"Class of Heroes 2G: Remaster Edition" is a dungeon crawler RPG that lets you build a party of 6 students from 10 races and 18 classes. Explore over 100 labyrinth maps, fight over 250 enemies, and collect artifacts across dimensions. Create powerful weapons, potions, and upgrades as you prepare for the challenges of Crostini Academy. Your choices determine your success - are you hero material?
Class of Heroes 2G offers deep and layered gameplay with quality-of-life improvements over its predecessor, making it a solid choice for fans of dungeon crawlers.
The remaster features faster gameplay, a save-anywhere function, and a variety of character classes, enhancing the overall experience.
Exploration is rewarding with varied maps and challenging obstacles, providing a nostalgic feel for fans of old-school RPGs.
The localization and translation issues detract from the experience, with some item names being nonsensical and tutorials lacking clarity.
Gameplay can be frustrating due to random difficulty spikes, unclear map designs, and the presence of traps that can instantly kill party members.
Technical issues persist, including bugs from the original game, a lack of individual inventories for characters, and a poorly implemented autobattle feature.
gameplay
18 mentions Positive Neutral Negative
11%
72%
17%
The gameplay of this dungeon crawler RPG is praised for its depth and complexity, appealing to genre fans, but it suffers from frustrating map design and a lack of clear mechanics, which detracts from the overall experience. While the class and race options are appreciated, the reliance on save scumming and random number generation (RNG) can undermine exploration and engagement. Additionally, the game introduces unique mechanics, such as using team moves to navigate social themes, but these elements may not resonate with all players.
“It's a dungeon crawler RPG that offers deep and layered gameplay and is held in high regard by many fans of the genre.”
“There is a class change mechanic, but I almost never use it in RPGs, so I haven't tried it. From what I've read, it lets you carry over spells from other classes.”
“The new map design is more detailed, but creates some unnecessary frustrations in gameplay and changed the entire vibe of the game.”
“RNG everywhere, mechanics with minimal explanation, and more are here.”
“I love the classes and the races, but the actual gameplay left me cold.”
story
18 mentions Positive Neutral Negative
11%
72%
17%
The game's story is criticized for its lack of depth and engagement, with players describing it as shallow and primarily focused on completing repetitive quests to progress. While certain quests are necessary to unlock new regions, the overall narrative feels minimal, leaving players feeling like mere adventurers without a compelling storyline. After defeating the final boss, some players report being unable to continue, highlighting issues with progression tied to quest completion.
“The first set of quests must be completed before further quests are available, and starting some of the next set of quests unlocks the next regions.”
“As some reviews pointed out, there are anti-magic and deep zone tiles present, and they're required to traverse in order to advance the main story.”
“The subject matter of the quests is shallow and completely banal.”
“The game does not have a story; at least at the start, you're just adventurers doing adventure things.”
“Progression in the game is determined by quests that you accomplish.”
graphics
6 mentions Positive Neutral Negative
50%
17%
33%
The graphics of the game are praised for their appealing old-school Japanese art style and academy theme, which enhance the overall aesthetic experience. However, some users note that aside from the visual improvements, other aspects of the game remain unchanged, and the gameplay can be challenging despite the attractive presentation.
“If you're looking for an old school dungeon-crawling game with a Japanese art style and an academy theme, this is the game for you.”
“Don't let the aesthetics fool you; getting a game over in this game is pretty easy.”
“TL;DR: Nothing was improved besides the graphics.”
“Tldr; nothing was improved besides the graphics.”
“Don't let the aesthetics fool you, getting a game over in this game is pretty easy.”
emotional
2 mentions Positive Neutral Negative
100%
The emotional aspect of the game is positively highlighted by users who appreciate the straightforward map layouts, contrasting them with the more confusing designs of titles like Elminage and Dungeon Travelers, which detracted from their overall experience. This clarity in design contributes to a more engaging and immersive emotional journey.