Chainsaw Warrior: Lords of the Night
- January 2, 2015
- Auroch Digital
- 1h median play time
"Chainsaw Warrior: Lords of the Night" is a sequel to the classic board game, now transformed into a video game. Fight against hordes of Aztec zombies and an even tougher Darkness to save reality, using new weapons, powers, and equipment. With three new zones, unique mini-bosses, and the same 60-minute time limit, can you prevail where others have failed?
Reviews
- Chainsaw Warrior: Lords of the Night offers significant improvements over the original game, including a more streamlined user interface and enhanced gameplay mechanics that make it easier to manage equipment and combat.
- The game features a variety of new enemies, weapons, and tactical choices, adding depth and replayability to the experience, especially for fans of the genre.
- The art design and thematic setting in the Mexican jungle provide a fresh and engaging backdrop for the gameplay, enhancing the overall atmosphere of the game.
- Many players find the game overly reliant on luck due to its dice-rolling mechanics, leading to frustrating experiences where one bad roll can result in instant failure.
- The game has been criticized for its lack of meaningful player choices and for feeling more like a 'confirm button simulator' rather than an engaging card game.
- Some users have noted that the game can feel repetitive and lacks sufficient content, with a short playtime that may not justify the purchase for some players.
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay is characterized by its brutal difficulty and a relentless 60-minute timer, maintaining the challenging essence of its predecessor while introducing new elements. Players appreciate the upgrade system and the strategic depth required to optimize loadouts for different character strengths, although some mechanics, like the melee combat sound effects, have drawn criticism. Overall, the game offers a satisfying experience, especially for fans of d6-style gameplay, despite a few minor irritations.
“Overall, the game is a worthy successor featuring the same brutal gameplay, relentless 60-minute timer mechanic, and unforgiving difficulty if played at the original hardness setting, with some welcome new ingredients in the formula.”
“The gameplay transfers well, and I like the upgrade system, and how you can unlock stuff via playthroughs.”
“The learning curve is mostly minimal depending on your knowledge of d6-style gameplay, and the most difficult element of the game is probably understanding how to best optimize your loadouts for each run.”
“If you did, you might entertain the idea of buying it to see some gameplay improvements at the expense of everything else I listed above.”
“Gameplay consists of you drawing cards until you encounter the area boss (this can occur before all the cards in the deck have been revealed).”
“I played the first Chainsaw Warrior on Steam quite a bit and enjoyed it in short bursts, although I had a few gripes with some of its mechanics.”
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The story is a compelling continuation of the original single-player card game, where players race against time to prevent darkness from engulfing the world. Set in a jungle environment, the narrative unfolds through card-based encounters with enemies and traps, adding depth and urgency to the quest. Overall, it combines elements of adventure and strategy, enhancing the player's experience with new additions and improvements.
“An unexpected but solid follow-up to the original single-player card game adaptation with some new additions and improvements in your quest to defeat 'darkness'.”
“The story involves you racing against time (nightfall) to stop the darkness from destroying the world.”
“It had been a suicide mission then.”
“You move through the jungle by turning cards and encountering enemies or traps and just sometimes finding something to help you on your mission.”
- music4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The music in the game is generally considered decent but lacks the engaging quality of previous soundtracks, leading some players to mute it in favor of their own. While the new jungle-inspired tracks are not inherently bad, they are described as too laid-back and lacking the tension needed to enhance gameplay. Overall, there is a sense of nostalgia for the more vibrant and energetic music from earlier installments.
“Oh, and the music has changed accordingly, and while there's basically nothing wrong with the more jungle-y flavors on offer here - except perhaps the fact that it's all a tad too laid-back and 'muzak'-y to generate much tension or momentum - on the whole, I must say that I miss the super-synthy goodness of the earlier game's soundtrack.”
“The music and sounds are decent; however, I quickly muted the music in favor of my own.”
“Oh, and the music has changed accordingly. While there's basically nothing wrong with the more jungle-y flavors on offer here, it's all a tad too laid-back and 'muzak'-y to generate much tension or momentum. On the whole, I must say that I miss the super-synthy goodness of the earlier game's soundtrack.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics are characterized by a nice and simple aesthetic, with well-detailed card designs. However, some players feel a lack of urban decay themes and express personal preferences for different artwork styles, indicating that the visual appeal may vary significantly among individuals.
“The aesthetics are nice and simple - the detail in each card is well done.”
“Now, whether this is a good or bad thing is up to the individual, but personally I miss the urban decay/escape from New York aesthetics... but maybe that's just me.”
“On a purely personal note, I also simply don't 'like' the artwork as much (a very important factor in all games, be they video, board, card, or whatever).”
- replayability2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The sequel to Chainsaw Warrior enhances replayability by introducing unlockable items and various chainsaw options, making the gameplay experience longer and more engaging. Players can expect added value from these features, encouraging multiple playthroughs.
“If you have played Chainsaw Warrior, then this game will come as no surprise to you - it's a sequel that adds a little more replay value and takes a bit longer to complete.”
“There's a little more replayability with unlockable items now, especially with different chainsaws (also, you start with a chainsaw automatically now).”
“If you have played Chainsaw Warrior, then this game will come as no surprise to you - it's really simple - a sequel that adds a little more replay value but still feels quite limited.”
“There's a little more replayability with unlockable items now, especially with different chainsaws, but it still doesn't feel substantial enough to keep you coming back.”
“While the game introduces some new elements, the overall replayability feels lacking and doesn't offer enough incentive to play through again.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players found the grinding aspect of the game to be tedious, particularly due to the cumbersome process of rerolling, which required restarting the entire game to adjust individual stats.
“Rerolling in the first game was tedious, as there was no way to do it except by constantly restarting a new game and rolling every individual stat.”