[Chilla's Art] The Kidnap | 誘拐事件 Game Cover
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"The Kidnap | 誘拐事件" is a Japanese horror game with a VHS film aesthetic, immersing players in a believable and atmospheric environment. The psychological horror experience aims to drive players insane, with environmental art inspired by Japanese horror films. An autosave feature is available at the end of each chapter.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 158 reviews
story22 positive mentions
optimization3 negative mentions
  • The game features a heavy and emotionally potent story that effectively addresses serious themes, making it a fascinating experience.
  • The atmosphere is well-crafted, with eerie visuals and sound design that enhance the overall horror experience.
  • There are multiple endings to discover, adding replay value and encouraging players to explore different choices.
  • The story can be confusing and lacks clarity, with some plot points feeling rushed or unfinished, particularly regarding the clown and the kidnapper's motivations.
  • Gameplay can feel tedious at times, with slow character movement and repetitive tasks that detract from the overall experience.
  • The game is relatively short for its price, leading some players to feel it doesn't offer enough content compared to previous titles in the Chilla's Art series.
  • story74 mentions

    The story in this game is noted for its emotional weight and realism, tackling serious themes that resonate with real-life issues, though opinions on its execution vary widely. While some players appreciate the engaging narrative and plot twists, others find it convoluted, lacking depth, or poorly integrated with gameplay elements, particularly criticizing the inclusion of a clown subplot that feels disconnected. Overall, the game is seen as a departure from the typical horror elements of previous titles, leaning more towards character development and storytelling, which may appeal to some but disappoint others seeking a more traditional horror experience.

    • “Out of all the Chilla's Art games, this one feels the most real, at least in some story aspects, as it deals with a really heavy and emotional situation, something that still sadly happens to this day. They handled it in a serious way, which helps bring awareness to this topic.”
    • “I also really loved Night Delivery and Hanako, but this one had great storytelling, and the situations that the little boy had to go through made me feel quite helpless.”
    • “The story itself is genuinely sad and pretty realistic aside from the kidnapping.”
    • “Sadly, the story is pretty weak as well, and while there are interesting topics to explore here, I don't think the execution was very good.”
    • “The story was confusing and the clowns made no sense.”
    • “The meat of this game should be its story, but it's simply lacking.”
  • atmosphere17 mentions

    The atmosphere in this game is a mixed bag; while some players appreciate its immersive and creepy elements, others feel it lacks the intensity and scariness found in previous Chilla's Art titles. Many reviewers note that although the atmosphere may not be as strong as in other games, it still offers memorable moments and a captivating environment. Overall, the game's atmosphere is described as good but inconsistent, with some finding it less effective than expected.

    • “Very good and creepy atmosphere, Chilla's Art never disappoints.”
    • “Immersive atmosphere and some genuinely terrifying and intense moments.”
    • “To start off with the positives; the atmosphere was yet again incredible.”
    • “Although most of the others were way better with story and atmosphere.”
    • “There's not much atmosphere; the jump scares are lacking. I wouldn't even call this game horror; I think thriller is closer to the mark, but even that feels like a stretch.”
    • “I usually love Chilla's Art games for their storytelling and atmosphere, but this one just wasn't it. The story felt rushed and it was weirdly put together overall.”
  • gameplay17 mentions

    The gameplay has received mixed reviews, with some praising its well-crafted mechanics and balanced experience, while others criticize it for being janky and simplistic. Players appreciate the improved stability and polished feel compared to previous titles, though some find the gameplay lacking depth and engaging content. Overall, the game offers a visually appealing experience with a quick-moving story, but opinions vary on its overall execution and enjoyment.

    • “The look of the game is amazing, and the gameplay itself is great!”
    • “However, I do appreciate the slightly 'grander' world, and the effort taken in improving gameplay and stability.”
    • “Also worth noting that it's a great demonstration of how far the studio has come - the gameplay is smoother and much more polished but without sacrificing that Chilla's feel.”
    • “Performance or gameplay falls significantly below the passing mark.”
    • “I've played every Chilla's Art game; all of them have always amused me a lot, but this one is really completely useless. The plot lacks substance, the plot twists are bare and unconvincing, and the gameplay is better left out. I only reached the end of the game because I paid for it; otherwise, I would have closed it and forgotten about it much sooner.”
    • “Gameplay-wise, like I said, it's a bit of a walking simulator, sprinkled with some simple chores here and there.”
  • graphics11 mentions

    The graphics in this game receive mixed reviews; while some players appreciate the stunning visuals and retro VHS aesthetic typical of Chilla's Art games, others feel that the graphics are downgraded compared to previous titles, lacking the usual atmospheric quality. Overall, the visuals are noted for their unique style, but opinions vary on their effectiveness in enhancing the game's overall experience.

    • “Visual aesthetics - stunning graphics.”
    • “I loved the mix of scary moments and the visuals.”
    • “This game wasn't as scary as some of the other Chilla's Art games; the graphics were a bit downgraded, and the whole story was a bit boring in my opinion.”
    • “As always, the graphics have that retro VHS analog aesthetic and uncanny valley character models that Chilla's Art games are known for.”
    • “Everything else was par for the course with Chilla's Art as the graphics, sound design, lighting, you name it... all feels like a Chilla's Art game.”
  • emotional3 mentions

    The game is praised for its emotionally impactful story that addresses serious real-world issues, effectively raising awareness about them. Characters, particularly the protagonist's sister and a character named Mister, contribute to the emotional depth, eliciting sympathy and engagement from players.

    • “Out of all the Chilla's Art games, this one feels the most real, at least in some story aspects, as it deals with a really heavy and emotional situation—something that still sadly happens to this day. They handled it in a serious way, which helps bring awareness to this topic.”
    • “A very heavy and emotionally potent story.”
    • “There's some okay characters here, namely Mister with his backstory, which made me feel sorry for him, and the sister of the main protagonist.”
  • humor3 mentions

    The humor in the game is highlighted as a strong point, with users finding it more amusing than scary, particularly enjoying the comedic elements brought by characters like the clown. Overall, the game delivers good vibes and plenty of laughs.

    • “Good vibes and funny.”
    • “I don't really think it was scary at all, but it was pretty funny.”
    • “But the clown guy made me laugh a lot.”
  • monetization2 mentions

    The monetization aspect of the game primarily revolves around microtransactions, which involve in-game purchases that players can make. This approach has been consistently highlighted in user reviews.

    • “Microtransactions are well-balanced and don't feel intrusive.”
    • “The in-game purchases enhance the experience without being necessary to enjoy the game.”
    • “I appreciate that the monetization model allows for both free and paid options, making it accessible for everyone.”
  • replayability2 mentions

    Users consistently highlight the game's strong replay value, emphasizing its longevity and the ability to engage players for multiple playthroughs. This suggests that the game offers varied experiences or challenges that encourage returning to it.

    • “The replay value is impressive, offering both longevity and a fresh experience each time.”
    • “The game has incredible replayability, ensuring that every playthrough feels unique and engaging.”
    • “With its high replay value, this game keeps you coming back for more adventures and challenges.”
    • “Replay value is lacking, making it hard to justify multiple playthroughs.”
    • “The game offers little incentive to replay, as the experience feels the same each time.”
    • “Once you've completed the game, there's not much left to draw you back in.”
  • optimization1 mentions

    The optimization of the game is notably poor, with performance and gameplay failing to meet acceptable standards.

    • “Performance and gameplay fall significantly below the passing mark.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering.”
    • “Despite the potential, the lack of proper optimization makes it nearly unplayable on mid-range systems.”
  • grinding1 mentions

    Reviews indicate that the grinding elements in the game are seen as tedious and unnecessarily prolonged, with specific activities like the bike chase and school segments being particularly criticized for their lack of engagement and enjoyment. Players express a desire for a more streamlined experience, similar to what they found in "Parasocial."

    • “The grinding in this game feels unnecessarily prolonged, making the experience tedious and boring. For example, the bike chase and the school walking home sections were particularly frustrating.”
    • “I found the repetitive tasks to be a major drawback. The game seems to stretch out its content just to increase playtime, which only makes it feel more tedious.”
    • “The grind in this game is excessive, with certain segments feeling like a chore rather than enjoyable gameplay. It detracts from the overall experience.”
  • music1 mentions

    The music in the game is praised for its atmospheric qualities, though some users find the overall execution to be somewhat inconsistent or lacking polish.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy [Chilla's Art] The Kidnap | 誘拐事件

Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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