clickyland
- June 3, 2024
- Sokpop Collective
- 10h median play time
Clickyland is a single-player Fantasy Strategy game with about 18 hours of playtime, where you defend your castle, harvest resources, and fight enemies by clicking on objects and structures. The game features procedural tower defense levels, over 35 unlockable buildings and upgrades, and over 30 unique enemies to encounter. Progressively stronger enemies will test your survival skills as you aim to reach day 100.
Reviews
- The game has a unique and fun concept that combines tower defense with resource management, making it engaging and addictive.
- The art style and sound design are charming, contributing to an enjoyable overall experience.
- The gameplay is simple yet strategic, allowing for a satisfying progression system and a variety of enemy types.
- The game becomes repetitive and too easy after the initial stages, leading to a lack of challenge and engagement in the later parts.
- There are significant bugs and performance issues, especially in the late game, which can disrupt gameplay and lead to crashes.
- The clicking mechanic can become tedious, requiring excessive micromanagement that detracts from the overall enjoyment.
- gameplay20 mentions
- 50 % positive mentions
- 35 % neutral mentions
- 15 % negative mentions
The gameplay of the game is characterized by a mix of simplicity and charm, offering a fun and addictive experience for a few hours, primarily focused on resource management and building mechanics. While some players appreciate the straightforward mechanics and engaging progression, others criticize the limited gameplay duration and issues with AI and game-breaking mechanics after a certain point. Overall, the game provides a chill yet engaging experience, with potential for deeper gameplay if more content and difficulty options were introduced.
“Very fun addictive gameplay and good progression.”
“The sound is good, the art is cute, the gameplay is good, the pacing and tempo is perfect.”
“Original new concept for gameplay, which is both comfy and satisfyingly strategic.”
“A low effort genre clone which breaks after day 30 with poorly tested AI and mechanics.”
“Just too simple... like 3 to 4 hours of total gameplay, and even really it is just 2 hours of new gameplay, then it is just 'almost' AFK waiting for the end.”
“The game's concept and mechanics are simple.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, the game has been criticized for its lack of replayability, with many players noting that it becomes repetitive after a certain point, particularly in the end game. While some mention the potential for replay through upgrades and procedural map generation, the consensus is that the game would benefit from additional content or DLC to enhance its replay value.
“I would love to have a DLC that offers more content and an end game with increased replayability.”
“I guess there is some replay value, to get all the upgrades.”
“It's got an average grind level - I unlocked all upgrades about 4 hours in and beat the game at about 6 hours - but the variety of towers, buildings, and procedural map generation are really the core of the game's replayability.”
“Worst thing is, there is zero replayability after reaching two-thirds of the game.”
“Not bad for its value, cute, but absolutely no real replayability value in my opinion.”
“Replayability isn't there, and the game hasn't received any real updates since two days after its launch.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is notably problematic, with frequent FPS drops, glitches, and crashes, particularly after the 100th wave and around day 80+. Many players report losing progress due to bugs, while some experience issues with gameplay mechanics, such as difficulty in selecting towers. Overall, while the game is enjoyable, it is marred by significant stability issues that need addressing.
“There are many FPS drops with strong glitches on the buildings after the 100th wave because of the number of enemies, specifically when there is a strong wave surrounded by many different enemies.”
“Until around day 80+, my game was very buggy.”
“Super, super buggy; crashed constantly. Don't buy until bug fixes.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics are characterized by a simple yet charming art style that enhances the overall relaxing experience of the game. However, users have reported significant graphical errors and crashes, particularly in the endless mode, indicating a need for improvement and stability. Overall, while the visuals are enjoyable, there is potential for enhancement in quality and performance.
“This simplicity combined with the art style and background music makes for a nice and relaxing experience and is certain to provide you with a couple of hours of entertainment.”
“Love the art style and can't wait to see the next one.”
“Graphics are simple but charming.”
“Unfortunately, it lacks longevity outside its endless mode, which for me was broken after around round 120. It started having a bunch of graphical errors and felt like it was going to crash.”
“Graphics buggy, game crashes.”
“Room for improvement/potential (new towers, enemies, game balance, graphics, quality of life).”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be tedious and repetitive, especially after a certain point, with excessive clicking leading to a sense of monotony. While some enjoy the initial stages, many feel that the later game becomes dull and unrewarding, often requiring tools like autoclickers to manage the grind.
“After around day 50, it became a bit tedious.”
“- So... much... clicking... I highly recommend healthy fingers and/or an autoclicker because things get tedious quickly.”
“I enjoyed half my playtime; the rest was dull, tedious, and unrewarding.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in Clickyland is characterized by its charm and dry wit, complemented by cute art and amusing text on enemies. Players find it both accessible and challenging, contributing to an overall delightful experience that highlights the game's clever design.
“Clickyland is a Sokpop game through and through - filled with charm and dry humor and built around a strong game design concept that makes you wonder why it hadn't been made before.”
“The art is cute, and the little bits of text on the enemies made me laugh. It's pretty simple to pick up but challenging, like I find in other Sokpop games. Overall, very charming :)”
- story2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The story is engaging enough to keep players invested in their missions, even if they initially overlook certain gameplay mechanics, such as the in-game day length. This dedication to completing the narrative suggests a compelling plot that motivates players to push through challenges.
“The story is incredibly immersive, drawing you in with its rich narrative and complex characters.”
“I will not stop until my mission is complete.”
“The plot twists kept me on the edge of my seat, making every decision feel impactful.”
“I relay the above story and they go, '...Amy, you realize it's twenty clicks per in-game day, right?' and I have to honestly admit, I didn't until right then.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized for causing frequent stuttering and crashes, particularly in the endless mode unlocked after day 100, where the scaling difficulty leads to performance issues as enemy quantity increases.
“I faced a lot of periodic stuttering.”
“Unfortunately, the game is poorly optimized for endless mode (unlocked after beating day 100) and crashes constantly after about day 150 due to the wave difficulty design, which scales with enemy quantity rather than variety, damage, or health.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers criticize Clickyland's monetization as a low-effort cash grab, suggesting that the game lacks depth and engagement, which detracts from the overall experience.
“Clickyland seems like a low-effort cash grab and is a boring and shallow game.”