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Nebuchadnezzar

Classically styled and rich in detail, Nebuchadnezzar's city-building fun is hindered by micromanagement and trading issues.
Nebuchadnezzar Game Cover
76%Game Brain Score
gameplay, story
grinding, optimization
78% User Score Based on 934 reviews
Critic Score 64%Based on 1 reviews

Platforms

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Nebuchadnezzar Game Cover

About

Nebuchadnezzar is a single player strategy game with a historical theme. It was developed by Nepos Games and was released on February 17, 2021. It received mostly positive reviews from both critics and players.

"Nebuchadnezzar is a single-player historical strategy game set in ancient Mesopotamia, offering a good story and fabulous game mechanics. Experience the culture and mysterious history through its campaign, which includes 12+ historical missions covering colonization to conquest. Enjoy the game's awesome visuals, stellar music, and immersive atmosphere, but be prepared for some grinding."

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78%
Audience ScoreBased on 934 reviews
gameplay54 positive mentions
grinding16 negative mentions

  • Nebuchadnezzar is a nostalgic tribute to classic city-building games like Pharaoh and Caesar, capturing their essence while introducing modern mechanics.
  • The game features a unique logistics system that allows players to set specific routes for market and service workers, enhancing city management.
  • The historical context and detailed background information about ancient Mesopotamia add depth and educational value to the gameplay.
  • The game suffers from small map sizes that limit creativity and make city-building feel restrictive and puzzle-like.
  • There is a lack of engaging features such as military mechanics, dynamic events, and a vibrant city atmosphere, making the game feel lifeless.
  • The micromanagement required for logistics can become tedious, with players needing to manually set paths for every market and service worker.
  • gameplay
    220 mentions Positive Neutral Negative

    The gameplay of Nebuchadnezzar emphasizes city planning, resource management, and catering to an evolving population, reminiscent of classic city-building games like Pharaoh and Caesar. While it introduces streamlined mechanics and a unique logistics system, some players find the micromanagement tedious and the lack of certain traditional gameplay elements (like combat and disasters) limits its depth. Overall, the game offers a rewarding experience for fans of the genre, though it may feel repetitive and overly mechanical at times.

    • “At its core, Nebuchadnezzar’s gameplay revolves around meticulous city planning, resource management, and satisfying the needs of an evolving population.”
    • “The missions’ pacing and design help players gradually learn and master the game’s mechanics, making the experience rewarding without feeling overwhelming.”
    • “While the gameplay loop is relatively simple at first glance, managing a multitude of different resources quickly spirals into an addictive cycle of planning and expansion.”
    • “What I didn't like so far: the game is too mechanical.”
    • “Just finished the tutorial and one more mission and I am really sick of micromanaging warehouses and logistics chains; this whole mechanic should have been thrown away in the middle of development because it is really killing the game flow.”
    • “The gameplay feels more like a spreadsheet game with a graphic interface than a city builder.”
  • story
    170 mentions Positive Neutral Negative

    The game's story unfolds through a series of structured campaign missions set in ancient Mesopotamia, where players gradually learn mechanics while building increasingly complex cities. While the early missions serve primarily as tutorials, introducing basic concepts and resource management, the later missions ramp up in difficulty and complexity, providing a rewarding challenge. However, some players find the campaign repetitive and lacking in narrative depth, with limited variation in mission objectives and a desire for more engaging storytelling elements.

    • “It follows the story of ancient Mesopotamia, where you must build larger cities and more impressive monuments to reach successively more difficult objectives across many missions.”
    • “The campaign introduces you mission by mission to the mechanics of the game, starting with a small village that's self-sufficient but is very simple in functionality and variety of goods.”
    • “The music is beautiful and I spend almost more time reading and researching about the detailed historic explanations before the missions than actually in the game - and not because it is too quick, but because it is very interesting.”
    • “The overall storytelling and how it is integrated in the campaign is lacking.”
    • “The campaign missions are fairly dry, focusing on reaching a certain population and building specific monuments without much variation.”
    • “I bought this game a while back but barely played past the first mission; the game felt a bit empty and soulless.”
  • graphics
    114 mentions Positive Neutral Negative

    The graphics of the game are characterized by a detailed and colorful aesthetic that leans towards functionality rather than flashiness, effectively complementing the gameplay and historical atmosphere. While some players appreciate the nostalgic isometric pixel art style, others find the visuals somewhat simplistic and reminiscent of older titles, suggesting that they may not meet modern graphical expectations. Overall, the art style is generally well-received for its charm and ability to enhance the gaming experience, despite some critiques regarding its lack of graphical innovation and detail.

    • “The graphics are detailed and colorful, though they lean toward a more functional aesthetic rather than flashy visuals.”
    • “While not pushing graphical boundaries, the art style serves the gameplay perfectly and complements the game’s dedication to historical atmosphere.”
    • “The graphics are nice, and the cities look very pretty.”
    • “I usually wait until games are out of early access before I write reviews, but I've had this game for a good while and nothing has changed; it's still a graphical mess.”
    • “I recently tried Pharaoh, remembering how I enjoyed Caesar 3 when I was younger, but was immediately turned off by the dated graphics and poor UI (by modern standards).”
    • “The size of the map and the cheap-looking graphics made this game feel like a mobile game.”
  • music
    98 mentions Positive Neutral Negative

    The music in the game is widely praised for its beautiful composition and ability to enhance the atmosphere, with many players noting its relaxing and period-appropriate qualities that complement the ancient civilization theme. While some reviewers found the soundtrack to be repetitive after extended play, the overall sentiment is that it effectively sets the mood and contributes positively to the gaming experience. However, a few critiques mention that certain tracks feel out of place or lack variety, indicating room for improvement.

    • “The musical score is composed of gentle, period-appropriate tunes that enhance the feeling of building and nurturing an ancient civilization.”
    • “The music is beautifully composed and of flawless quality, and hits the tone of the game perfectly.”
    • “The music is professional, atmospheric, and varied enough that it doesn't feel repetitive after several hours of play.”
    • “The soundtrack is nothing to write home about, at least in comparison to Pharaoh's.”
    • “Other than that I noticed that they scrapped some songs that were present in the beta and were actually really good, only to be replaced with some generic music.”
    • “The music can annoy after just 10 listenings; I consider this game as a well-made product due to a great atmosphere, but the music is mediocre.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its beautiful art style and immersive soundtrack, which effectively complement the historical setting and enhance the gameplay experience. While some players feel it lacks the unique charm of classic titles like Pharaoh, many appreciate its relaxing and engaging ambiance, making it a solid choice for fans of city-building games. Overall, the atmosphere is described as inviting and enjoyable, with a blend of calming music and a well-crafted environment.

    • “The soundtrack is really cool and sets an atmospheric mood for the game.”
    • “Excellent art and music set the tone for a relaxed and fun atmosphere.”
    • “Third of all, the atmosphere is lame.”
    • “There's no flavor of atmosphere that even 15-20-year-old games of this type had.”
    • “While not pushing graphical boundaries, the art style serves the gameplay perfectly and complements the game’s dedication to historical atmosphere.”
  • grinding
    16 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often feeling like a chore rather than an engaging experience. While the logistics and management mechanics can be enjoyable, they become overwhelming and monotonous, especially in larger cities where micromanagement is required for resource distribution. Despite some innovative features, many reviewers express a desire for a more streamlined approach to reduce the grind and enhance overall enjoyment.

    • “Very tedious to do something that was implemented sufficiently well 30 years ago.”
    • “The logistic system makes it really tedious.”
    • “In small cities and the first few campaign missions this is fun, however in larger cities it quickly becomes tedious to build warehouse after warehouse and to draw every merchant's path separately.”
  • optimization
    12 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with some players expressing concerns about performance issues as cities grow larger, leading to potential slowdowns. While certain users report smooth gameplay on lower-end systems, others highlight frustrating aspects such as long startup times and the need for frequent restarts when adjusting video settings. The focus on logistical and supply chain optimization is appreciated, but many feel that the game could benefit from further mechanical depth and optimization improvements.

    • “This lets you build a wider variety of housing block layouts, and offers more ways of controlling the flow of resources and optimization.”
    • “It is almost solely focused on building optimized supply and delivery chains in a space-efficient manner.”
    • “The game is much more logistics oriented and you need to make sure everything runs smoothly and effectively.”
    • “I'm a little worried about performance once the city gets a fraction of the way to 'big'. There's a lot going on and thousands of walkers, etc. by the time the city starts getting big-ish with 3/4 of a large map still empty.”
    • “The gameplay was flat. I have a few games like this, but this one is the worst in terms of optimization. The dev needs to look that up on Google because... nope, it is not. Then you have to keep restarting the game when you change the video settings and don't have 2 monitors because regardless of which screen you tell it, it's going to be on both (I had to unplug one monitor to get the game to run on 1 monitor).”
    • “The optimization of the game is just terrible.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while the new military system and optional peaceful mode in campaign missions offer some variety, many players feel it lacks the depth and randomization found in classic titles like Caesar III or Pharaoh. The limited number of campaign missions and absence of random map generation contribute to a perception of low replay value, although potential future updates, such as a sandbox mode, may enhance this aspect. Workshop mods provide some additional content, but they are not sufficient to significantly boost replayability on their own.

    • “The new military system provides further challenges, and the campaign missions that feature the military can be optionally played in peaceful mode instead, which adds to campaign replayability.”
    • “Game is fantastic and has its own innovations that add replayability and fun to this recipe.”
    • “As I understand it, a sandbox mode is in progress, but will add more replayability to the game.”
    • “Replayability is an issue though.”
    • “Also, there is no replayability value, as you only get to play with the 12 campaign missions, with no random map generation. If you want more out of it, then maybe you can wait for some workshop content.”
    • “Once you’ve completed the campaign and scenarios, there really isn’t much in the way of replay value.”
  • humor
    8 mentions Positive Neutral Negative

    Reviews highlight a mixed reception regarding humor in the game. While some players appreciate nostalgic elements like funny voice lines and clever nods to older mechanics, others feel the humor is lacking, with empty cities and poor voice acting detracting from the experience. Overall, the humor seems to resonate more with those familiar with classic games, while newer players may find it insufficient.

    • “Also, in older games when you click on citizens, they would say funny lines or complain, and the voice acting was great to really reflect how the citizens felt.”
    • “It's the same way that everyone remembers that in Warcraft 3, if you click your units quite a few times, you also get funny lines, in some cases even a poem!”
    • “The little nods to old mechanics that they fixed are great; the jab at warehouses in the beginning tutorial had me laughing so loud my husband came to see what the fuss was, ha.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with no major bugs or crashes reported by users. However, some players have noted occasional pathfinding glitches and inefficient citizen behavior that can disrupt gameplay, requiring manual intervention. Despite these minor issues, many find the experience enjoyable and engaging.

    • “Additionally, while the game’s AI for pathfinding and citizen behavior is generally competent, occasional glitches or inefficient routes can disrupt the flow and require manual adjustments.”
    • “I was not looking forward to having to laboriously manage my city, but instead what I found was that it took the more frustrating parts of Pharaoh, namely the buggy logistics and choppiness, and instead of just abstracting it away with an AI, it turned it into something very enjoyable which made it fun.”
  • emotional
    2 mentions Positive Neutral Negative

    Nebuchadnezzar is praised for its emotional resonance as a heartfelt tribute to classic city-building games, combining a rich historical context with solid mechanics. Players appreciate the tutorial's supportive approach, enhancing their overall enjoyment and connection to the game.

    • “In summary, Nebuchadnezzar is a heartfelt tribute to classic city-building games, delivering a historically rich and mechanically solid experience that will appeal to fans of the genre and history buffs alike.”
    • “The way the tutorial walked me through made me feel good.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect is perceived positively, as users appreciate the absence of ads and the non-commercial nature of the content, indicating a focus on genuine engagement rather than profit.

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56h Median play time
42h Average play time
24-66h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Nebuchadnezzar is a strategy game with historical theme.

Nebuchadnezzar is available on PC, Windows and Linux.

On average players spend around 42 hours playing Nebuchadnezzar.

Nebuchadnezzar was released on February 17, 2021.

Nebuchadnezzar was developed by Nepos Games.

Nebuchadnezzar has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Nebuchadnezzar is a single player game.

Similar games include Lethis: Path of Progress, Citadelum, Foundation, Laysara: Summit Kingdom, Builders of Egypt: Prologue and others.