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Champions Online

Free-to-play limits player choice and hurts the games longevity, but Champions remains a pretty, if passable MMO.
Champions Online Game Cover
69%Game Brain Score
story, gameplay
grinding, monetization
69% User Score Based on 3,087 reviews
Critic Score 69%Based on 4 reviews

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Champions Online Game Cover

About

Champions Online is a multiplayer open world role playing game. It was developed by Cryptic Studios and was released on June 14, 2011. It received mostly positive reviews from both critics and players.

Champions Online is an MMORPG that takes place in a comic book universe set primarily in Millennium City. Create a superhero and help defend the world from crime alongside your fellow champions.

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69%
Audience ScoreBased on 3,087 reviews
story105 positive mentions
grinding113 negative mentions

  • Extensive and detailed character customization, allowing creation of unique superheroes and villains.
  • Engaging and humorous comic book style storylines and missions, with a good social and roleplaying community.
  • Free to play with a variety of ways to obtain premium content through gameplay and an active, helpful player base.
  • Heavy reliance on microtransactions with many important features, power sets, and character slots locked behind paywalls, including an expensive lifetime subscription.
  • Gameplay suffers from outdated mechanics, repetitive quests, limited endgame content, and occasional bugs and crashes.
  • Small and declining player population leading to long queue times, difficulty finding teams, and a sense of a dying game with minimal new content updates.
  • story
    558 mentions Positive Neutral Negative

    Champions Online offers a robust and highly customizable superhero experience with the unique option to craft your own hero’s backstory and nemesis, which players appreciate. However, the story itself is often seen as generic, disjointed, and frequently clichéd or cheesy, with many missions feeling repetitive and lacking depth; the narrative is better enjoyed for its comic-book style charm rather than a compelling plot. While there is a notable amount of content and lore for new players, the lack of ongoing story development and the grind-heavy quest design can lead to boredom over time, especially for returning players.

    • “The story was so cool and the nemesis system was really awesome.”
    • “The story is really fun to play though and keeps me hooked!”
    • “Overall the story does its job and does it well enough to actually make you feel like a superhero in your own story.”
    • “While the story is terribly written and the missions generic and boring, it has hands down the best character creator in any game I've ever played.”
    • “Most missions are just generic WoW/FFXIV-esque quests with a few exceptions; most factions are either boring as hell, a repeat of a City of Heroes faction, a pain to deal with, or literally some dev's faction repurposed into an official one.”
    • “The missions are repetitive and uninteresting, with cheesy dialogue that makes you wince.”
  • gameplay
    335 mentions Positive Neutral Negative

    The gameplay in Champions Online is characterized by solid, action-oriented combat and extensive character customization, offering an enjoyable superhero MMO experience for casual players. However, it is often criticized for being repetitive, dated, clunky, and sometimes buggy, with important mechanics and powers locked behind paywalls, leading to frustration among players seeking depth and variety. While the game maintains a certain charm, regular updates focus more on cosmetic content than meaningful gameplay improvements, resulting in a grind-heavy, sometimes unpolished experience that may not hold long-term appeal for all audiences.

    • “Gameplay is good and fps is solid.”
    • “While the engine has gone through numerous updates, it is a bit dated by today's AAA standards, but I would say it holds its own and the gameplay is where this game truly shines.”
    • “Overall, champions online is a fantastic MMO for anyone who loves superheroes and action-packed gameplay.”
    • “Far too difficult, its GUI is badly made, hard to read and access, the lore is basic and poorly written, it is hyper andro-eurocentric, and the gameplay is boring and uninteresting.”
    • “• Powersets are lazy copy/paste across archetypes; many archetypes are rendered useless by hidden, purchase-locked mechanics. • Massive reliance on broken percentage-based mechanics and temporary modifiers that randomly “fall off” when you need them. • Required mechanics (example: needing a ranged attack for certain encounters) invalidate entire archetypes with no reasonable workaround.”
    • “The gameplay itself is absolute garbage and honestly I expected better from Perfect World.”
  • graphics
    255 mentions Positive Neutral Negative

    The graphics in this game are widely described as dated and often subpar compared to modern standards, featuring a distinct cel-shaded, comic book style that appeals to fans of superhero aesthetics but may not suit everyone. While character customization visuals are praised for their depth and variety, environmental graphics and technical optimization receive criticism. Overall, the stylized art direction helps the game’s visuals age better than typical older MMOs, though many hope for a graphical update to enhance the experience.

    • “The graphics have a unique comic book-like style that looks good and really fits the superhero genre.”
    • “The game's comic book styled graphics lend a childhood charm to the game and bring back memories of daydreaming about being a superhero.”
    • “The character customization is amazingly expansive and the graphics are stylized, well optimized, and fitting for a comic book aesthetic.”
    • “The graphics look butt ugly for the most part and most character models look like low quality clay golems.”
    • “Graphics are super outdated (bloom effects can get super wonky over 200%), there's almost never enough people around to do group activities unless you miracle your way into prime time, but beware of severe server lag and rubber banding up the wazoo.”
    • “In general the cel shaded graphics look like ass, and it is also a huge step backward from the already gorgeous game with 10 year old graphics - coh.”
  • grinding
    115 mentions Positive Neutral Negative

    Grinding in this game is a significant and often divisive aspect, with players describing it as extensive, sometimes tedious, and requiring substantial time investment to unlock key content, especially for free-to-play users. While the combat and character customization keep some engaged during repetitive farming, many criticize the game for heavy grind walls behind premium currency and long resource farming, making progression feel slow without spending money. Despite these drawbacks, patient players can access most content through grinding, though this can feel like an endurance test rather than an enjoyable mechanic.

    • “It’s your run-of-the-mill crappy MMO with predatory practices, microtransactions and several hundred hours worth of grinding before it “gets good”.”
    • “This game is many times more grindy compared to a game like Warframe, with an extreme list of daily missions and events that takes up an excessive amount of time, and that is without even taking multiple characters into consideration.”
    • “The current developer team is working with limited resources, experience, and talent, because of this none of the new content is particularly interesting, none of the events are particularly engaging, and, all in all, despite a few neat and unique mechanics the gameplay gets old very quickly, as the game itself is really just your standard free to play MMO, meaning extremely grindy to get anything but the most basic stuff and the most basic amount of the most basic of the currencies (and boy are there a ton of big-grind time-wasting currencies).”
  • monetization
    90 mentions Positive Neutral Negative

    Monetization in the game is widely criticized as predatory and overly aggressive, with heavy reliance on microtransactions, pay-to-win elements, and frequent cash grabs that lock significant content behind paywalls. While some players note that in-game purchases are not strictly necessary and everything can be earned through grinding, the excessive emphasis on loot boxes, premium currencies, and paid character options detracts significantly from the experience. Overall, the monetization approach is seen as exploitative, driving players away and overshadowing the game's core qualities.

    • “Well done, and much can be accomplished without any in-game purchases.”
    • “It has its own in-game currency, so it has microtransactions, but they're not needed for every single action you make.”
    • “I just don’t like microtransactions as a thing, but there’s one small thing about it I do like though: like so many other games out there that use microtransactions, everything is farmable if you’re willing to put in the time and patience, so nothing is locked behind a paywall, and through in-game means, you are able to obtain everything the game has to offer.”
    • “Predatory monetization and pay-to-win design that forces spending to be remotely competitive.”
    • “Ridiculously exploitative monetization schemes, including lootboxes, predatorially priced DLC, several different kinds of in-game currency, etc.”
    • “But today it's been entirely taken over by a company that doesn't much care about the source material, and has converted the game into a lootbox whorefest overflowing with microtransactions, lootbox keys, currency conversion, obsessive grinding (for in-game currencies), and pretty much everything else that is horrendously manipulative and exploitative.”
  • stability
    38 mentions Positive Neutral Negative

    The game is plagued by frequent bugs, glitches, crashes, and lag, with many long-standing issues left unfixed due to lack of developer support and focus shifting toward monetization through loot boxes. Stability problems significantly hamper the experience, including broken missions, unbalanced gameplay, and performance issues that often frustrate players. While some improvements have occurred over time, the overall stability remains poor, detracting from the game's potential enjoyment.

    • “The game's core gameplay is fun and continues to be for a disgustingly long time, but the experience is hampered severely by an endless cascade of glitches of varying severity, lots of crashes and lag issues, awful management, a toxic community, developers encouraging toxicity, lack of real moderation, and messy, unpolished, half-completed content with no competition to force improvement.”
    • “Games are full of awful bugs and glitches which nearly never get fixed (or get fixed after, say, two years). There are literally maybe two devs on the entire team, who do not get permission or resources from the parent company to actually improve anything.”
    • “Every time I launch the game, it freezes my entire computer and my screen goes black.”
  • humor
    34 mentions Positive Neutral Negative

    The game's humor is widely praised for its clever, comic book–style wit, abundant pop culture references, and amusing NPC dialogue and missions, creating a fun and often hilarious experience. While some find the humor silly or self-aware to the point of undermining serious storytelling, many players enjoy its quirky charm and the comedic creativity in character customization and in-game interactions. Bugs and glitches, though frequent, often add unintended comedic moments that contribute to the game's lighthearted tone.

    • “The game has a lot of good humor sprinkled everywhere in missions, NPC dialogue, items, etc.”
    • “There are many characters that directly parody heroes from the beloved universe of DC and Marvel, from Watchmen to the Avengers, with humorous quips written to entertain fans of those franchises.”
    • “Next comes the great humor that is to be found in this game, mainly in item descriptions and quests, with a lot of references and puns.”
  • character development
    18 mentions Positive Neutral Negative

    Character development in the game is notably limited beyond the initial levels, with many users appreciating the highly flexible and extensive character customization system that allows for unique and creative hero designs. While the character designer is praised as one of the game's strongest features, the progression and depth of character growth feel restrictive and underdeveloped, especially compared to the customization options.

    • “The customization is great with hero and character development, which I absolutely love.”
    • “Now, onto customization, most would agree that the funnest part of this game is character designing and building a truly unique hero. DC Universe Online does not come close to being able to deliver what Champions can in character customization. Want an acid-spitting frog man?”
    • “The costume and character designers were unlike almost anything I'd ever seen in scope.”
    • “Even still, the first 20 levels are enjoyable before the lack of character development and difficult tasks get annoying.”
    • “The graphics are worse, the combat is more tedious, character development is more restrictive.”
    • “There's also a really painful lack of character development for your hero.”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization is mixed, showing its age with some technical issues, bugs, and higher system requirements compared to similar titles. However, it offers good customization of graphics settings, allowing smooth performance even on lower-end hardware. Despite support for decent performance within preset archetypes, ongoing neglect of optimization improvements and bug fixes by developers frustrates many players.

    • “The game does show its age, especially compared to newer MMOs, but has arguably one of the best and most varied character creation tools around, even now, and will run smoothly on gaming hardware that would struggle with today's triple-A games.”
    • “Graphics are a little dated; however, they are stylized and well optimized.”
    • “The customizability of the options is impressive, particularly how well you can tighten down the graphics for low-end machines, allowing you to tweak the game for maximum performance while retaining decent quality graphics.”
    • “Some technical issues and lack of optimization can negatively affect the gameplay experience.”
    • “Developers and moderators tend to ignore demands from paying players to improve the game's performance.”
    • “They only focus on creating loot boxes with cosmetics to squeeze money out of players instead of fixing the obvious bugs, glitches, lag, and deplorable game performance.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally considered unremarkable and repetitive, with few tracks that sometimes suffer from looping issues making it quiet or monotonous. It lacks impactful elements like battle music, and overall, the audio experience is seen as inferior compared to similar games.

    • “Colorful world and characters, as well as occasional nice action music.”
    • “The ability to play my own music from Winamp/iTunes while I slam evil.”
    • “I used to play Champions a really long time ago, and the fact that the graphics, gameplay, music, and pay-to-win nature remain the same is kinda disappointing.”
    • “The way the game is now, DC Universe Online is better off power customization-wise, graphics-wise, music-wise (and let's not even talk about the writing)... and it's probably less abandoned.”
    • “Half a dozen music tracks, shooty and explodey noises with the odd sound glitch thrown in.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional experience with the game is mixed, with players feeling both attachment and disappointment, particularly due to changes like the removal of the gold pack and perceived financial exploitation. While some enjoy the creativity and community, others feel frustrated by social dynamics and monetization, leading to moments of sadness and the urge to quit.

    • “A game built on notions of absolute creativity, now abusing its players emotionally and financially in order to extract every last drop of wealth.”
    • “Made me want to cry seeing an account full of work locked and all I wanted to do was play them again to see if I wanted to resubscribe.”
    • “Personally, I found that the game's free-to-play status made me feel more like quitting several times than subscribing for stuff.”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability is generally seen as limited, especially since much of it is gated behind a paywall, making it challenging for the game to stand out among newer, visually appealing MMOs. However, some users acknowledge that the game does offer customization and unique directions that provide a degree of replay value.

    • “Note: the game does have replay value.”
    • “Ok so once I realized it was on Steam I instantly deleted ARC games because Steam makes the game faster and more playable. The customization is crazy and awesome.”
    • “This is similar, though they were playable at the same time, I always preferred CoH, but it takes the game in its own direction.”
    • “Replayability: 404 not found.”
    • “With more good looking new MMOs and even ones from when CO started, it's gonna be hard for CO to stand out, especially when the majority of its replayability is locked behind a paywall.”
    • “Ok, so once I realized it was on Steam I instantly deleted ARC games because Steam makes the game faster and more playable, and ARC just takes more RAM; that's stupid.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere is generally praised for its charming, hopeful, and casual vibe, enhanced by a captivating storyline and character customization. However, some players note a lack of clear antagonists and occasional gameplay issues that can detract from the overall experience.

    • “It was a fun ride, and although there's really no ending whatsoever, and you never encounter a villain or destroyer himself, it had its charming atmosphere of 'hero, you're the hope to make this place better.'”
    • “Magnificent character editor, captivating storyline, and very friendly game atmosphere.”
    • “It's perfect for anyone who wants a more casual atmosphere, provided you're something of a masochist.”
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12h Median play time
367h Average play time
4-567h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Champions Online is a open world role playing game.

Champions Online is available on PC, Windows and Linux.

On average players spend around 367 hours playing Champions Online.

Champions Online was released on June 14, 2011.

Champions Online was developed by Cryptic Studios.

Champions Online has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Champions Online is a multiplayer game with local co-op support.

Similar games include DC Universe Online, RIFT, Dungeons & Dragons Online, EverQuest II, Global Agenda: Free Agent and others.