"Cefore is a single-player strategy game with physics-based puzzles, offering around 2 hours of playtime. As intergalactic contractor Baro, use various tools to destroy structures and gather data on different planets with 100% destructible environments. The level editor allows players to create, share, and play custom levels via Steam Workshop integration."
Cefore offers engaging physics-based puzzle gameplay with a variety of tools that allow for creative problem-solving.
The game features a level editor and community content, providing additional replayability and user-generated challenges.
The minimalist art style and clean graphics contribute to a pleasant visual experience, making the game enjoyable to play.
The game suffers from a lack of content, with only a limited number of levels that can be completed in a few hours.
Technical issues and bugs, such as unresponsive controls and glitches, detract from the overall experience.
The reliance on community-created content and the unfinished feel of the game make it difficult to recommend at its current state.
gameplay
32 mentions Positive Neutral Negative
44%
47%
9%
The gameplay is centered around engaging physics-based puzzles that are both fun and rewarding, with a well-paced introduction to mechanics. While the current content is limited to 18-28 levels, players find the experience polished and enjoyable, with the potential for future expansions. Overall, the game is praised for its cute art style, engaging mechanics, and satisfying progression, making it a worthwhile purchase.
“Gameplay is straightforward and has a very rewarding feeling when you've completed a level, which is extra rewarding when a level is beaten in a not-so-typical way.”
“Tl;dr: The game is fun, cute, and makes good use of complex and simple mechanics to create engaging puzzles that let the player feel accomplished when completing them.”
“There are only 18 levels, which is about 1-2 hours of gameplay.”
“The gameplay of Cefore consists of solving different puzzles in each level.”
“The game as it is is far from done in the sense that the developers clearly intend to create more levels and mechanics in the future, and while buying in now means you have a somewhat limited amount of content to play, what is in the game (several hours of gameplay just through the premade levels) is exceptionally polished and fun.”
graphics
16 mentions Positive Neutral Negative
63%
18%
19%
The graphics of the game receive mixed reviews; while some players appreciate the minimalist and clean art style, describing it as beautiful and original, others feel it falls short of modern visual standards. Overall, the game's aesthetic is noted for its pleasant design and potential for improvement, especially considering its early access status.
“I like the minimalist graphics and the good tutorial.”
“If you are looking for good replay value, graphics and FX, this game has it all, and the fact that it is in early access only makes you wonder what else is really left to come!”
“+ minimalist but clean and pleasant graphical style.”
“It's far below the state-of-the-art visuals gamers expect as a result of their decisions.”
“Art style is very similar to Besiege.”
“It's far below the state-of-the-art visuals gamers expect as a result of their decisions.”
story
10 mentions Positive Neutral Negative
20%
60%
20%
The game features minimal storytelling, with only a few scattered dialogues from a supervisor that provide a brief context for the gameplay. However, players should not expect a developed narrative or lore, as the story is largely absent and not followed up throughout the game. Instead, the focus shifts to community-created levels for additional content and challenges.
“Luckily, community levels are quite numerous and can offer a lot of additional, and possibly more challenging content, once done with the story.”
“There isn't a real story at all, except for some scattered dialogues with your boss (or colleague), introducing you to at least what's going on and why you're blowing up stuff left and right.”
“But yes, don't expect any form of story or lore, because simply there isn't any.”
stability
8 mentions Positive Neutral Negative
100%
The stability of the game is mixed, with some players encountering significant glitches and bugs that hinder gameplay, particularly in the limited developer-crafted levels. However, others report a smooth experience with minimal issues, attributing any minor glitches to the game's early access status, which allows for ongoing improvements and community feedback. Overall, while stability varies among players, the presence of bugs is generally considered acceptable for an early access title.
“There isn't enough developer-crafted levels, and what is there seems to have some significant glitches that require 'winging it' way too much to pass the level.”
“As previously mentioned, it's in early access, and for that reason, I spend a majority of my time trying to find funny bugs, glitches, and exploits to send to the devs via the super active Discord.”
“Ran into a couple of minor glitches, forgivable in an early access title, but otherwise had a blast (yeah, I know).”
optimization
6 mentions Positive Neutral Negative
83%
17%
The game demonstrates above-average optimization for an indie title developed in Unity, with solid performance and stability while not demanding excessive system resources, a notable achievement compared to many other Unity games.
“Performance is solid for being an indie Unity game, surprisingly not consuming outrageous amounts of resources like many other Unity games usually do, a sign of an above average optimization level.”
replayability
4 mentions Positive Neutral Negative
50%
25%
25%
The game offers strong replayability, bolstered by impressive graphics and effects, particularly due to its early access status, which hints at future content. While there is a decent selection of user-generated levels available, the quality and playability of these levels can vary significantly.
“If you are looking for good replay value, graphics, and effects, this game has it all. The fact that it is in early access only makes you wonder what else is really left to come!”
“The developers probably aimed for this to be the main source of content for the game, and I have to say there is a decent amount of levels in the workshop, though not all of them are playable or well made.”
humor
2 mentions Positive Neutral Negative
100%
Players find humor in the game's early access phase, often enjoying the amusing bugs, glitches, and exploits they encounter. This lighthearted approach to testing and reporting issues fosters a fun community interaction on the active Discord server.
“As previously mentioned, it's in early access, and for that reason, I spend a majority of my time trying to find funny bugs, glitches, and exploits to send to the devs via the super active Discord.”
emotional
2 mentions Positive Neutral Negative
100%
Players appreciate the emotional aspect of the game for fostering a sense of personal achievement and creativity, allowing them to solve puzzles in their own unique ways. This feeling of ingenuity is highlighted as a vital element in puzzle design, enhancing the overall gaming experience.
“While some may enjoy beating levels by 'gaming' the system and exploiting bugs (which I sometimes like too), this game made me feel that I could tackle each problem in my own way, and that my own was somewhat done, 'as intended.' I feel this is a really crucial part of puzzlers, where the creator convinces the player of their own ingenuity and creativity.”
music
2 mentions Positive Neutral Negative
100%
The music in the game is enjoyable and complements the overall experience well, featuring a pleasant original soundtrack that enhances the fun.
“There's a good deal of fun to be had here and a nice little OST to go with it.”