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Cefore Game Cover

About

"Cefore is a single-player strategy game with physics-based puzzles, offering around 2 hours of playtime. As intergalactic contractor Baro, use various tools to destroy structures and gather data on different planets with 100% destructible environments. The level editor allows players to create, share, and play custom levels via Steam Workshop integration."

Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
Cefore screenshot
+1

73%
Audience ScoreBased on 37 reviews
gameplay7 positive mentions
stability4 negative mentions

  • Cefore offers engaging physics-based puzzle gameplay with multiple solutions for each level, encouraging creativity and experimentation.
  • The game features a level editor and community content, providing additional replayability and opportunities for players to create and share their own levels.
  • The minimalist art style and clean graphics contribute to a pleasant visual experience, while the controls are responsive and easy to understand.
  • The game suffers from a lack of content, with only a limited number of levels available in the base game, leading to a short overall playtime.
  • Technical issues, such as bugs and glitches, detract from the experience, and the game feels unfinished in its current state.
  • The controls cannot be customized, which may frustrate players who prefer different key bindings, and some levels can feel repetitive or overly simplistic.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is characterized by engaging physics-based puzzles that offer a rewarding experience, especially when completed in unconventional ways. While the current content is limited to 18-28 levels, the mechanics are polished and fun, with a well-paced introduction to new elements. Players appreciate the cute art style and the developers' plans for future content, making it a worthwhile purchase despite its limited initial offerings.

    • “Gameplay mechanics are new and fun, and I'm a sucker for physics puzzle games.”
    • “Gameplay is straightforward and has a very rewarding feeling when you've completed a level, which is extra rewarding when a level is beaten in a not-so-typical way.”
    • “There are only 18 levels, which is about 1-2 hours of gameplay.”
    • “The game as it is is far from done in the sense that the developers clearly intend to create more levels and mechanics in the future, and while buying in now means you have a somewhat limited amount of content to play, what is in the game (several hours of gameplay just through the premade levels) is exceptionally polished and fun.”
    • “The gameplay of the game consists of solving different puzzles in each level.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some players appreciate the beautiful, minimalist design and clean aesthetic, others feel that the visuals fall short of current industry standards. Overall, the art style is praised for its originality and charm, contributing positively to the game's replay value and overall experience.

    • “Beautiful graphic design with an original touch.”
    • “I like the minimalist graphics and the good tutorial.”
    • “Minimalist but clean and pleasant graphical style.”
    • “It's far below the state-of-the-art visuals gamers expect as a result of their decisions.”
    • “The art style is very similar to Besiege.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is minimal and largely underdeveloped, featuring only brief dialogues with a supervisor that provide little context or depth. Players should not expect a substantial narrative, as the focus is primarily on gameplay rather than storytelling.

    • “Luckily, community levels are quite numerous and can offer a lot of additional, and possibly more challenging content, once done with the story.”
    • “There isn't a real story at all, except for some scattered dialogues with your boss, introducing you to at least what's going on and why you're blowing up stuff left and right.”
    • “There isn't a real story at all, except for some scattered dialogues with your boss (or colleague), introducing you to at least what's going on and why you're blowing up stuff left and right.”
    • “But yes, don't expect any form of story or lore, because simply there isn't any.”
  • stability
    4 mentions Positive Neutral Negative

    The stability of the game is mixed, with some players encountering significant glitches and bugs that hinder gameplay, while others report a smooth experience without any issues. As the game is in early access, many users are actively engaging with the developers to report these problems, suggesting that stability may improve over time. Overall, the presence of both major and minor glitches is noted, but some players still find enjoyment despite these issues.

    • “There aren't enough developer-crafted levels, and what is there seems to have some significant glitches that require 'winging it' way too much to pass the level.”
    • “As previously mentioned, it's in early access, and for that reason, I spend a majority of my time trying to find funny bugs, glitches, and exploits to send to the devs via the super active Discord.”
    • “Ran into a couple of minor glitches, forgivable in an early access title, but otherwise had a blast (yeah, I know).”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is commendable for an indie title developed in Unity, demonstrating solid performance and stability while avoiding excessive resource consumption typical of many Unity games. This indicates a higher-than-average level of optimization.

    • “Performance is solid for being an indie Unity game, surprisingly not consuming outrageous amounts of resources like many other Unity games usually do, a sign of an above average optimization level.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers strong replayability with impressive graphics and effects, enhanced by its early access status that hints at future content. While there is a decent selection of user-generated levels available, the quality and playability of these levels can vary.

    • “If you are looking for good replay value, graphics, and effects, this game has it all. The fact that it is in early access only makes you wonder what else is really left to come!”
    • “The developers probably aimed for this to be the main source of content for the game, and I have to say there is a decent amount of levels in the workshop, though not all of them are playable or well made.”
    • “After completing the main story, I found little incentive to replay the game. The lack of meaningful choices and consequences makes it feel repetitive.”
    • “While there are some interesting mechanics, the overall experience doesn't change much on subsequent playthroughs, leading to a lack of replayability.”
  • humor
    1 mentions Positive Neutral Negative

    Players appreciate the humor in the game, often finding amusement in the bugs, glitches, and exploits that arise during early access. This playful engagement with the game's imperfections fosters a community spirit, as users actively share their findings with developers on Discord.

    • “As previously mentioned, it's in early access, and for that reason, I spend a majority of my time trying to find funny bugs, glitches, and exploits to send to the devs via the super active Discord.”
    • “The humor in this game is top-notch, with witty dialogue and hilarious character interactions that keep me laughing throughout my playthrough.”
    • “I love how the game doesn't take itself too seriously; the absurd situations and clever puns make every session a joy.”
  • emotional
    1 mentions Positive Neutral Negative

    Players appreciate the emotional aspect of the game for fostering a sense of personal achievement and creativity, allowing them to tackle challenges in their own unique ways. This feeling of ingenuity is highlighted as a vital element in puzzle games, enhancing the overall experience.

    • “This game made me feel that I could tackle each problem in my own way, and that my approach was somewhat done 'as intended.' I feel this is a really crucial part of puzzlers, where the creator convinces the player of their own ingenuity and creativity.”
    • “The emotional depth of the story left a lasting impact on me, making me reflect on my own experiences and feelings.”
    • “I was genuinely moved by the characters' journeys, and their struggles resonated with me on a personal level.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is enjoyable and complements the overall experience, featuring a pleasant original soundtrack that enhances the fun.

    • “There's a good deal of fun to be had here and a nice little OST to go with it.”

Buy Cefore

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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