- January 24, 2017
- Hangzhou NezhaGames
Child Of Ault
39%Game Brain Score
gameplay, music
story, stability
55% User Score 22 reviews
Platforms
About
Child Of Ault is a tower-defense/shooter hybrid, with an emphasis on presence and presentation. In the game, you play the role of boy who uses his magical toy weapons to protect against dark forces.











Audience ScoreBased on 22 reviews
gameplay3 positive mentions
story2 negative mentions
- The game features a unique blend of tower defense and archery mechanics, providing engaging gameplay.
- The whimsical music and cartoony environments add a charming aesthetic to the game.
- The concept of using toy-like towers and participating in defense adds an innovative twist to the tower defense genre.
- The game suffers from poor voice acting and a confusing storyline that detracts from the overall experience.
- Many players have reported frustrating gameplay due to a lack of polish, including bugs and a poorly designed tutorial.
- The game can be overly challenging at times, with mechanics introduced just before they are needed, leading to confusion and repeated failures.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is generally enjoyable and well-structured, particularly appealing to younger audiences, but suffers from confusing instructions and the abrupt introduction of new mechanics, especially during boss battles. While it offers some entertainment, the overall difficulty is lacking, preventing players from fully engaging with the game's mechanics.
“At the time of this review, I've only played five levels, and while the game's demographic is clearly for younger audiences, the gameplay itself is fairly fun.”
“First off, I would like to say that from the foundation of its gameplay, it seems fine.”
“While it provided some degree of entertainment, the game just wasn't difficult enough to make full use of these mechanics.”
“The instructions are confusing, and new mechanics are often thrown in seconds before they are needed to avoid death, particularly during long boss battles.”
“While it provided some degree of entertainment, the game just wasn't difficult enough (outside of the randomness mentioned above) to make full use of these mechanics.”