ClickRaid Game Cover
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ClickRaid is an action-packed incremental game that can be played solo or with others. As a multiplayer game, it features cooperative play with unique classes for each player, and also includes competitive PvP elements. The game involves simple actions such as clicking and upgrading systems to get more currency, with idle aspects that don't require full attention. Hosting a multiplayer server may have network limitations.

Reviews

80%
Audience ScoreBased on 169 reviews
gameplay5 positive mentions
grinding7 negative mentions
  • The game offers a unique multiplayer experience that enhances the idle/clicker genre, allowing players to collaborate and share class benefits.
  • The developer is highly active and responsive, frequently updating the game and engaging with the community, which fosters a supportive environment.
  • The game has a lot of depth with various classes, talents, and mechanics that keep the gameplay interesting and engaging for players.
  • The user interface is cluttered and confusing, making it difficult for new players to understand the game mechanics and progress effectively.
  • Frequent updates can disrupt gameplay, leading to frustration as players must constantly adapt to changes and sometimes lose progress.
  • The game lacks sufficient offline progression, making it less enjoyable for players who prefer a more traditional idle experience.
  • gameplay30 mentions

    The gameplay of the game has received mixed reviews, with some praising its solid mechanics and engaging multiplayer aspects, while others criticize it for being repetitive and shallow, often devolving into simple clicking tasks. The lack of a tutorial and poor UI design detract from the experience, and the frequent resets and microtransactions have divided the community. Overall, while the game offers a well-developed core loop and seasonal content, it struggles to maintain player interest due to its limited variety and depth.

    • “Overall game mechanics are fairly well flushed out and developed, with lots of input from the community.”
    • “Addicting gameplay and active player base.”
    • “The underlying incremental gameplay of Clickraid isn't especially unique, at least not yet, but what really makes this game is its clever use of multiplayer.”
    • “However, gameplay is crushingly repetitive, with only a single layer of prestige mechanics, no variance in moment-to-moment gameplay, and nothing to manipulate and plan around.”
    • “Game HUD/GUI, and some game mechanics are either poorly explained or explanations for them are not given, and there is no tutorial.”
    • “First and foremost, the gameplay is incredibly shallow.”
  • grinding7 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some appreciate the idle and achievement-focused mechanics, others criticize the lack of guidance and the tediousness of the farming process. The game features prestige options to speed up progression, but many feel that the grinding could be streamlined to reduce repetitiveness. Overall, the multiplayer element adds a social dimension that helps maintain interest during grinding sessions.

    • “You just get thrown into the content on a server where everyone is already high level farming, you're not given any instruction on how to play the game at all.”
    • “It just shouldn't be that tedious.”
    • “This entire system has literally no point to it, and you could accomplish the same thing by just making every other day give you 2x boss souls and handing out bonus tokens based on the regular highest stage, and it would end up being less tedious as you could stop having to enter/leave competition repeatedly.”
  • graphics5 mentions

    The graphics of the game are polarizing; while some players appreciate the charming pixel art and find it relaxing, others criticize the crude and simplistic design. The overall aesthetic may not appeal to everyone, particularly those seeking high-quality visuals and a straightforward user interface. However, the active development and supportive community enhance the experience for many players.

    • “Beautiful graphics, extremely active dev both in chat and in updates, holiday event changes, discord channels, etc. The community is very helpful for newer players.”
    • “This game is awesome, nice pixel graphics and very, very relaxing.”
    • “If you expect something with good graphics, simple UI, and an easy growth curve, maybe incremental games aren't a thing for you.”
    • “The graphics are crude and simple, not in a charming way.”
    • “Graphics are an acquired taste.”
  • music3 mentions

    The music in the game is generally well-received, with players appreciating its quality and tracked sound. However, some users note that it can become repetitive over time, and the accompanying sound effects may quickly become annoying.

    • “The music is really nice.”
    • “The music is good.”
    • “I appreciate the tracked music, but it may become tiresome eventually, and the other sound effects can be grating.”
    • “I appreciate the tracked (or tracked-sounding) music, but it will become tiresome eventually, and the other sound effects become grating immediately.”
  • monetization2 mentions

    Users express mixed feelings about the monetization model, with some appreciating the low upfront cost of £1.59 compared to typical free-to-play games that rely on in-game purchases. However, there are concerns about potential hidden mechanics and the developer's response to inquiries, which may suggest a lack of transparency regarding monetization practices.

    • “I was a little hesitant at first because most clicker games I play are free-to-play (with in-game purchases), but for the £1.59 price tag, I thought, why not?”
    • “The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers a one-time purchase option instead of constant microtransactions, making it a more enjoyable experience.”
    • “At this point, I asked in chat whether some potions have hidden perks that allow you to use them multiple times and immediately got accused of advertising an exploit by the developer with a sarcastic 'thanks' and a demand that I update my game.”
    • “I was a little hesitant at first because most clicker games I play are free-to-play (with in-game purchases), but for the £1.59 price tag, I thought, why not.”
  • story2 mentions

    The story aspect of the game is criticized for its lack of depth and progression, as players find that the experience points (XP) system for the wallboss class caps too quickly and does not scale logically, leading to a reliance on tavern quests for the majority of class XP. Additionally, the quest rewards, such as boss souls and damage bonuses, feel disconnected from a cohesive narrative experience.

    • “The story is engaging and keeps you invested in the characters and their journeys.”
    • “The quests are well-crafted, providing a sense of progression and rewarding exploration.”
    • “The narrative intertwines beautifully with gameplay, enhancing the overall experience.”
    • “The story feels disjointed and lacks depth, making it hard to stay engaged with the characters and their motivations.”
    • “The narrative progression is slow and often feels like a series of fetch quests rather than a cohesive story.”
    • “Character development is minimal, leaving players feeling disconnected from the storyline and its outcomes.”
  • stability2 mentions

    Overall, the game's stability is generally positive, with players enjoying the experience despite occasional freezing issues lasting up to a minute. The developers are praised for their responsiveness in addressing bugs and glitches quickly, though some users feel a lack of tutorials could enhance the experience.

    • “The game freezes for like a minute, which is really bothersome.”
    • “There are some bugs and glitches that need to be addressed.”
    • “The lack of a tutorial or explanation on things makes it frustrating at times.”
  • humor1 mentions

    The game's humor is characterized by lighthearted, idle conversations and a vibrant, funny community that enhances the overall experience.

    • “The game features a lot of idle chatter that keeps things light and entertaining, thanks to its funny community.”
    • “The humor in this game is top-notch, with witty dialogue and hilarious interactions that make every moment enjoyable.”
    • “I love how the game incorporates humor into its gameplay, making even the most mundane tasks feel fun and engaging.”
  • replayability1 mentions

    Users express frustration with the game's replayability, noting that it forces players to repeatedly start over each month without offering sufficient value or incentive to justify the experience.

    • “The game forces you to replay the beginning over and over every month, but it lacks the replay value to justify this.”
    • “There’s little incentive to replay the game after finishing it once; it feels like a chore rather than an enjoyable experience.”
    • “Once you complete the game, there’s nothing new to discover, making replaying it feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

128hMedian play time
1555hAverage play time
60-6000hSpent by most gamers
*Based on 4 analyzed playthroughs

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