- February 17, 2021
- Nepos Games
- 56h median play time
Nebuchadnezzar
Classically styled and rich in detail, Nebuchadnezzar's city-building fun is hindered by micromanagement and trading issues.
Platforms
About
"Nebuchadnezzar is a single-player historical strategy game set in ancient Mesopotamia, offering a good story and fabulous game mechanics. Experience the culture and mysterious history through its campaign, which includes 12+ historical missions covering colonization to conquest. Enjoy the game's awesome visuals, stellar music, and immersive atmosphere, but be prepared for some grinding."
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- Nostalgic feel reminiscent of classic city builders like Pharaoh and Caesar.
- Engaging logistics and resource management mechanics that challenge players to optimize their cities.
- Beautiful graphics and a charming soundtrack that enhance the overall experience.
- Limited map sizes restrict creative city building and can lead to repetitive gameplay.
- Heavy micromanagement required for resource distribution can become tedious and frustrating.
- Lacks key features from older games, such as military mechanics, dynamic events, and more diverse gameplay objectives.
gameplay
211 mentions Positive Neutral NegativeThe gameplay of the game is a blend of classic city-building mechanics with modern logistics-focused elements, offering a mix of complexity and simplicity that can be both engaging and tedious. While many players appreciate the nostalgic feel reminiscent of older titles like Pharaoh and Caesar, they also express frustration with micromanagement and the locking of certain mechanics during tutorials, which can hinder the overall experience. Despite some criticisms regarding repetitive gameplay and a lack of depth in certain areas, the game is praised for its beautiful graphics, solid mechanics, and the potential for future updates to enhance the gameplay further.
“Although there's a bit of a learning curve with game mechanics and managing your economy and complex workforce, once you do, the game rocks!”
“The game has its own mechanics that are distinctive such as the beautifully worded caravanserai or the planned market/bazaar walking routes (as opposed to the annoying random wandering of sellers in the impressions games that required the use of roadblocks).”
“The city building mechanics are pretty much a more streamlined version of Zeus, walkers can be directed through routes meaning that roads aren't cluttered by roadblocks, production buildings can store a minimal amount of goods and directly send them to markets which slightly lowers the amount of storehouse spam in the game.”
“The problem with the 4th tutorial is that some of the game mechanics are locked, which results in impossible funding management of the city and inevitable bankruptcy.”
“Just finished the tutorial and one more mission, and I am really sick of micromanaging warehouses and the logistics chain. This whole mechanic should have been thrown away in the middle of development because it is really killing the game flow.”
“The gameplay feels more like a spreadsheet game with a graphic interface than a city builder.”