Claymores of the Lost Kingdom
- November 25, 2024
- Ultaan Games
- 12h median play time
![Claymores of the Lost Kingdom Game Cover](https://img.gamebrain.co/games/725/claymores_of_the_lost_kingdom_ultaan_2024_1_xl.jpg)
Adventure Calls! Forge your own unique playstyle Uncover hidden synergies Set up intricate combos Obliterate your enemies Win against impossible odds! Stat-based Card Discovery Level up your character's attributes, and find new cards based exclusively on your unique build! Deckbuilding Freedom Adaptive, classless deckbuilding system. As you increase your character’s abilities - …
Reviews
- The game features a unique blend of RPG elements and deckbuilding mechanics, allowing for a variety of strategies and character builds.
- The art style is praised for its beauty, enhancing the immersive experience of the game.
- There is a high level of replayability due to multiple characters, stats, and the potential for discovering new card combinations.
- The game suffers from a steep learning curve, with many mechanics poorly explained, leading to confusion for new players.
- There is a significant lack of enemy variety, with only a handful of enemy types that can make gameplay feel repetitive.
- The balance of the game is off, with some builds being overpowered while others, like mages, feel weak and ineffective.
- gameplay34 mentions
- 35 % positive mentions
- 56 % neutral mentions
- 9 % negative mentions
Gameplay in the game is a mixed bag, with players noting a steep learning curve due to complex mechanics and a lack of clear communication about them. While the combat mechanics are engaging and offer some tactical depth, the repetitive enemy design and limited variety detract from the overall experience. Despite these issues, many players find enjoyment in the card discovery and character-building aspects, leading to a decent amount of gameplay time and exploration.
“Still has a good 10-15 hours of gameplay there for trying to do all 3 victory conditions and trying out the different races and classes.”
“The actual combat mechanics are really fun, and it's been exciting to explore what kind of card unlocks you can get by the way you build your character.”
“You die often, but after a few iterations, you get what's all about and the gameplay becomes a pleasure!”
“I have played D&D-based computer games since the original 'Quest for Glory' and have played many card tabletop games (like Gloomhaven), but I am confused by the game's mechanics.”
“The UI is not intuitive, which is compounded by a ton of status effects whose flavor text is not good enough to fully understand mechanics.”
“Edit: I've been looking at a bunch of the other reviews and one thing I'm getting from most of the negative ones is that 'the game doesn't communicate mechanics properly.'”
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The story in the game is described as initially interesting but ultimately generic, with quests that lack challenge until boss encounters. Players find the gameplay loop repetitive, yet some uncover a deeper narrative beneath the surface, making it a solid recommendation for those who enjoy deckbuilding games with light RPG elements. Overall, while the story may not be groundbreaking, it adds a layer of engagement to the gameplay experience.
“Still a solid recommendation as a deckbuilder with some story and light RPG elements.”
“The initial plot seems interesting.”
“Different builds are viable, and if you are able to look past the fairly repetitive fights, you'll discover that the game has a much deeper story than you'd expect from a deckbuilder.”
“Generic quests in a generic world with absolutely no difficulty until the boss spawns and hands you the 'haha you're dead' card.”
“Do 2 quests and bam, 600 rations that will never go down because the traders sell nothing of worth.”
“At the start, I struggle to get from quest to quest buying almost nothing, and at the halfway point, I am so rich that money is irrelevant to me.”
- replayability6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The game offers significant replayability through multiple characters, stats, and narrative choices, encouraging players to explore different paths and unlocks. However, some players feel that the RPG elements and punishing death mechanics can detract from the overall replay value, making it less appealing to revisit. Overall, while there are many opportunities for varied playthroughs, the experience may be hindered by frustrating gameplay elements.
“There's a good amount of replayability to win with every character and finish all the metaprogression unlocks.”
“Tons of replayability, with narrative payouts if you survive.”
“I think the RPG parts do kill some of the replayability of it.”
“Re-playable with multiple characters and stats.”
- graphics5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The game's graphics are not the primary focus, but players praise the art style as absolutely gorgeous, enhancing immersion alongside the music and sound effects. Overall, the artwork is well-received and complements the gameplay effectively.
“And I love the art style!”
“Absolutely gorgeous artwork.”
“I really like the gameplay so far; the artwork is great and really helps with the immersion for me, as does the music and sound effects.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be both tedious and necessary, as managing reputation for experience points is crucial for preparing for the final boss fights. The lack of a card library adds to the grind, requiring players to memorize card stats and levels, which can detract from the overall experience. However, the enjoyment of deckbuilding and exploration elements provides a counterbalance, making the grind feel rewarding in the context of building powerful combinations.
“Turns out, you get a ton of XP from reputation (and especially becoming a full ally), so managing this is important, but tedious at the moment.”
“Not having a library of discovered cards means having to memorize at what level and which stats what cards dropped, which can be tedious for subsequent runs.”
“You are pretty much grinding as much XP as possible for the final boss/end fight before the countdown happens.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is praised for enhancing immersion, complementing the gameplay and artwork effectively. Users appreciate the soundtrack, noting its positive impact on their overall experience.
“I really like the gameplay so far; the artwork is great and really helps with the immersion for me, as does the music and sound effects.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players appreciate the cool custom character design, highlighting the creative freedom it offers in shaping unique identities for their characters.
“The character development is incredibly deep, allowing for a unique and personalized experience.”
“I love how the characters evolve throughout the game, making each decision feel impactful.”
“The ability to customize and grow my character adds a layer of immersion that keeps me engaged.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game emotionally engaging due to its enjoyable deckbuilding mechanics and the thrill of exploration, which create a sense of satisfaction and investment in character development and progression.