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Claymores of the Lost Kingdom

Claymores of the Lost Kingdom Game Cover
70%Game Brain Score
gameplay, replayability
story, grinding
70% User Score Based on 77 reviews

Platforms

PCWindows
Claymores of the Lost Kingdom Game Cover

About

Claymores of the Lost Kingdom is a single player role playing game. It was developed by Ultaan Games and was released on November 25, 2024. It received mostly positive reviews from players.

Adventure Calls! Forge your own unique playstyle Uncover hidden synergies Set up intricate combos Obliterate your enemies Win against impossible odds! Stat-based Card Discovery Level up your character's attributes, and find new cards based exclusively on your unique build! Deckbuilding Freedom Adaptive, classless deckbuilding system. As you increase your character’s abilities - …

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70%
Audience ScoreBased on 77 reviews
gameplay12 positive mentions
grinding5 negative mentions

  • The game features a unique blend of roguelike deckbuilding and RPG mechanics, allowing for diverse character builds and strategies.
  • The art style is praised for its quality, enhancing the overall immersive experience of the game.
  • The gameplay loop is engaging and challenging, with a satisfying sense of progression as players unlock new cards and abilities.
  • There is a significant lack of enemy variety, with only a handful of unique enemies leading to repetitive gameplay.
  • The game suffers from poor communication of mechanics and UI issues, making it difficult for players to understand certain aspects of gameplay.
  • Many players find the pacing off, with early game being too easy and a sudden spike in difficulty during boss encounters, leading to frustrating experiences.
  • gameplay
    35 mentions Positive Neutral Negative

    Gameplay in the game is a mixed bag, with some players enjoying the depth and variety offered by the deckbuilding mechanics and character customization, while others criticize the lack of gameplay variety and confusing mechanics. Combat is engaging and encourages different playstyles, but the user interface and communication of mechanics can be frustrating. Overall, the game provides a decent amount of content and enjoyable moments, but it suffers from balance issues and a lack of clarity in its systems.

    • “Still has a good 10-15 hours of gameplay there for trying to do all 3 victory conditions and trying out the different races and classes.”
    • “There is more than enough variety here for a good gameplay loop and makes the game enjoyable even with the limited number of enemies.”
    • “The actual combat mechanics are really fun, and it's been exciting to explore what kind of card unlocks you can get by the way you build your character.”
    • “I have played D&D-based computer games since the original 'Quest for Glory' and have played many card tabletop games (like Gloomhaven), but I am confused by the game's mechanics.”
    • “The UI is not intuitive, which is compounded by a ton of status effects whose flavor text is not good enough to fully understand mechanics.”
    • “Edit: I've been looking at a bunch of the other reviews and one thing I'm getting from most of the negative ones is that 'the game doesn't communicate mechanics properly.'”
  • story
    15 mentions Positive Neutral Negative

    The story in the game is often described as lacking depth and proper storytelling, with players feeling more like they are completing random tasks rather than engaging in a cohesive narrative. While some find the initial plot intriguing, the quests are seen as generic and repetitive, leading to a gameplay loop that can feel tedious until reaching challenging boss fights. Despite these criticisms, a few players note that there is a deeper story to uncover for those willing to look beyond the surface.

    • “The initial plot seems... interesting.”
    • “It's a rogue-lite card game with a neat little interesting story... but with a gameplay loop that feels like a chore until you hit those overpowered boss fights which require perfect setup.”
    • “Different builds are viable, and if you are able to look past the fairly repetitive fights, you'll discover that the game has a much deeper story than you'd expect from a deckbuilder.”
    • “At least I didn't feel like I was following a story, rather just doing inconsequential things at random places.”
    • “Generic quests in a generic world with absolutely no difficulty until the boss spawns and hands you the 'haha you're dead' card.”
    • “Do 2 quests and bam, 600 rations that will never go down because the traders sell nothing of worth.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the variety of characters and metaprogression unlocks that encourage multiple playthroughs, others feel that repetitive enemies and punishing mechanics diminish the incentive to replay. The potential for unique experiences exists, but the execution leaves some players wishing for more meaningful differences between runs.

    • “Re-playable with multiple characters and stats.”
    • “There's a good amount of replayability to win with every character and finish all the metaprogression unlocks.”
    • “Tons of replayability, with narrative payouts if you survive.”
    • “The game is not entirely bad, though I do have some complaints such as the lack of variety of the same repeating enemies and replay value. I wished it to be completely revamped; instead of the jobs and races determining the stats, maybe each race could have their own unique passive instead of being difficulty-based with lowered stats like a WoW class system.”
    • “I think the RPG parts do kill some of the replayability of it.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game are characterized by a stunning art style that enhances immersion, despite the game not being graphics-focused. Players appreciate the gorgeous artwork, which complements the gameplay and contributes positively to the overall experience.

    • “Absolutely gorgeous artwork.”
    • “I really like the gameplay so far, the artwork is great and really helps with the immersion for me, as does the music and sound effects.”
    • “I love the art style and the game has good pacing of battles, quests, and card/item unlocks.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be both tedious and necessary, as managing reputation for experience points is crucial for preparing for the final boss fights. While the process can feel monotonous, it is balanced by enjoyable deckbuilding and exploration elements, making the grind somewhat rewarding despite its repetitiveness.

    • “Not having a library of discovered cards means having to memorize at what level and which stats what cards dropped, which can be tedious for subsequent runs.”
    • “You are pretty much grinding as much XP as possible for the final boss/end fight before the countdown happens.”
    • “It's bizarre because the game feels almost grindy and tedious until those two fights.”
  • character development
    3 mentions Positive Neutral Negative

    Players appreciate the cool custom character design, highlighting the creative freedom it offers in shaping their unique avatars.

    • “The character development is incredibly deep, allowing for a unique and personalized experience.”
    • “I love the cool custom character design options that let me express my creativity.”
    • “The growth of the characters throughout the story is both engaging and emotionally impactful.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is praised for enhancing immersion, complementing the gameplay and artwork effectively. Users appreciate the soundtrack, noting its positive impact on their overall experience.

    • “I really like the gameplay so far; the artwork is great and really helps with the immersion for me, as does the music and sound effects.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game emotionally engaging due to its enjoyable deckbuilding mechanics and the thrill of exploration, which create a sense of satisfaction and excitement as they farm experience and develop unique builds.

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3h Median play time
7h Average play time
2-15h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Claymores of the Lost Kingdom is a role playing game.

Claymores of the Lost Kingdom is available on PC and Windows.

On average players spend around 7 hours playing Claymores of the Lost Kingdom.

Claymores of the Lost Kingdom was released on November 25, 2024.

Claymores of the Lost Kingdom was developed by Ultaan Games.

Claymores of the Lost Kingdom has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Claymores of the Lost Kingdom is a single player game.

Similar games include Erannorth Reborn, Monster Slayers, Across the Obelisk, Gordian Quest, Backpack Hero and others.