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Centauri Sector is a top down tactical space combat game powered by a dynamic turn based campaign, rpg elements, fleet management and ground base combat.

Centauri Sector screenshot

60%
Audience ScoreBased on 60 reviews
gameplay10 positive mentions
story3 negative mentions

  • The game offers a fun blend of different genres, including turn-based strategy, tower defense, and space combat, which can be engaging for players.
  • The art style and graphics are appealing, providing a nice visual experience that stands out from typical 8-bit games.
  • The gameplay mechanics, such as managing ship energy and engaging in real-time battles, can be enjoyable and provide a sense of challenge.
  • The game lacks depth and variety, leading to repetitive gameplay with limited strategic options and only a few ship types.
  • There are significant issues with difficulty balance, as players can quickly run out of content and face frustrating mechanics that punish failure.
  • The tower defense aspect feels underdeveloped and simplistic, detracting from the overall experience and making it feel like a collection of mini-games rather than a cohesive game.
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is characterized by real-time combat focused on enemy elimination, with limited strategic depth and repetitive mechanics that can become monotonous after a short period. While some players appreciate the interesting concepts and smooth controls, many criticize the lack of complexity and customization, leading to a mixed reception overall. The tutorial is helpful but mandatory, and despite its simplicity, the game offers a decent challenge and engaging mechanics for those who enjoy its style.

    • “Combat gameplay is real-time and gives you control of ship rotation and thrust, one turret weapon that tracks the mouse and a spinal mount weapon (or two) on the larger ships.”
    • “Smooth gameplay.”
    • “Overall, it's a pretty simple game, but with some nice mechanics behind, decent graphics for its genre and a difficulty curve that really challenges you.”
    • “The developer plays with some interesting concepts and mechanics, but sadly really missed the mark on creating a fun game out of this mess of systems.”
    • “The gameplay is mostly similar: kill all the enemies.”
    • “Both aspects of the game are incredibly repetitive; I found the game repetitive after around 20 minutes of gameplay. Once you've fought all the different kinds of enemies, it just turns into shooting at stuff or placing turrets over and over again, which does not make for a fun experience.”
  • story
    20 mentions Positive Neutral Negative

    The game's story revolves around a series of base defense and space combat missions, offering a mix of solo and fleet intercepts, as well as merchant and station defense tasks. Players experience a progression system where mission difficulty escalates and larger ships are unlocked, but the narrative is somewhat hindered by bugs and the repetitive nature of the missions. Overall, while the art style and mission variety are appreciated, the base defense elements are seen as a distraction from the core space combat experience.

    • “Types of opponents gradually escalate and you unlock larger ships as you complete missions and advance in rank.”
    • “The variation comes from the defense missions being failed if the merchant or station is killed, which is quite possible if you take your time getting there or fighting.”
    • “The base defense missions are not that good and a distraction from the space combat.”
    • “The other aspect of the game is the ground missions which are basically incredibly simplified tower defense levels.”
    • “At four points as you gain rank, a special mission will appear on one of the planets that drops you into four fixed tower-defense levels.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are generally considered decent for its genre, featuring a unique art style that avoids the common 8-bit aesthetic. However, some users noted that the graphics are basic and lack depth, with critical bugs affecting the visibility of enemies and allies during missions. Overall, while the visuals are appreciated, they are accompanied by limitations in customization and gameplay complexity.

    • “Graphic-wise, it's pretty good.”
    • “I am tired of 8-bit graphics and this game has none, so there's that.”
    • “Overall, it's a pretty simple game, but with some nice mechanics behind, decent graphics for its genre and a difficulty curve that really challenges you.”
    • “The graphics are very basic; there's very little in the way of gameplay depth and not much in the way of customization.”
    • “I encountered and reported a few bugs during my run through, but both were fairly critical: graphics representing enemies and allies not appearing on the map for the duration of a mission.”
    • “I am tired of 8-bit graphics, and this game has none, so there's that.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers a fun but short experience, combining arcade space-shooter and tower defense elements; however, it suffers from limited replayability due to fixed layouts and a lack of incentives for exceptional performance. Players generally find it easy to complete, leading to minimal motivation for returning once the game is mastered. Overall, while enjoyable, the game lacks depth and content that would encourage repeated play.

    • “These make for a nice change of pace, but since they're fixed layout and there's no bonuses for doing exceptionally well - just succeed or fail - there's no replay value once you've figured it out.”
    • “Quite an enjoyable game, but I think one which most veterans will find relatively easy and with little replay value.”
    • “I spent a couple of hours beating this game, and while I may return for a couple of forays, I don't anticipate significant replay value.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be time-consuming and unfulfilling, especially given its short overall playtime of less than two hours. Many describe the experience as shallow and boring, criticizing the game's grindy nature as inappropriate for its brief duration.

    • “Though it may sound hard, it's not. It's actually fairly easy but time-consuming. Having a grindy feel in a game that lasts less than 2 hours isn't good news.”
    • “This game is simply shallow, boring, and grindy. Calling a game grindy that ends up in less than 2 hours of playtime is so wrong.”
    • “Having a grindy feel in a game that lasts less than 2 hours isn't good news.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is consistently praised, with users noting that it is well-presented and effectively entertaining.

    • “Now this one is quite funny presented.”

Buy Centauri Sector

7h Median play time
5h Average play time
2-8h Spent by most gamers
*Based on 4 analyzed playthroughs

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