City Ruins (FPS game)
- November 20, 2020
- numian
This project is a FPS I'm making in which I try to put into practice these things: Flow field pathfinding (this tutorial for reference). I want the creatures to move around obstacles easily. Also when there are a high number of agents I like this approach, as it is very efficient.I use some procedurally generated building to speed up the map design. The city is built on a grid I defined on the cod…