Chronicles of Refugia
- August 26, 2022
- Medium
In the aftermath of catastrophic global warming, humans live in conflict with their new, not-so-human neighbors... and three "Alices" must fight against humanity to ensure the survival of their race.
Reviews
- The character designs by Yone Kazuki are stunning and visually appealing.
- The game has potential with interesting storylines, particularly the 'Another Story' featuring Noah, which is well-received.
- The game is easy to navigate with a smooth system, making it accessible for players.
- The prologue is chaotic and confusing, leading to a high drop-off rate among players.
- The main story feels unfinished and lacks depth, making it seem more like an introduction than a complete narrative.
- The protagonist, Alice, is unlikable, and the story can be boring and tedious at times.
- story62 mentions
- 6 % positive mentions
- 89 % neutral mentions
- 5 % negative mentions
The game's story is set in a flooded future and revolves around a territory dispute on Hourei Island, primarily told from Alice's perspective, though many players find her unlikable. While the main narrative feels incomplete and serves as an introduction, the additional stories, particularly Noah's, are praised for their engaging characters and refreshing perspectives. Overall, players express a desire for more content and continuations of the story, indicating potential for future development.
“Taking place in a future where much of the coasts have been flooded due to rising sea levels and non-humans have either evolved or have come out of hiding, the story revolves around a territory dispute on Hourei Island.”
“I really enjoyed the characters and the stories - especially Noah's story, which was really sweet. I hope they eventually release some kind of continuation or stories for other characters.”
“The story, the characters, I am very pleased with pretty much everything.”
“I made it into the first proper story chapter, and that is where I gave up.”
“So we have a massively unlikable protagonist in a boring story.”
“Has potential but it feels like the whole was just an introduction and not a complete story in itself (which it may well be).”
- emotional4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Despite featuring a largely unlikable protagonist and a lackluster storyline, the game manages to evoke a heartwarming and bittersweet emotional experience for players.
“Nonetheless, it was heartwarming and bittersweet at the same time.”
“We have a massively unlikable protagonist in a boring story.”
“The emotional depth is lacking, making it hard to connect with the characters.”
“The attempts at emotional moments feel forced and unconvincing.”
- character development2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
Reviews highlight that while the character designs by Yone Kazuki, known for their work on Hakuoki, are visually stunning, there is a notable lack of depth in character development throughout the game.
“The character designs by Hakuoki artist Yone Kazuki are stunning.”
“The character development is incredibly rich and adds depth to the overall story.”
“I love how the characters evolve throughout the game, making their journeys feel authentic and engaging.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is impactful, with its absence making players acutely aware of its return, enhancing the overall experience. This contrast highlights the significance of the soundtrack in setting the game's atmosphere.
“In silence, you notice it all too well when the music comes back in.”
“In silence, and you notice it all too well when the music comes back in.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are consistently praised for their stunning artwork, complemented by smooth navigation and user-friendly controls, enhancing the overall gaming experience.
“The artwork is stunning, and it's easy to navigate through, with no clunky controls.”