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Coin Crypt Game Cover

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Coin Crypt is a single player role playing game. It was developed by Wishes Ultd. and was released on October 28, 2014. It received positive reviews from players.

Coin Crypt is a roguelite deckbuilding adventure game where you play as a lootmancer, using magical coins in strategic duels. With randomly generated levels, permanent death, and 19 unlockable character classes, each playthrough offers a unique challenge. The game features a constant tension of spending coins to gain more, and keeps you on your toes with numerous challenges and secrets to uncover. And yes, one of those classes is a monkey!

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84%
Audience ScoreBased on 455 reviews
gameplay39 positive mentions
grinding9 negative mentions

  • Coin Crypt features a unique and clever mechanic where every action is powered by coins, creating a tense and strategic gameplay experience.
  • The game offers high replayability with randomized floors, unlockable characters, and a variety of coin types that encourage experimentation and different strategies.
  • Visually charming with a simple yet appealing art style, Coin Crypt's presentation complements its engaging mechanics.
  • The game lacks a tutorial, which can make it overwhelming for newcomers as they must learn through trial and error.
  • Some players find the randomness of coin drops and enemy encounters frustrating, leading to runs that can feel unfair or punishing.
  • The absence of a deep progression system or permanent upgrades can make the game feel less rewarding over time, especially after multiple runs.
  • gameplay
    121 mentions Positive Neutral Negative

    The gameplay of Coin Crypt is characterized by its unique coin-based mechanics, where every action is tied to resource management, creating a thrilling yet punishing experience. While the game offers a fast-paced, strategic deckbuilding roguelite experience with high replay value and diverse character classes, many players find the initial learning curve steep and the mechanics occasionally confusing. Overall, the combination of addictive gameplay, quirky aesthetics, and a variety of unlockable content makes it a memorable title, despite some criticisms regarding depth and clarity.

    • “For a small indie game, the clarity and personality of its presentation go a long way toward making its mechanics approachable despite their depth.”
    • “The simplicity of its visuals and controls allows the core mechanics to take the spotlight, and it’s that mechanical creativity that makes the game memorable.”
    • “The gameplay mixes deck-building with standard roguelike elements - permadeath and random levels.”
    • “The same mechanics that make the game thrilling can also make it feel harsh or random.”
    • “There's very little to gameplay beyond your battles with enemies and looting chests; the game makes it interesting with a wide variety of coins and enemies.”
    • “One of its biggest issues is that new players will have a hard time learning the mechanics.”
  • graphics
    67 mentions Positive Neutral Negative

    The game's graphics feature a bright, cartoonish aesthetic that is both charming and simplistic, effectively complementing its gameplay mechanics. While some players appreciate the cute and approachable visuals, others criticize the low-resolution and blocky design, suggesting it may not compete well with more graphically advanced titles. Overall, the art style is seen as a fitting choice for the game's indie nature, appealing to those who enjoy a lighthearted and fun visual experience.

    • “The art style I personally enjoy due to its simplicity and contrast to other games.”
    • “I really like the graphical style of this game - it helps make rogue-likes more approachable to new players.”
    • “It's fun to play and the graphics are cute and welcoming.”
    • “Where the game really falls down is the very low quality 'artsy retro pseudo-Minecraft' graphics and the general lack of notable story. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.”
    • “Graphics aren't fantastic; the coins are really well done, but everything else is a literal rectangle and eventually becomes an eyesore.”
    • “It's yet another dime a dozen grindy roguelike with terrible graphics, boring gameplay, and a mildly amusing gimmick.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its catchy and cheerful nature, often likening it to classic soundtracks reminiscent of Nintendo games. While some find the music delightful and integral to the game's aesthetic, others note that it can become repetitive over time, leading them to prefer their own playlists. Overall, the soundtrack is generally well-received, contributing positively to the game's atmosphere despite some criticisms regarding its repetitiveness.

    • “Coin Crypt has catchy music, a nice art style on top of the addictive gameplay.”
    • “Overall, the music is on par with Undertale in terms of being an OST masterpiece.”
    • “The music is cheerful.”
    • “The soundtrack isn't that special, so I usually play with my own music on, and the graphics aren't special either, but funny and smooth enough to keep you interested.”
    • “While the art style is simple and the music is nothing special, the game really runs well on its primary gimmick, and really causes you to think differently about managing your resources in new and unique ways.”
    • “Music's starting to get repetitive, and I'm sure in a few more hours, it'll get unbearable.”
  • replayability
    33 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with players praising its diverse classes, unique mechanics, and addictive gameplay that encourages experimentation and strategic builds. Many reviews highlight the continuous unlocking of characters and coins, as well as the fast-paced, engaging nature of the game, making it a compelling choice for fans of roguelites. Overall, it offers a rich experience that keeps players coming back for more, with a replay value rating of 85%.

    • “For players who enjoy roguelites with quirky mechanics, fast-paced improvisation, and high replay value, it offers a refreshingly unique experience.”
    • “This game offers great replayability, a surprising amount of depth, and good fun if you're looking for a more strategic roguelike/RPG.”
    • “Very simple, easy to learn and interesting game mechanics, a lot of replayability and the game can be deeper than it seems at first glance which gives room for the player to get better and hold out longer.”
    • “This game is a fun enough experience with a solid art style and a fair amount of evident replayability, but I'm not sure it competes well with other deck builders, though it is cheaper than most.”
    • “A large amount of classes, alternate routes, and different coins allows for significant replay value.”
    • “The characters and way you progress through the game feels very quick yet long enough to give loads of replayability (if procedural generation isn't enough).”
  • story
    12 mentions Positive Neutral Negative

    The story in Coin Crypt is minimal and lacks depth, with many players noting its absence of engaging characters or plot. The game focuses more on gameplay mechanics than narrative, resulting in a repetitive experience that feels devoid of meaningful storytelling. While some appreciate the gameplay, the overall consensus is that the story is weak and could benefit from more character development and dialogue.

    • “And, although it does not have much of a story, it's still a great game.”
    • “It's kind of an odd little story type thing.”
    • “The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procedural generation as a substitute for adding content to the game.”
    • “Where the game really falls down is the very low quality 'artsy retro pseudo-Minecraft' graphics and the general lack of notable story. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.”
    • “The only thing lacking is a bit of storytelling or dialogue. I would like to see small dialogues between the diverse characters and the main enemies in the game, along with a background for each main character included in the game, rather than having to read about them on the website.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while it offers opportunities for unlocking characters and achievements, many feel it can become tedious and overly reliant on RNG, especially in later stages. Some achievements, particularly "the obsessor," are noted as particularly grindy, contributing to a sense of aimlessness in gameplay. Despite these criticisms, some players appreciate the grinding as a necessary part of the roguelike experience, enhancing strategic depth.

    • “Some of the achievements are pretty grindy.”
    • “The most grindy achievement is none other than the very last one, 'The Obsessor'.”
    • “You can also grind to unlock new characters, because every bad game developer knows that grinding is the way to artificially lengthen game length.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as lighthearted and engaging, with players appreciating its cute and funny elements that enhance replayability. While some aspects, like randomness, can lead to frustration, the comedic moments, particularly involving the demon character and curse cards, contribute to an enjoyable experience. Overall, the humor strikes a balance between being entertaining and occasionally unpredictable.

    • “Demon is hilarious - you're basically inserting curse cards like in Dominion into their deck until it drowns them.”
    • “A very straightforward gameplay and funny elements just make you want to replay over and over – but it’s never the same experience.”
    • “Cute and funny but a little bit frustrating because of the randomness of levels, enemies and power-ups you find.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some players noting bugs and glitches, particularly when using controllers, while others report a smoother experience after early access. Overall, while the graphics are appreciated, the presence of bugs can detract from gameplay.

    • “Cool graphics but low resolution and buggy looking.”
    • “The game is also buggy - I started off playing with an Xbox controller, but I got stuck in a book in the game that indicated I needed to press LB to exit it. It showed an animation when I pressed that button, but didn't actually let me continue in the game until I switched to the mouse.”
    • “This game can be a bit buggy, but I've loved playing it.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has received criticism for its heavy reliance on microtransactions, which can detract from the overall experience, particularly for completionists. Players have reported intrusive in-game ads and a push towards purchasing additional content, leading to frustration.

    • “The game seems riddled with microtransactions.”
    • “Wiped my save and then tried to sell me microtransactions.”
    • “The ads in-game are kind of obnoxious, especially if you're a completionist.”
  • character development
    1 mentions Positive Neutral Negative

    While the reviews highlight strong elements such as music, combat, and design, they do not provide specific insights into character development, suggesting it may not be a focal point of the game.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of Coin Crypt is not explicitly highlighted in the provided text, but the game's roguelike elements and real-time combat may evoke feelings of tension and excitement during encounters. Players might experience a sense of thrill and unpredictability as they navigate the overworld and engage in battles. Overall, the emotional engagement seems to stem from the game's dynamic gameplay mechanics rather than a narrative focus.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is rated at 35%, indicating that users find it lacking in depth and immersion. Many feel that it fails to create a compelling or engaging environment, which detracts from the overall experience.

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193h Median play time
185h Average play time
170-200h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Coin Crypt is a role playing game.

Coin Crypt is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 185 hours playing Coin Crypt.

Coin Crypt was released on October 28, 2014.

Coin Crypt was developed by Wishes Ultd..

Coin Crypt has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Coin Crypt is a single player game.

Similar games include One Way Heroics, Slay the Spire, UnderMine, Dicey Dungeons, Caveblazers and others.