Child Of Ault
- January 24, 2017
- Hangzhou NezhaGames
Child Of Ault is a tower-defense/shooter hybrid, with an emphasis on presence and presentation. In the game, you play the role of boy who uses his magical toy weapons to protect against dark forces.
Reviews
- The game features a unique blend of tower defense and archery mechanics, providing engaging gameplay.
- The whimsical music and cartoony environments add a charming aesthetic to the game.
- The concept of using toy-like towers and participating in defense adds an innovative twist to the tower defense genre.
- The game suffers from poor voice acting and a confusing storyline that detracts from the overall experience.
- Many players have reported frustrating gameplay due to a lack of polish, including bugs and a poorly designed tutorial.
- The game can be overly challenging at times, with mechanics introduced just before they are needed, leading to confusion and repeated failures.
- gameplay8 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 25 % negative mentions
The gameplay is generally enjoyable and well-structured, particularly appealing to younger audiences, but suffers from confusing instructions and the abrupt introduction of new mechanics, especially during boss battles. While it offers some entertainment, the overall difficulty is lacking, preventing players from fully engaging with the game's mechanics.
“At the time of this review, I've only played five levels, and while the game's demographic is clearly for younger audiences, the gameplay itself is fairly fun.”
“First off, I would like to say that from the foundation of its gameplay, it seems fine.”
“While it provided some degree of entertainment, the game just wasn't difficult enough to make full use of these mechanics.”
“The instructions are confusing, and new mechanics are often thrown in seconds before they are needed to avoid death, particularly during long boss battles.”
“While it provided some degree of entertainment, the game just wasn't difficult enough (outside of the randomness mentioned above) to make full use of these mechanics.”
- story6 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The story is generally considered weak, with subpar dialogue and voice acting, leading to a confusing narrative experience. However, some players suggest that if gameplay is prioritized, the game may still be enjoyable despite its storytelling shortcomings.
“The story, dialogue, and voice acting are not much to look forward to, but the gameplay is great.”
“If you're looking for something that combines all three, however, and you don't mind the confusing storyline, then try this.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game experiences notable stability issues, particularly during boss scenes, which are described as buggy and cluttered with non-intuitive mechanics. Additionally, there are concerns about incomplete character models, such as missing polygon faces, leading to immersion-breaking glitches throughout the gameplay.
“The boss scenes are a bit buggy, and sometimes it feels like there are too many tricks being packed in at once in a non-intuitive way.”
“The lack of effort put into completing the models is noticeable; I looked at one model and its feet didn't have a polygon face, so it was see-through. It's not a huge issue, but for a game meant for playing around, it breaks the immersion. There are other tiny glitches like that with the toys constantly.”
“The boss scenes are a bit buggy, and sometimes it feels like there are too many tricks being packed in at once in a non-intuitive way.”
- graphics4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The graphics of the VR tower defense game are described as mediocre, suitable for its target demographic of younger players, but ultimately unremarkable. While the gameplay is considered enjoyable, the visual presentation does not stand out and may not engage older audiences.
“The graphics are okay, but the overall experience feels boring and uninspired.”
“The visuals are underwhelming and do not enhance the gameplay experience.”
“While the game is aimed at younger audiences, the graphics fail to impress and feel outdated.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in "Child of Ault" is described as whimsical, contributing to the game's overall charm alongside its well-designed cartoonish environments.
“Child of Ault definitely has a charm to it: maybe it's the whimsical music, or the fairly well-designed cartoony environments.”