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About

Clickyland is a single-player Fantasy Strategy game with about 18 hours of playtime, where you defend your castle, harvest resources, and fight enemies by clicking on objects and structures. The game features procedural tower defense levels, over 35 unlockable buildings and upgrades, and over 30 unique enemies to encounter. Progressively stronger enemies will test your survival skills as you aim to reach day 100.

clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot
clickyland screenshot

86%
Audience ScoreBased on 382 reviews
gameplay22 positive mentions
replayability4 negative mentions

  • The game features a unique concept where clicks serve as a primary resource, making for engaging gameplay.
  • It's a fun and charming tower defense game that offers a satisfying experience for its low price.
  • Players enjoy the strategic elements and the ability to unlock new buildings and upgrades as they progress.
  • The game becomes repetitive and tedious after a certain point, particularly around day 50, with little challenge in the later stages.
  • There are significant bugs and performance issues, especially in the endless mode, leading to crashes and graphical glitches.
  • The lack of replayability and content after completing the game leaves many players feeling unsatisfied.
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players enjoying its charm and addictive nature, particularly praising the simple mechanics and engaging resource management. However, others criticize it as a low-effort clone with limited content, noting that it can become repetitive and break after a certain point. Overall, while the game offers a fun experience for a few hours, it lacks depth and longevity, with potential for improvement through additional difficulty modes or game variations.

    • “Very fun addictive gameplay and good progression.”
    • “Tying all of your in-game actions to one central resource is a brilliant mechanic and makes for some very interesting decisions with intuitive tradeoffs.”
    • “Solid game with good controls and clear presentation that offers a solid 6-8 hours of gameplay depending on how good you are at it.”
    • “A low effort genre clone which breaks after day 30 with poorly tested AI and mechanics.”
    • “Just too simple... like 3 to 4 hours of total gameplay, and even really it is just 2 hours of new gameplay, then it is just 'almost' AFK waiting for the end.”
    • “The game's mechanics being simple and straightforward is a good thing in principle, but there are several things I very much dislike.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics are praised for their charming and simple art style, contributing to a relaxing gameplay experience. However, players have reported significant issues with graphical bugs and crashes, particularly in the endless mode, which detracts from the game's longevity. Overall, while the visuals are enjoyable, there is a clear need for improvements to enhance stability and quality.

    • “I love the art style and the brain scratch that I get figuring this game out!”
    • “This simplicity combined with the art style and background music makes for a nice and relaxing experience and is certain to provide you with a couple of hours of entertainment.”
    • “Graphics are simple but charming.”
    • “Unfortunately, lacks longevity outside its endless mode which for me was broken after around round 120; it started having a bunch of graphical errors and felt like it was going to crash.”
    • “Graphics buggy, game crashes.”
    • “Room for improvement/potential (new towers, enemies, game balance, graphics, quality of life).”
  • replayability
    18 mentions Positive Neutral Negative

    Overall, the game has limited replayability, with many players noting that it loses its appeal after the initial playthrough, particularly in the end game. While some aspects, like unlocking upgrades and strategic variety, offer a degree of replay value, the lack of substantial content updates and a compelling endgame experience leaves many feeling that the game could benefit from additional downloadable content to enhance replayability.

    • “It's got an average grind level - I unlocked all upgrades about 4 hours in and beat the game at about 6 hours - but the variety of towers, buildings, and procedural map generation are really the core of the game's replayability.”
    • “Creating strategies and unlocking new buildings is a ton of fun, but I feel like there's quite a lot of replayability there still even if you reach day 100 (I still haven't yet but got close).”
    • “I guess there is some replay value, to get all the upgrades.”
    • “Worst thing is, there is zero replayability after reaching two thirds of the game.”
    • “Not bad for its value, cute, but absolutely no real replayability value in my opinion.”
    • “Replayability isn't there, and the game hasn't received any real updates since two days after its launch.”
  • stability
    14 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent crashes, graphical glitches, and FPS drops, particularly after the 100th wave when enemy numbers increase. Many players report losing progress due to bugs, although some still find enjoyment in the gameplay despite these problems. Overall, the consensus suggests waiting for bug fixes before purchasing.

    • “There are many FPS drops with strong glitches on the buildings after the 100th wave because of the number of enemies, specifically when there is a strong wave surrounded by many different enemies.”
    • “Super super buggy; crashed constantly. Don't buy until bug fixes.”
    • “Game is fun, but a little buggy. I lost a round because the mobs started spawning directly on top of my castle when I wasn't looking.”
  • grinding
    12 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to become tedious after around day 50, with excessive clicking leading to a sense of monotony. While the initial gameplay is enjoyable, many feel that the later stages lack engagement and can feel unrewarding, often recommending the use of autoclickers to alleviate the repetitive nature of the tasks.

    • “After around day 50 it became a bit tedious.”
    • “- so... much... clicking... I highly recommend healthy fingers and/or an autoclicker because things get tedious quickly.”
    • “I enjoyed half my playtime, the rest was dull and tedious and unrewarding.”
  • story
    6 mentions Positive Neutral Negative

    The story is engaging and immersive, prompting players to become deeply invested in their missions, even if they initially overlook certain gameplay mechanics, such as the in-game day length. This dedication to the narrative drives players to persist until they achieve their objectives.

    • “I will not stop until my mission is complete.”
    • “I relay the above story and they go '...Amy, you realize it's twenty clicks per in-game day, right?' and I have to honestly admit, I didn't until right then.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in Clickyland is characterized by its charm and dry wit, complemented by cute art and amusing text on enemies that elicits laughter. Players find the game both accessible and challenging, enhancing its overall appeal and charm.

    • “Clickyland is a Sokpop game through and through - filled with charm and dry humor and built around a strong game design concept that makes you wonder why it hadn't been made before.”
    • “The art is cute, the little bits of text on the enemies made me laugh. It's pretty simple to pick up but challenging, like I find in other Sokpop games. Overall, very charming :)”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is notably poor, particularly in endless mode, where players experience frequent stuttering and crashes after day 150. This is attributed to a wave difficulty design that relies heavily on increasing enemy quantity rather than diversifying their attributes.

    • “Unfortunately, the game is poorly optimized for endless mode (unlocked after beating day 100) and crashes constantly after about day 150 due to the wave difficulty design which scales with enemy quantity rather than variety, damage, or health.”
    • “I faced a lot of periodic stuttering.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers criticize Clickyland's monetization strategy, labeling it as a low-effort cash grab that detracts from the overall gaming experience, resulting in a boring and shallow gameplay.

    • “Clickyland seems like a low effort cash grab and is a boring and shallow game.”

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10h Median play time
10h Average play time
8-18h Spent by most gamers
*Based on 8 analyzed playthroughs

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