ClickRaid Game Cover
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ClickRaid is an action-packed incremental game that can be played solo or with others. As a multiplayer game, it features cooperative play with unique classes for each player, and also includes competitive PvP elements. The game involves simple actions such as clicking and upgrading systems to get more currency, with idle aspects that don't require full attention. Hosting a multiplayer server may have network limitations.

  • PC
  • Windows
  • Linux

Reviews

80%
Audience ScoreBased on 338 reviews
gameplay10 positive mentions
grinding14 negative mentions
  • The game has a very active developer who frequently updates and engages with the community, making it feel alive and responsive.
  • The multiplayer aspect adds a unique layer of fun, allowing players to work together and share class benefits, enhancing the overall experience.
  • The community is friendly and helpful, providing support for new players and fostering a collaborative environment.
  • The user interface is cluttered and confusing, making it difficult for new players to understand the game mechanics without a proper tutorial.
  • The game has become repetitive and lacks long-term progression goals, leading to boredom after initial playtime.
  • Frequent updates can disrupt gameplay, as players are often required to adapt to new mechanics and changes that may not be well-tested.
  • gameplay60 mentions

    The gameplay of this incremental idle/clicker game is characterized by solid mechanics and a visually appealing art style, but it suffers from repetitiveness and a lack of depth, with minimal variance in gameplay and poorly explained mechanics. While the multiplayer aspect adds some excitement through leaderboards and seasonal content, many players find the core loop shallow and tedious, often revolving around mousing over tokens and clicking prestige buttons. Frequent updates and changes, including monthly resets of player progress, have led to mixed feelings within the community, with some players feeling the game resembles an early access title.

    • “Overall game mechanics are fairly well flushed out and developed, with lots of input from the community.”
    • “Addicting gameplay and an active player base.”
    • “The underlying incremental gameplay of Clickraid isn't especially unique, at least not yet, but what really makes this game is its clever use of multiplayer.”
    • “However, gameplay is crushingly repetitive, with only a single layer of prestige mechanics, no variance in moment-to-moment gameplay, and nothing to manipulate and plan around.”
    • “First and foremost, the gameplay is incredibly shallow.”
    • “However, most of the gameplay revolves around being at keys and waiting for tokens to appear on the screen so you can mouse over them.”
  • grinding14 mentions

    Players find the grinding aspect of the game to be tedious and lacking clear guidance, often feeling overwhelmed by high-level players and the repetitive nature of farming. While some appreciate the idle and achievement grinding mechanics, many suggest that the system could be streamlined to reduce monotony, such as implementing more rewarding progression methods. The multiplayer feature adds a social element that helps maintain interest, but the overall grinding experience could benefit from improvements to make it less cumbersome.

    • “You just get thrown into the content on a server where everyone is already high level farming, you're not given any instruction on how to play the game at all.”
    • “It just shouldn't be that tedious.”
    • “This entire system has literally no point to it, and you could accomplish the same thing by just making every other day give you 2x boss souls and handing out bonus tokens based on the regular highest stage, and it would end up being less tedious as you could stop having to enter/leave competition repeatedly.”
  • graphics10 mentions

    The graphics of the game are polarizing, with some players appreciating the beautiful pixel art and relaxing aesthetic, while others find them crude and simplistic. The overall visual style may not appeal to everyone, particularly those seeking a more polished or sophisticated look. However, the active development and supportive community enhance the experience for many players.

    • “Beautiful graphics, extremely active dev both in chat and in updates, holiday event changes, discord channels, etc. The community is very helpful for newer players.”
    • “This game is awesome, nice pixel graphics and very, very relaxing.”
    • “Graphics are an acquired taste.”
    • “The graphics are crude and simple, not in a charming way.”
  • music6 mentions

    The music in the game is generally well-received, with many users appreciating its quality and composition. However, there are concerns that the tracked music may become repetitive over time, and the accompanying sound effects can quickly become annoying.

    • “Nice music.”
    • “+ good music”
    • “I appreciate the tracked (or tracked-sounding) music, but it will become tiresome eventually, and the other sound effects become grating immediately.”
  • monetization4 mentions

    The monetization model of the game is straightforward, with a one-time purchase price of £1.59, which some players find appealing compared to the typical free-to-play model with in-game purchases. However, there are concerns about the game's communication regarding potential exploits, leading to frustration among users.

    • “I was a little hesitant at first because most clicker games I play are free-to-play (with in-game purchases), but for the £1.59 price tag, I thought, why not?”
    • “At this point, I asked in chat whether some potions have hidden perks that allow you to use them multiple times and immediately got accused of advertising an exploit by the developer with a sarcastic 'thanks' and a demand that I update my game.”
    • “I was a little hesitant at first because most clicker games I play are free-to-play (with in-game purchases), but for the £1.59 price tag, I thought, why not.”
  • story4 mentions

    The story aspect of the game is criticized for its lack of depth and logical progression, particularly regarding the wallboss class experience points, which cap too quickly and do not scale effectively with later bosses. Players find that tavern quests dominate the experience gain, overshadowing the narrative elements tied to boss encounters and quest rewards. Overall, the narrative feels underdeveloped and fails to enhance the gameplay experience significantly.

  • stability4 mentions

    The game generally offers a positive experience, but users have reported occasional freezing issues lasting up to a minute. However, the developers are praised for their responsiveness in addressing bugs and glitches quickly.

    • “The only thing that's bothering me is a certain freezing issue I have where the game freezes for like a minute.”
    • “This game has a freezing issue that can last for about a minute, which is quite frustrating.”
    • “There are some bugs and glitches that need to be addressed for a smoother experience.”
  • humor2 mentions

    The game features a lively chat environment filled with humorous idle banter, contributing to a fun and engaging community experience.

    • “The game features a chat filled with amusing idle talk and a hilarious community.”
    • “The humor in the game is enhanced by the lively and funny interactions among players.”
    • “The community's sense of humor makes every conversation entertaining and enjoyable.”
  • replayability2 mentions

    Players express frustration with the game's lack of meaningful replayability, noting that it forces them to repeatedly replay the beginning without offering sufficient value or variety to justify the experience.

    • “The game forces you to replay the beginning over and over every month, despite having no replay value to justify this.”
    • “The lack of meaningful content makes replaying the game feel tedious and unfulfilling.”
    • “Once you've completed the game, there's little incentive to go back, as the experience doesn't change.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

128hMedian play time
1555hAverage play time
60-6000hSpent by most gamers
*Based on 8 analyzed playthroughs

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