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Rising World is a single player and multiplayer open world role playing game. It was developed by JIW-Games and was released on December 3, 2014. It received positive reviews from players.

Rising World is an open-world sandbox game with randomly generated, fully destructible environments. Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to he…

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86%
Audience ScoreBased on 3,425 reviews
graphics260 positive mentions
grinding124 negative mentions

  • Extremely detailed and flexible building system allowing for highly customized and intricate constructions.
  • Beautiful, large, and immersive open-world environment with varied biomes and realistic graphics.
  • Active and dedicated developer updating the game and engaging with the community, with a promising future especially with the transition to the Unity engine.
  • Very long early access period with slow content updates and some aspects still feeling incomplete or lacking depth.
  • Steep learning curve with sometimes unintuitive or clunky controls and user interface, making building and crafting challenging for new players.
  • Some survival and combat mechanics are basic or underdeveloped, with limited enemy variety and minimal progression or in-game goals.
  • graphics
    555 mentions Positive Neutral Negative

    The graphics of Rising World are widely praised for being a substantial upgrade over Minecraft, offering more realistic, immersive, and visually stunning environments with detailed textures, lighting effects, and smooth animations. Reviews highlight the game’s natural landscapes, weather effects, and improved building visuals, though some note occasional glitches, dated character models, and the need for further polish. The ongoing shift to the Unity engine promises even better graphics and performance, making the game appealing to players seeking a voxel sandbox with enhanced realism and creative freedom.

    • “If I had to sum up Rising World in one phrase, it would be “adult Minecraft with jaw-dropping graphics and limitless creativity.” This voxel-based open-world sandbox game offers a procedurally generated world that feels alive and endlessly explorable.”
    • “The graphics are stunning, far beyond what you’d expect from a voxel sandbox.”
    • “The Unity update (still in the beta branch) has improved the graphics immensely. The building mechanics are even more detailed now, allowing for more creative possibilities, and the new world generation biomes are absolutely gorgeous, giving you the feeling of a massive world ripe for exploration and settlement.”
    • “Graphics are too simplistic, animations are terrible, crafting system is overly engineered (please don't use drop down boxes like that, use tabs instead if you must do it that way, or better still copy the crafting system from Ark or 7 Days), and the world looks very simplistic and lacks immersion.”
    • “Gameplay is meh, performance even on high-end system is meh... one big complaint: the absolute mediocre artwork (some of this stuff is very low on the quality totem pole) being done like the winter biome which the trees are some of the worst I've ever seen in my life and I have an art background in game dev... damn eyesore... even after having the game for over 3 years now, it's dying as it doesn't have a lot of people playing it anymore which is sad it had potential but like BeamNG which also has been in dev for 8 frigging years I don't see a finished product even close to the horizon... a Minecraft wannabe and it failed miserably... the updates are pathetic as well always small things being added nothing super major to simply milk early access dev longer... I will never support anything this dev ever makes again.”
    • “Reason 1; the graphics are terrible and that's when they are maxed out and when they are turned to low the textures of the structures or the workstations turn black which makes it harder to see around your buildings or area.”
  • gameplay
    369 mentions Positive Neutral Negative

    Gameplay in this game is centered around highly detailed and flexible building mechanics that offer unparalleled creative freedom, though they come with a steep learning curve. Survival aspects like hunger, thirst, and weather add realism but remain relatively lightweight and underdeveloped, with limited combat and progression systems, making gameplay feel incomplete and repetitive at times. Frequent updates continue to enhance mechanics and content, but the overall gameplay experience is best suited for players who value sandbox creativity and exploration over structured goals or intense action.

    • “The building mechanics are complex, complicated and absolutely fantastic.”
    • “Whether you're constructing a humble log cabin or a sprawling medieval town, the building mechanics are powerful and detailed, enabling a level of architectural precision that few voxel-based games offer.”
    • “Every plank, beam, and stair can be placed with fine-tuned adjustments, down to rotation and scale, enabling players to create visually impressive and mechanically functional structures.”
    • “It's like a game was created with all the basic mechanics to it and then just left alone.”
    • “The core gameplay lacks cohesiveness and doesn't have enough meat to keep players engaged long-term.”
    • “The gameplay at times feels similar, but once you look at the screen, you can see how beautiful the world is.”
  • grinding
    131 mentions Positive Neutral Negative

    Grinding in the game is characterized by detailed and interactive crafting, farming, and resource gathering systems that many find engaging rather than tedious, offering a relaxing yet rewarding pace. While some players appreciate the depth and charm in mechanics like smelting and farming, others note occasional repetitiveness and steep learning curves, with the overall grindiness varying depending on playstyle and tolerance for resource collection. The game’s ongoing development promises expanded farming, survival elements, and more varied activities, aiming to balance complexity with enjoyable progression.

    • “Material gathering and building aren't tedious, unlike some other survival games.”
    • “Building is both rewarding and not grindy, which I liked a lot.”
    • “Crafting is easily mastered and instant - no tedious timers to wait out.”
    • “The game is very grindy. You need to make sure you have plenty of stone, wood, and some ores to smelt to build whatever your imagination can throw at you. You can build entire cities and the detail you can add into their buildings is just incredible.”
    • “Gathering too many materials makes the game too grindy, so the amounts needed should be lowered or have an option to require fewer materials.”
    • “The crafting stations, which were novel and fresh in 2016, now seem clunky and tedious, especially with the state of the game's graphics.”
  • stability
    93 mentions Positive Neutral Negative

    The game is clearly in early access and has numerous bugs and glitches, such as occasional freezes, falling through the map, and quirky interactions; however, many players find it stable enough for extended play and praise the developer’s responsiveness to issues. Performance is generally good on mid-to-high-end machines, though some features and mechanics remain buggy or unintuitive. Overall, stability issues are expected at this stage but are being actively addressed, making the game enjoyable despite its imperfections.

    • “Fun game, no glitches or bugs, it loads fast and isn't heavy on PC resources.”
    • “Gameplay is very stable and I've run into no glitches so far.”
    • “This game is amazingly optimized; I thought it would lag with all the grass, but it runs great!”
    • “The game is so buggy that every time you die, if you get disconnected, when you come back, you have fallen through the world and lost all your items.”
    • “Then for instance, after I set a forge down, I was stuck in it and freezing to death... buggy.”
    • “The moment I try to chop a tree or use a pickaxe on the ground, the game freezes for a second then simply exits to desktop.”
  • story
    74 mentions Positive Neutral Negative

    The game has no built-in story, quests, or overarching goals, focusing instead on sandbox survival where players create their own purpose and narrative through exploration and building. While many appreciate the freedom this offers, some users wish for added story elements, missions, or skill progression to provide more direction and lasting engagement. Overall, the lack of a traditional storyline is seen as both a strength for open-ended creativity and a limitation for those seeking structured gameplay.

    • “Whether you want to construct a hidden mountain monastery, mine deep into the earth, or simply wander the forests with a crafted bow and a backpack, the game lets you decide what kind of story you want to tell.”
    • “This game doesn't have a written story, no ultimate boss or major goal your protagonist chases because the protagonist is you. It is a persistent survival game, an ideal virtual world rather than an epic story-driven game.”
    • “The story is whatever you decide it is.”
    • “Game could use a skill tree, or missions, or even a backstory to bring purpose to the survival aspect.”
    • “The game could use some kind of storyline or plot, and there is no way to gain experience while playing; you remain at the same level.”
    • “There's been no progress as far as story line, NPCs, end game content or anything else that might give one a reason to play Rising World.”
  • music
    64 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing, ambient, and atmospheric qualities that complement the peaceful and immersive gameplay experience. While some note the soundtrack is sparse or limited and could benefit from more tracks, updates have added new music that fits the mood well. Overall, the calming soundtrack combined with natural environmental sounds significantly enhances the game's tranquil and immersive world.

    • “The soundtrack is sparse and atmospheric, often giving way to the natural sounds of wind rustling through trees, water flowing down streams, or the distant call of birds and animals.”
    • “The overall ambience and music/effects are fantastic for a game still in early access and actually made me nervous in the caves and dark settings; the only time a game has ever done that is when I played Outlast, so that's saying something.”
    • “You'll love his music.”
    • “Music is meh and forgetful.”
    • “-limited soundtrack (again unfinished.)”
    • “While it has some flaws such as lack of background music and no water, the game is still in alpha and I very much recommend it.”
  • optimization
    47 mentions Positive Neutral Negative

    Optimization reviews are mixed but generally positive, with many users praising smooth performance, good graphics, and reasonable requirements even on lower-end PCs. However, some note ongoing issues like FPS drops, need for better controller optimization, and occasional poor rendering or stuttering, often attributed to the game still being in alpha and undergoing a transition from Java to Unity. Overall, performance is improving steadily with updates, but high-end specs may still be needed for max settings.

    • “The shift to Unity has also resulted in impressive graphical improvements and smoother performance.”
    • “The game runs smoothly, even on a not-so-strong notebook computer, with highly detailed environment, light/shadow effects, reflections, and high-resolution textures.”
    • “Really lightweight, and performance is awesome, even for low-end PCs.”
    • “If you want someone to have a good childhood, gift them this game only if the device meets the required specs; otherwise, the game has performance issues known as 'fps' drops—the lower, the worse.”
    • “Gameplay is mediocre, performance even on high-end systems is poor. One big complaint is the absolute mediocre artwork (some of this stuff is very low quality) like the winter biome, which has some of the worst trees I've ever seen. Even after owning the game for over 3 years, it's dying due to a lack of players. It had potential but, like BeamNG (also in development for 8 years), there's no finished product in sight. Updates are always minor additions seemingly to milk early access longer. I will never support anything this developer makes again.”
    • “Pretty poorly optimized, so you need a pretty decent gaming PC to run it at the lowest settings (keep that in mind before buying!).”
  • atmosphere
    38 mentions Positive Neutral Negative

    The atmosphere is widely praised for its immersive, relaxing, and believable world brought to life through dynamic weather, day-night cycles, detailed sound design, and varied biomes. Players highlight the calming, cozy ambiance enhanced by natural sounds and sparse, fitting music, creating a compelling environment for exploration, building, and crafting. While some note minimal monster presence and occasional gameplay annoyances, the overall atmospheric experience remains a major draw.

    • “Weather systems, day-night cycles, and temperature all contribute to a believable atmosphere, and the game’s minimal HUD ensures that immersion remains a priority throughout your play.”
    • “Another great attribute to the atmosphere of the game is the weather; things like fog and rain are deeply immersive and are amplified by the on-point sound design.”
    • “The soundtrack is sparse and atmospheric, often giving way to the natural sounds of wind rustling through trees, water flowing down streams, or the distant call of birds and animals.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is often described as quirky and unintentionally funny, with amusing glitches, animal behaviors, and absurd survival scenarios that elicit laughter. Many players find the game's awkward moments and unique building mechanics entertaining, especially when playing with friends. While some find the humor crude or based on the game's rough edges, it generally adds a lighthearted and enjoyable aspect to the experience.

    • “Imagine Minecraft meets Empyrion's voxel-based mining, and imagine you're an insane asylum patient escaped to live your life out in the wilderness, having to survive with exactly the funny-farm clothes you escaped from, and found a stone, some rope and an unsharpened stone — and started to chop trees with it to build a roof over your head — well, that's exactly what Rising World looks like (to me).”
    • “You should play this game with friends, hilariousness ensues!”
    • “I've fallen through the world/ground a few times but that's ok... it was pretty funny actually & I laughed!”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers strong replayability, especially for an alpha-stage title, with its open-world sandbox nature providing virtually infinite replay value. Users are optimistic that ongoing development will further enhance its enjoyment and longevity.

    • “It does have pretty good replay value.”
    • “So with given time it should become something enjoyable and replayable.”
    • “As with all other open-world sandbox games there’s basically infinite replay value here.”
    • “Replayability 2”
    • “[h1]length/replay value[/h1]”
  • emotional
    5 mentions Positive Neutral Negative

    The game evokes strong emotional responses, particularly through its heartfelt music that enhances late-night play. However, some users warn against becoming too attached to in-game items due to potential losses, reflecting a mix of emotional engagement and caution.

    • “Very entertaining game with heart-touching music late at night especially :)”
    • “Don't get emotionally attached to items in your inventory should you croak.”
  • monetization
    2 mentions Positive Neutral Negative

    Users appreciate that the game's monetization feels fair and not like a cash grab, emphasizing that its value comes from memorable gameplay rather than aggressive sales tactics or heavy advertising.

  • character development
    2 mentions Positive Neutral Negative

    Users feel that character development is currently limited but see strong potential for improvement through adding more customization options, realistic elements, and an RPG-style progression system in future updates.

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16h Median play time
221h Average play time
7-85h Spent by most gamers
*Based on 50 analyzed playthroughs
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Rising World is a open world role playing game.

Rising World is available on PC, Mac OS, Windows and Linux.

On average players spend around 221 hours playing Rising World.

Rising World was released on December 3, 2014.

Rising World was developed by JIW-Games.

Rising World has received positive reviews from players. Most players liked Rising World for its graphics but disliked it for its grinding.

Rising World is a single player game with multiplayer and local co-op support.

Similar games include cyubeVR, Colony Survival, Empyrion: Galactic Survival, VEIN, Creativerse and others.