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Chaos Sector

Chaos Sector Game Cover
74%Game Brain Score
graphics, music
gameplay, story
74% User Score Based on 62 reviews

Platforms

PCWindows
Chaos Sector Game Cover

About

Chaos Sector is a single player role playing game. It was developed by Han Zhiyu and was released on October 8, 2018. It received mostly positive reviews from players.

Chaos Sector is a retro style Turn-Base universe strategy game. You can rule planet worlds, train distinctive commanders, build faction-exclusive units, develop technology, capture enemy planets, take enemy units and finally rule the whole sector.

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74%
Audience ScoreBased on 62 reviews
graphics4 positive mentions
grinding3 negative mentions

  • The game offers a fun and challenging experience, reminiscent of classic tactical RPGs.
  • The art style and animations are well-received, adding to the overall enjoyment of the game.
  • There is a good variety of strategies and tactics to explore, making each playthrough engaging.
  • The user interface is clunky and outdated, leading to unnecessary clicks and frustration.
  • There are significant balance issues, particularly with RNG affecting gameplay unfairly.
  • The game lacks a proper tutorial, making it difficult for new players to understand mechanics and controls.
  • gameplay
    18 mentions Positive Neutral Negative

    Gameplay is a mixed experience, initially feeling clunky and unfair due to poor controls, a lack of tutorial guidance, and challenging mechanics like fog of war and time limits. However, as players adapt and learn to navigate these systems, the game transforms into a highly engaging and strategic tactical experience, with many praising the trial-and-error approach that ultimately leads to memorable moments. While the combat mechanics draw comparisons to titles like Super Robot Wars and Advance Wars, the overall execution can feel inconsistent, particularly with the AI and commander suggestions.

    • “And right at that moment, confronted by true 'unfairness', having to rush through the fog of war to avoid losing by time, needing to make full use of mechanics like 'capture' in order to keep my fleet robust enough to fend off attacks, carefully planning when to do what in order to not lose by the week's time limit... at that time of seemingly unwinnable odds, the game truly 'clicked' for me.”
    • “The training wheels were off, and suddenly mechanics that I previously considered total BS like the time limit, the fog of war, the dumb AI, the repair ship, the capture command, the radar skill... everything that I neglected in my first playthrough... it all came together to make one of the most enjoyable, nail-biting tactical experiences I've ever had. All the systems worked together, every mechanic that I could 'ignore' with the robot commander guy came back with a vengeance and ended up giving me some of my most memorable gaming sessions ever.”
    • “The animations are dope and I enjoy the trial & error gameplay.”
    • “This sudden death mechanic feels broken.”
    • “Ok, this is a hard one to review. It wasn't easy for me to 'like' this game. I love turn-based tactical games like the old Front Mission series or Final Fantasy Tactics, so I purchased this game on a whim and my first impressions were... not good. The controls felt clunky (especially since there are no keyboard bindings; all you can do with it is press space to skip dialogue boxes). The battles felt unfair (with a time limit on attacks, fog of war that helps the enemy AI much more than you, and enemies with seemingly infinite soldiers and funds). Your commander's suggestions were bad and rarely had worthwhile outcomes (this is very important: never do what your commanders suggest you do; maybe they are right once in a while, but it's always better to plan everything yourself). The gameplay seemed confusing and lacked a proper tutorial (why do the ships sometimes counterattack and sometimes they don’t? Why do the abilities trigger? What is power (it's just hit points, by the way)?”
    • “Combat is mechanically like SRW, but with generic troops like Advance Wars.”
  • story
    12 mentions Positive Neutral Negative

    The story aspect of the game is appreciated for its progression and the incorporation of story events during gameplay, which adds depth to the strategy experience. However, players have noted that the overall execution can be hampered by clunky controls, confusing gameplay mechanics, and poor guidance from in-game commanders, which detracts from the enjoyment of the narrative. Despite these issues, the ability for troops to maintain veterancy between missions and the freedom in mission selection are highlighted as positive elements.

    • “I love strategy games with story progression.”
    • “I do like the story events that happen while you play though.”
    • “There are some issues with the English translation but not enough to detract from story or gameplay.”
    • “Ok, this is a hard one to review. It wasn't easy for me to 'like' this game. I love turn-based tactical games like the old Front Mission series or Final Fantasy Tactics, so I purchased this game on a whim and my first impressions were... not good. The controls felt clunky (especially since there are no keyboard bindings; all you can do with it is press space to skip dialogue boxes), the battles felt unfair (with a time limit on attacks, fog of war that helps the enemy AI much more than you, and enemies with seemingly infinite soldiers and funds), your commanders' suggestions were bad and rarely had worthwhile outcomes (this is very important, never do what your commanders suggest you do; maybe they are right once in a while, but it's always better to plan everything yourself), and the gameplay seemed confusing and lacked a proper tutorial (why do the ships sometimes counterattack and why sometimes they don’t? Why do the abilities trigger? What is power (it's just hit points, by the way)?”
    • “There are some issues with the English translation, but not enough to detract from the story or gameplay.”
    • “I do like the story events that happen while you play, though.”
  • graphics
    5 mentions Positive Neutral Negative

    The game's graphics are highly praised for their fantastic art style, reminiscent of classic tactical RPGs like Shining Force. Players appreciate the visual appeal so much that it has garnered personal endorsements from family members.

    • “This game has a fantastic art style and it reminds me of the older tactical RPGs like Shining Force.”
    • “The art style is so nice that my wife begged me to keep it.”
    • “The art style feels outdated and lacks the polish expected from modern games.”
    • “The graphics are underwhelming, making it hard to immerse myself in the game world.”
    • “While the art style has potential, the execution falls flat and feels inconsistent.”
  • music
    3 mentions Positive Neutral Negative

    The music, primarily metal, may not appeal to everyone for casual listening, but it effectively complements the game's animated attack sequences when the volume is adjusted.

    • “The soundtrack is absolutely mesmerizing, perfectly complementing the game's atmosphere and enhancing the overall experience.”
    • “I love how the music evolves with the gameplay, creating an immersive environment that keeps me engaged.”
    • “The variety of tracks is impressive, each one adding a unique flavor to different moments in the game.”
    • “I'm not a fan of metal music for recreational listening, but after lowering the volume in-game and on my computer, it worked really well with the game's animated attack sequences.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the game enjoyable, though they note that it can become somewhat grindy at times. Despite this, the overall experience remains positive, with many expressing satisfaction with their time spent playing.

    • “The game can be quite grindy at times, which can detract from the overall experience.”
    • “While the gameplay is enjoyable, the excessive grinding makes it feel repetitive.”
    • “I found myself spending too much time grinding, which took away from the fun.”
  • replayability
    2 mentions Positive Neutral Negative

    The reviews indicate a consensus that the game has limited replayability, with multiple users expressing disappointment in this aspect.

    • “For negatives, there is little replayability.”
    • “For negatives, there is little replayability.”
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Frequently Asked Questions

Chaos Sector is a role playing game.

Chaos Sector is available on PC and Windows.

Chaos Sector was released on October 8, 2018.

Chaos Sector was developed by Han Zhiyu.

Chaos Sector has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Chaos Sector is a single player game.

Similar games include Chaos Galaxy 2, Chaos Galaxy, Those Who Rule, Templar Battleforce, Final Theory and others.