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About

clickyland is a single player strategy game with a fantasy theme. It was developed by Sokpop Collective and was released on June 3, 2024. It received positive reviews from players.

Clickyland is a single-player Fantasy Strategy game with about 18 hours of playtime, where you defend your castle, harvest resources, and fight enemies by clicking on objects and structures. The game features procedural tower defense levels, over 35 unlockable buildings and upgrades, and over 30 unique enemies to encounter. Progressively stronger enemies will test your survival skills as you aim to reach day 100.

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86%
Audience ScoreBased on 307 reviews
gameplay20 positive mentions
stability14 negative mentions

  • Fun and addictive gameplay with a unique click-based resource management system.
  • Charming art style and engaging mechanics that provide a satisfying experience for a low price.
  • Offers a good amount of content for a short playtime, making it a worthwhile purchase.
  • Game becomes repetitive and too easy after the initial stages, leading to a lack of challenge.
  • Numerous bugs and glitches, especially in the later stages, can disrupt gameplay and cause crashes.
  • Limited replayability and a lack of meaningful endgame content make it feel underdeveloped.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of simplicity and charm, offering a fun and addictive experience for a few hours, primarily focused on resource management and building mechanics. While some players appreciate the straightforward mechanics and engaging progression, others criticize the limited gameplay duration and issues with AI and game-breaking mechanics after a certain point. Overall, the game provides a chill yet engaging experience, with potential for deeper gameplay if more difficulty modes or content were added.

    • “Very fun addictive gameplay and good progression.”
    • “[b]clickyland[/b] has plenty of charm and a fairly simple gameplay loop, but it's still lots of fun for a few hours.”
    • “Solid game with good controls and clear presentation that offers a solid 6-8 hours of gameplay depending on how good you are at it.”
    • “A low effort genre clone which breaks after day 30 with poorly tested AI and mechanics.”
    • “Just too simple... like 3 to 4 hours of total gameplay, and even really it is just 2 hours of new gameplay, then it is just 'almost' AFK waiting for the end.”
    • “The game's mechanics being simple and straightforward is a good thing in principle, but there are several things I very much dislike.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game has limited replayability, with many players expressing disappointment that it lacks content and variety in the end game. While some elements, like tower and building variety, offer a slight incentive to replay, the general consensus is that once players reach a certain point, the game loses its appeal. Many users are hoping for DLC or updates to enhance replay value.

    • “I guess there is some replay value, to get all the upgrades.”
    • “It's got an average grind level - I unlocked all upgrades about 4 hours in and beat the game at about 6 hours - but the variety of towers, buildings, and procedural map generation are really the core of the game's replayability.”
    • “I would love to have a DLC that offers more content and an end game with increased replayability.”
    • “Worst thing is, there is zero replayability after reaching two thirds of the game.”
    • “Replayability isn't there, and the game hasn't got any real updates since 2 days after its launch.”
    • “Not bad for its value, cute, but absolutely no real replayability value in my opinion.”
  • stability
    14 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent crashes, graphical glitches, and FPS drops, particularly after the 100th wave when enemy numbers increase. Many players report losing progress due to bugs, although some still find enjoyment in the gameplay despite these problems. Overall, the consensus suggests waiting for bug fixes before purchasing.

    • “There are many FPS drops with strong glitches on the buildings after the 100th wave because of the number of enemies, specifically when there is a strong wave surrounded by many different enemies.”
    • “Super super buggy; crashed constantly. Don't buy until bug fixes.”
    • “Game is fun, but a little buggy. I lost a round because the mobs started spawning directly on top of my castle when I wasn't looking.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics are characterized by a simple yet charming art style that many players find enjoyable and relaxing. However, there are significant issues with bugs and crashes, particularly in the endless mode, which detracts from the overall experience and suggests a need for improvement. Despite these flaws, the graphics have potential for enhancement in future updates.

    • “This simplicity combined with the art style and background music makes for a nice and relaxing experience and is certain to provide you with a couple of hours of entertainment.”
    • “Love the art style and can't wait to see the next one.”
    • “Graphics are simple but charming.”
    • “Unfortunately, lacks longevity outside its endless mode which for me was broken after around round 120; it started having a bunch of graphical errors and felt like it was going to crash.”
    • “Graphics buggy, game crashes.”
    • “Room for improvement/potential (new towers, enemies, game balance, graphics, quality of life).”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly after a certain point, with excessive clicking leading to frustration. While the initial gameplay can be enjoyable, many reviewers noted that the experience becomes dull and unrewarding as they progress, often recommending the use of autoclickers to alleviate the monotony.

    • “After around day 50, it became a bit tedious.”
    • “- so... much... clicking... I highly recommend healthy fingers and/or an autoclicker because things get tedious quickly.”
    • “I enjoyed half my playtime; the rest was dull, tedious, and unrewarding.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in Clickyland is characterized by its charm and dry wit, complemented by cute art and amusing text on enemies that elicits laughter. Players find the game both accessible and challenging, enhancing its overall appeal and charm.

    • “Clickyland is a Sokpop game through and through - filled with charm and dry humor and built around a strong game design concept that makes you wonder why it hadn't been made before.”
    • “The art is cute, the little bits of text on the enemies made me laugh; it's pretty simple to pick up but challenging like I find in other Sokpop games. Overall, very charming :)”
  • story
    4 mentions Positive Neutral Negative

    The story is engaging and immersive, with players feeling a strong commitment to their missions, even if they initially overlook certain gameplay mechanics, such as the in-game day length. This highlights the depth of the narrative and the player's investment in the unfolding events.

    • “I will not stop until my mission is complete.”
    • “I relay the above story and they go, '...Amy, you realize it's twenty clicks per in-game day, right?' and I have to honestly admit, I didn't until right then.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is notably poor, particularly in endless mode, leading to frequent stuttering and crashes after day 150. This is attributed to a wave difficulty design that relies heavily on increasing enemy quantity rather than diversifying their attributes.

    • “Unfortunately, the game is poorly optimized for endless mode (unlocked after beating day 100) and crashes constantly after about day 150 due to the wave difficulty design which scales with enemy quantity rather than variety, damage, or health.”
    • “I faced a lot of periodic stuttering.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of Clickyland is perceived as a low-effort cash grab, leading to criticisms of the game being boring and shallow.

    • “Clickyland seems like a low effort cash grab and is a boring and shallow game.”
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10h Median play time
10h Average play time
8-18h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

clickyland is a strategy game with fantasy theme.

clickyland is available on PC, Mac OS and Windows.

On average players spend around 10 hours playing clickyland.

clickyland was released on June 3, 2024.

clickyland was developed by Sokpop Collective.

clickyland has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

clickyland is a single player game.

Similar games include Stacklands, The King is Watching, They Are Billions, Forager, Rise to Ruins and others.