CITY WARS: TOKYO REIGN
- August 31, 2022
- Mojo Bones Ltd
![CITY WARS: TOKYO REIGN Game Cover](https://img.gamebrain.co/games/758/city_wars_tokyo_reign_mojobones_2022_22_xl.jpg)
![](https://img.gamebrain.co/games/765/city_wars_tokyo_reign_mojobones_2022_29_xl.jpg)
![](https://img.gamebrain.co/games/758/city_wars_tokyo_reign_mojobones_2022_31_xl.jpg)
![](https://img.gamebrain.co/games/764/city_wars_tokyo_reign_mojobones_2022_28_xl.jpg)
"City Wars: Tokyo Reign" is an action-packed shooter game set in a dystopian Tokyo. As a member of an elite faction, fight against other players and AI-controlled enemies in various game modes. Customize your character and weapons to dominate the city and climb the leaderboards in this immersive and thrilling experience.
Reviews
- The game features a unique and innovative take on card battling with a track-based combat system that adds a fresh dynamic to the genre.
- The aesthetic presentation and artwork are visually appealing, contributing to an engaging cyberpunk atmosphere.
- The developers are actively engaging with the community and making progress in improving the game, showing potential for future updates and enhancements.
- The game suffers from severe balance issues and heavy reliance on RNG, making it frustrating and often unfair, especially for new players.
- Controls and UI are inconsistent and can be confusing, leading to a frustrating user experience during gameplay.
- The AI is poorly designed, often making illogical decisions that detract from the overall enjoyment and challenge of the game.
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is characterized by a unique card mechanic that offers a fresh experience, though it may take time to fully grasp. While the concept and setting are praised, other gameplay elements are seen as lacking, leading to a mixed overall impression. The inclusion of a time-out mechanic in a single-player game has also raised questions among players.
“Great concept, original gameplay with a cool setting.”
“+ District run feels well-thought-out and intuitive, even though the core gameplay can take a bit to properly get into.”
“Solid card game experience with mechanics that I've never seen before.”
“The music is the best aspect, and the actual 'playing cards on a track' mechanics are decent, but it has many other faults that keep it from being truly great.”
“Only the card gameplay stands as a solid pillar; the rest crumbles under the harsh eye of the competition.”
“Why would there be a time-out mechanic in a single-player turn-based game?”
- graphics5 mentions
- 80 % positive mentions
- 0 % neutral mentions
- 20 % negative mentions
The game's graphics are praised for their strong aesthetic and unique character and card designs, showcasing great artwork. However, players have noted significant graphical bugs that detract from the overall experience, leading to a less engaging gameplay flow.
“The game aesthetically looks great, but once you start playing, the cracks begin to show.”
“The presentation is strong, with a good aesthetic and character/card designs.”
“Great artwork on the cards with a unique and consistent style.”
“Ignoring the graphical bugs, which are enough to make you feel ill, the flow of the game just feels uninteresting.”
- music4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The music, particularly composed by Mitch Murder, is widely regarded as the standout feature of the game, elevating the overall experience despite other shortcomings. While the soundtrack is memorable, the sound design and mechanics do not fully match its quality, leaving some players wanting more.
“The music by Mitch Murder is easily the best aspect of the whole game.”
“Music and sound design are standout features.”
“Because memorable soundtracks are rare in video games, I wouldn't be too harsh on City Wars.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players consistently note that the game requires significant grinding to achieve upgrades, with many describing the experience as excessively grindy and lacking sufficient persistent upgrades to mitigate the effort involved.
“There are few persistent upgrades to help combat this built-in attrition, and it takes a lot of grinding to get them.”
“There is a lot of grinding you have to do.”
“It's grindy.”