- January 23, 2019
- Hugecalf Studios
- 37h median play time
When Ski Lifts Go Wrong
Platforms
About
"When Ski Lifts Go Wrong" is a physics-based construction and management simulation game. Design ski lifts and jumps, then watch your skiers tackle the slopes with hilarious consequences. Over 100 levels of challenges and freebuild mode offer endless opportunities for creative design and experimentation.











- Fun and engaging physics-based puzzle game that offers a unique twist on the bridge-building genre.
- The game features a variety of challenges and allows for creativity in building ski lifts and ramps, making it enjoyable for players who like engineering puzzles.
- The humor and chaotic outcomes of failed builds add a light-hearted element, making it entertaining to watch skiers and snowboarders navigate the constructed paths.
- Controls for the skiing sections can be awkward and frustrating, detracting from the overall experience.
- The physics engine can be inconsistent, leading to unpredictable results where the same design may fail or succeed at random.
- Some players find the game repetitive and feel that the difficulty ramps up too quickly, making it less enjoyable over time.
graphics
30 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with some players appreciating the simplistic yet immersive art style that complements the construction mechanics, while others find them underwhelming and buggy. Many highlight the trade-off between graphics and physics simulation, noting that the visuals are polished and fitting for the gameplay, especially in early access. Overall, the aesthetics are seen as either a strong point or a drawback, depending on individual preferences.
“The visuals are well done and immersive.”
“As for the visuals, they're fantastic.”
“And even though it is still an early access game it is polished, the levels are challenging, and graphics are beautiful.”
“In my opinion, the game aesthetics are too simplistic and boring.”
“The graphics of this game aren't good at all.”
“There’s a definite trade-off to allow weaker graphics for stronger physics simulation, and that works here.”