics and sound design are solid for a game of its time, providing an immersive atmosphere.
- The return of live-action cutscenes featuring Kane adds a nostalgic touch for long-time fans of the series.
- The game lacks base building and resource gathering, which are core elements of the Command & Conquer franchise, making it feel like a completely different game.
- Players are required to log in to an EA account every time they want to play, which can be frustrating and inconvenient.
- The story and character development are weak, with many players feeling disconnected from the narrative and its characters.
story
385 mentions Positive Neutral NegativeThe story of "Command & Conquer 4: Tiberian Twilight" has been widely criticized for being confusing, poorly executed, and lacking the depth and engagement of its predecessors. Many players feel that it fails to provide a satisfying conclusion to the Tiberium saga, with a narrative that feels rushed and filled with plot holes, often resembling a low-budget fanfiction. While some appreciate the return of familiar characters, the overall consensus is that the story is a significant disappointment, overshadowed by gameplay mechanics that diverge drastically from the traditional Command & Conquer formula.
“The narrative in Tiberian Twilight ties up many loose threads from the Tiberium saga, providing closure to long-standing story arcs involving familiar characters.”
“If you’re open to new gameplay styles and appreciate a compelling story within the C&C universe, this title is worth diving into.”
“For fans of the series, it is worth playing through the campaign to experience the story, particularly as going forward everyone would have got this through the ultimate edition sort of 'for free'.”
“The story feels like some lazy fanfiction that you would find on the internet.”
“Campaign story is extremely short and pointless, added nothing to the overall Tiberium saga story except for the ending scene.”
“The story is a travesty and it shows that they weren't bothered to invest in stuff like costumes and sets.”