- September 30, 2021
- NAOS Software
Coffee Noir: Business Detective Game
Platforms
About
"Coffee Noir" is a narrative-driven business detective game. Play as a struggling coffee shop owner turned private investigator, solving mysteries in a film noir-inspired world. Make strategic choices in investigating cases and managing your coffee shop to grow your business and reputation.











- The game features a unique blend of detective storytelling and business management, creating an engaging experience.
- The art style and soundtrack are praised for their quality, enhancing the overall atmosphere of the game.
- The story is intriguing and keeps players invested, with some players enjoying the character interactions and narrative twists.
- The gameplay mechanics, particularly the clue connection system and negotiation outcomes, often feel random and lack depth, leading to frustration.
- There are numerous grammatical errors and translation issues that detract from the overall experience.
- The game can become repetitive and grindy, with some players feeling that it lacks the complexity expected from both a detective game and a business simulator.
story
75 mentions Positive Neutral NegativeThe story is generally seen as intriguing and thematically rich, blending elements of a detective narrative with business management gameplay. However, many players find it messy and disjointed, with frequent interruptions that disrupt immersion, leading to a feeling of a flat or overly complicated plot. While the art and atmosphere are praised, the execution of the story often leaves players feeling uninvested or frustrated, particularly due to its linearity and abrupt transitions between gameplay and narrative segments.
“The story is a lot of fun, the voice acting is excellent and the graphics look solid.”
“An intriguing noir storyline, mixed with a pretty fun business sim.”
“It's a beautiful story and we loved every minute of it.”
“After you've finished all of the story components for a chapter, there's literally nothing else to do.”
“The story itself feels a bit flat, at least until the point I reached, and that, paired with the subpar voice acting, really makes for irritating interruptions.”
“Clues often felt misleading, not because they were designed to do so, but because the story got way too confusing way too soon, giving you like 20 characters, who all had to do with each other and clues that almost sound the same, yet you need to pick the 2 right ones.”