Centauri Sector
- June 22, 2015
- GNeguceanu
- 7h median play time
Centauri Sector is a top down tactical space combat game powered by a dynamic turn based campaign, rpg elements, fleet management and ground base combat.
Reviews
- The game offers a fun blend of different genres, including space combat, tower defense, and tactical elements, which can be engaging for players.
- The art style and graphics are appealing, providing a nice visual experience that stands out from typical flash games.
- The gameplay mechanics, such as ship upgrades and energy management, add a layer of strategy that can be enjoyable once players get accustomed to them.
- The game lacks depth and variety, leading to repetitive gameplay that can become boring after a short time.
- There are significant issues with difficulty balancing, as players can quickly run out of content and face frustrating challenges without adequate progression.
- The game suffers from technical problems, including crashes and bugs, which detract from the overall experience.
- gameplay14 mentions
- 36 % positive mentions
- 43 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by a mix of real-time combat and various mechanics, but it suffers from repetitiveness and a lack of depth, leading to a monotonous experience after a short period. While some players appreciate the engaging elements and challenge, others find the overall execution lacking, with basic graphics and limited customization options. The tutorial is helpful but cannot be skipped, adding to the frustration for returning players.
“Combat gameplay is real-time and gives you control of ship rotation and thrust, one turret weapon that tracks the mouse and a spinal mount weapon (or two) on the larger ships.”
“Smooth gameplay.”
“Overall, it's a pretty simple game, but with some nice mechanics behind, decent graphics for its genre and a difficulty curve that really challenges you.”
“The developer plays with some interesting concepts and mechanics, but sadly really missed the mark on creating a fun game out of this mess of systems.”
“The gameplay is mostly similar: kill all the enemies.”
“Both aspects of the game are incredibly repetitive; I found the game repetitive after around 20 minutes of gameplay. Once you've fought all the different kinds of enemies, it just turns into shooting at stuff or placing turrets over and over again, which does not make for a fun experience.”
- story10 mentions
- 10 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
The story in the game revolves around a series of base defense missions that players find somewhat distracting from the preferred space combat elements. Players engage in various mission types, including intercepting fleets and defending merchants or stations, with escalating difficulty and the opportunity to unlock larger ships as they progress. However, the narrative is marred by critical bugs affecting enemy and ally visibility during missions, impacting the overall experience.
“Types of opponents gradually escalate and you unlock larger ships as you complete missions and advance in rank.”
“The base defense missions are not that good and a distraction from the space combat.”
“The variation comes from the defense missions being failed if the merchant or station is killed, which is quite possible if you take your time getting there or fighting.”
“At four points as you gain rank, a special mission will appear on one of the planets that drops you into four fixed tower-defense levels.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game are generally considered decent for its genre, featuring a unique art style that avoids 8-bit aesthetics. However, some users noted basic visuals and critical bugs affecting enemy and ally visibility during missions. Overall, while the graphics may lack depth and customization options, they are appreciated for their simplicity and alignment with the game's mechanics.
“I like the art style and the missions, because they are easy to pick up and complete.”
“Graphic-wise, it's pretty good.”
“Overall, it's a pretty simple game, but with some nice mechanics behind, decent graphics for its genre and a difficulty curve that really challenges you.”
“The graphics are very basic; there's very little in the way of gameplay depth and not much in the way of customization.”
“I encountered and reported a few bugs during my run through, but both were fairly critical: graphics representing enemies and allies not appearing on the map for the duration of a mission.”
“I am tired of 8-bit graphics, and this game has none, so there's that.”
- replayability5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The game offers limited replayability due to its fixed layouts and lack of incentives for exceptional performance, making it feel short and straightforward. While enjoyable for a brief period, many players, especially veterans, find it easy and unlikely to return for extended play. Overall, the consensus is that the game lacks depth and content to encourage repeated play.
“Fun, if short, little hybrid arcade space-shooter and tower defense without much replay value.”
“These make for a nice change of pace, but since they're fixed layout and there's no bonuses for doing exceptionally well - just succeed or fail - there's no replay value once you've figured it out.”
“I spent a couple of hours beating this game, and while I may return for a couple of forays, I don't anticipate significant replay value.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be time-consuming and unfulfilling, especially given its short overall playtime of less than two hours. Many describe the experience as shallow and boring, criticizing the grindy nature as inappropriate for such a brief game.
“Though it may sound hard, it's not. It's actually fairly easy but time-consuming. Having a grindy feel in a game that lasts less than 2 hours isn't good news.”
“But this game is simply shallow, boring, and grindy. Calling a game grindy that ends up in less than 2 hours of playtime is so wrong.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted to be quite effective and well-presented, contributing positively to the overall experience.
“Now this one is quite funny presented.”