clickyland
- June 3, 2024
- Sokpop Collective
- 10h median play time
Clickyland is a single-player Fantasy Strategy game with about 18 hours of playtime, where you defend your castle, harvest resources, and fight enemies by clicking on objects and structures. The game features procedural tower defense levels, over 35 unlockable buildings and upgrades, and over 30 unique enemies to encounter. Progressively stronger enemies will test your survival skills as you aim to reach day 100.
Reviews
- The game features a unique concept of using clicks as a resource, which adds an interesting layer to the gameplay.
- It's a fun and charming tower defense game that offers a satisfying experience for a low price, with engaging mechanics and a variety of enemies.
- The early game is enjoyable and provides a good sense of progression, making it easy to get hooked for several hours.
- The game becomes repetitive and tedious after a certain point, particularly around day 50, leading to a lack of replayability.
- There are significant bugs and performance issues, especially in the later stages, which can lead to crashes and frustrating gameplay experiences.
- The difficulty balance is off, with the game becoming too easy after unlocking certain upgrades, making the endgame feel anticlimactic.
- gameplay23 mentions
- 48 % positive mentions
- 39 % neutral mentions
- 13 % negative mentions
The gameplay of the game has received mixed reviews, with some players finding it overly simplistic and short, often feeling like a low-effort clone that breaks after a certain point. However, others appreciate its charm, engaging mechanics, and addictive nature, noting that it offers a fun experience for a few hours, particularly in resource management and building. Overall, while the gameplay is accessible and enjoyable, it may lack depth for those seeking a more challenging experience.
“Very fun addictive gameplay and good progression.”
“The sound is good, the art is cute, the gameplay is good, the pacing and tempo is perfect.”
“Tying all of your in-game actions to one central resource is a brilliant mechanic and makes for some very interesting decisions with intuitive tradeoffs.”
“A low effort genre clone which breaks after day 30 with poorly tested AI and mechanics.”
“Just too simple... like 3 to 4 hours of total gameplay, and even really it is just 2 hours of new gameplay, then it is just 'almost' AFK waiting for the end.”
“The game's concept and mechanics are simple.”
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics are praised for their charming and simple art style, contributing to a relaxing gameplay experience. However, there are significant concerns regarding graphical bugs and crashes, particularly in the endless mode, which detracts from the overall enjoyment and longevity of the game. Users express a desire for improvements and additional content to enhance the visual experience.
“I love the art style and the brain scratch that I get figuring this game out!”
“This simplicity combined with the art style and background music makes for a nice and relaxing experience and is certain to provide you with a couple of hours of entertainment.”
“Graphics are simple but charming.”
“Unfortunately, it lacks longevity outside its endless mode, which for me was broken after around round 120. It started having a bunch of graphical errors and felt like it was going to crash.”
“Graphics buggy, game crashes.”
“Room for improvement/potential (new towers, enemies, game balance, graphics, quality of life).”
- replayability9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Overall, the game's replayability is considered limited, with many players expressing disappointment in the lack of content and variety after reaching the mid-point. While some enjoy the strategic elements and unlocking upgrades, the consensus is that once the main objectives are completed, there is little incentive to replay. Players are hoping for additional content or DLC to enhance the game's longevity.
“I would love to have a DLC that offers more content and an end game with increased replayability.”
“It's got an average grind level - I unlocked all upgrades about 4 hours in and beat the game at about 6 hours - but the variety of towers, buildings, and procedural map generation are really the core of the game's replayability.”
“Creating strategies and unlocking new buildings is a ton of fun, but I feel like there's quite a lot of replayability there still even if you reach day 100 (I still haven't yet but got close).”
“Worst thing is, there is zero replayability after reaching two-thirds of the game.”
“Not bad for its value, cute, but absolutely no real replayability value in my opinion.”
“Replayability isn't there, and the game hasn't received any real updates since two days after its launch.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is notably problematic, with frequent FPS drops, glitches, and crashes, particularly after the 100th wave and around day 80+. Many players report losing progress due to bugs, while some experience issues with game perspective affecting gameplay. Overall, while the game is enjoyable, it suffers from significant stability issues that detract from the experience.
“There are many FPS drops with strong glitches on the buildings after the 100th wave because of the number of enemies, specifically when there is a strong wave surrounded by many different enemies.”
“Until around day 80+, my game was very buggy.”
“Super, super buggy; crashed constantly. Don't buy until bug fixes.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to become tedious after around day 50, with excessive clicking and repetitive tasks leading to a sense of monotony. While some enjoy the initial gameplay, many feel that the later stages lack engagement and can feel unrewarding, prompting the use of autoclickers to alleviate the tedium.
“After around day 50 it became a bit tedious.”
“- so... much... clicking... I highly recommend healthy fingers and/or an autoclicker because things get tedious quickly.”
“I enjoyed half my playtime, the rest was dull and tedious and unrewarding.”
- story3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story is engaging and immersive, driving players to remain committed to their missions, even when faced with the realization of the game's expansive scale. The narrative effectively captures the player's determination and sense of purpose within the game world.
“I will not stop until my mission is complete.”
“I relay the above story and they go, '...Amy, you realize it's twenty clicks per in-game day, right?' and I have to honestly admit, I didn't until right then.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in Clickyland is characterized by its charm and dry wit, complemented by cute art and amusing text on enemies. Players find it both accessible and challenging, contributing to an overall delightful experience that highlights the game's clever design.
“Clickyland is a Sokpop game through and through - filled with charm and dry humor and built around a strong game design concept that makes you wonder why it hadn't been made before.”
“The art is cute, the little bits of text on the enemies made me laugh. It's pretty simple to pick up but challenging, like I find in other Sokpop games. Overall, very charming :)”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized for causing frequent stuttering and crashes, particularly in the endless mode unlocked after day 100, where the scaling difficulty leads to performance issues as enemy quantity increases.
“I faced a lot of periodic stuttering.”
“Unfortunately, the game is poorly optimized for endless mode (unlocked after beating day 100) and crashes constantly after about day 150 due to the wave difficulty design, which scales with enemy quantity rather than variety, damage, or health.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers criticize Clickyland's monetization as a low-effort cash grab, suggesting that the game lacks depth and engagement, ultimately leading to a disappointing experience.
“Clickyland seems like a low-effort cash grab and is a boring and shallow game.”