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The Reject Demon: Toko Chapter 0 — Prelude Game Cover

About

When a human is destined to die, the demons ferry their souls to the afterlife. 'The Reject Demon: Toko' is the story of Toko herself, a demon who has been kicked out of hell. Toko cannot ferry human souls to the underworld, and every day she stays on earth has her becoming increasingly human. Her troubles, however, are only just beginning.

The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
The Reject Demon: Toko Chapter 0 — Prelude screenshot
+5

83%
Audience ScoreBased on 228 reviews
story84 positive mentions
gameplay3 negative mentions

  • The art style is unique and visually appealing, with a variety of character designs.
  • The story has an interesting premise involving demons, rock music, and a sweet lesbian romance.
  • The music is well-composed and fits the theme of the game, enhancing the overall experience.
  • The game is unfinished and has been abandoned, leaving players without a resolution to the story.
  • There are no choices or branching paths, making it feel more like a linear reading experience than a game.
  • The pacing can be confusing, with some character developments feeling rushed or lacking depth.
  • story
    206 mentions Positive Neutral Negative

    The story of this visual novel is engaging and features interesting characters, particularly a sweet lesbian romance, but it ultimately serves as a prelude with no resolution, leaving many feeling unfulfilled due to its abrupt ending and the author's apparent abandonment of the project. While the writing is described as light and quirky, some reviewers noted that the lack of choices and linearity may detract from the experience for those seeking deeper engagement. Overall, the story shows promise and creativity, but its incomplete nature and the uncertainty of future installments hinder its recommendation.

    • “I very much enjoyed the story; it made me laugh, it made me cry, it made me angry, and happy.”
    • “The story is engrossing and keeps you engaged, though it is comparatively on the short side.”
    • “Overall, I really recommend this part; the concept and story have originality, and the characters are more interesting than cookie-cutter personalities you see in many other visual novels.”
    • “This visual novel showed promise; unfortunately, the story will never be finished. The author has been MIA since early 2021, and all his projects seem to be abandoned.”
    • “The actual story seems to have become bogged down in development hell, with chapter 1 supposedly due out in 2016 and currently still MIA, so it's honestly hard to recommend this kinetic novel if you're at all bothered by the fact that it leads nowhere.”
    • “The story ends extremely abruptly, and there aren't any current plans to continue it that I know of, but if you like yuri, cute girls, or just comfy stuff in general, you won't regret buying this.”
  • music
    132 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many reviewers praising its variety and quality, ranging from metal to jazz and classical influences. While some noted that certain tracks could be more intense or better suited to specific scenes, the overall soundtrack is described as enjoyable and fitting for the game's themes of rock music and demons. Additionally, the music enhances the experience, making it a standout feature alongside the art and story.

    • “The style is pleasant and the soundtrack absolutely blows me away.”
    • “The art is beautiful and the music is enough to set the soul ablaze!!”
    • “Music is a big part of what makes or breaks a visual novel for me and thankfully the soundtrack is stellar.”
    • “The soundtrack itself was alright, could have been better but I enjoyed the relaxing, arcade, and battle songs.”
    • “Music was, well, it didn't suit well for some parts, but in others was so well-suited, I couldn't imagine other.”
    • “At least one music track for the battle/action sequences actually does have a build up: while hitting the climax of these build ups make sequences with action a lot more impactful, it does feel a bit flaccid when it loops back around to the build up while battle is still ongoing.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and distinctive art style, featuring a mix of cute and sexy character designs, predominantly showcasing female characters. Reviewers highlight the beautiful artwork and engaging music, noting that the visuals are a major strength of the game, even if the pacing and story may not be as compelling. Overall, the art style is considered a standout element, contributing to a quirky and visually appealing experience.

    • “A visually distinct and interesting art style.”
    • “The artwork is beautiful, the soundtracks are very tasty to rock to, and the storyline is perfect.”
    • “The art style is popping and the characters are all unique in their style and appearance; the music is catchy and switches between rhythmic soft classical to some deep rock.”
    • “All it's really got going for it is the art style.”
    • “The biggest plus of the game is the art style and the biggest negative is the pacing during the beginning of the game.”
    • “In general, I liked this game; it has some new elements in graphics, but it has this classic atmosphere around it.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is described as a mix of quirky and emotional, with several genuinely funny moments that enhance the overall experience. While some reviews note that the writing and humor could be improved, many players appreciate the lighthearted tone and engaging dialogue, particularly highlighting a standout side character. Overall, the game successfully balances humor with emotional depth, making it enjoyable for those who appreciate a comedic touch in visual novels.

    • “It has a nice sense of humor.”
    • “If you're interested in a visual novel with a quirky sense of humor and art, this is it.”
    • “Alright, time for what you need to know: 1) the game doesn’t take itself too seriously and has several truly hilarious moments; and 2) Ginxhou, a show-stealing side character, is (alone) worth the price of admission.”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is minimal, yet players find the characters enjoyable and see potential for growth. The character design elicits mixed feelings, with some appreciating its uniqueness while others find it off-putting, but it is noted that the design complements the overall aesthetic and music of the game.

    • “The character design is something I both like and dislike; I give extra points for one of the main characters being drawn noticeably larger than is the norm in the genre, and this not being used for comedy but simply a part of the character's design.”
    • “The music is great and the character design fits all of the characters perfectly.”
    • “In my mind, it's the music and character designs that play the main role in this title.”
    • “There's not much character development, but the characters are so enjoyable because you can tell there's so much potential in them.”
    • “I know a lot of people look at the game and feel the same way I did/do -- the character design is off-putting.”
    • “The character design is a hate it or love it affair.”
  • gameplay
    6 mentions Positive Neutral Negative

    The reviews indicate that the title in question does not fit traditional gameplay definitions, as it lacks interactive elements or choices typically found in games or visual novels. Users emphasize that it should not be considered a game, as there is no gameplay to engage with.

    • “So it's not a game....you don't play it, you have no gameplay.”
    • “Just keep in mind there is no gameplay.”
    • “It's not a game and it's not a visual novel, and it never was going to be, so just ignore the complaints about lack of gameplay or choices.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is highly praised, with players experiencing a wide range of feelings including laughter, sadness, anger, and happiness. The blend of quirky comedy and the underlying tension of the protagonist's transformation creates a compelling narrative that resonates deeply with players.

    • “I very much enjoyed the story; it made me laugh, it made me cry, it made me angry, and happy.”
    • “The quirky comedy that comes from Toko trying out various human normalities is nicely offset by the constant background fact that she is slowly becoming something she is not, and the natural emotional stress that would bring.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for its classic elements and innovative graphics, effectively capturing the theme of demons and rock. However, some players feel that the music, while enjoyable, lacks the intensity needed to fully complement the game's dark ambiance.

    • “In general, I liked this game; it has some new elements in graphics and a classic atmosphere surrounding it.”
    • “Being a game centered around demons and rock, I can't help but feel like the music, although nice, should've been more intense to fit the atmosphere at times.”
    • “Being a game centered around demons and rock, I can't help but feel like the music, although nice, should've been a more intense one fitting the atmosphere at times.”

Buy The Reject Demon: Toko Chapter 0 — Prelude

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 4 analyzed playthroughs

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