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Causa, Voices of the Dusk

Causa, Voices of the Dusk Game Cover
66%Game Brain Score
gameplay, graphics
story, grinding
66% User Score Based on 152 reviews

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Causa, Voices of the Dusk Game Cover

About

Causa, Voices of the Dusk is a single player and multiplayer turn-based strategy game with a fantasy theme. It was developed by Niebla Games and was released on May 26, 2021. It received mostly positive reviews from players.

Causa, Voices of the Dusk is an intriguing turn-based strategy card game with innovative game mechanics. Sacrifice cards to raise your Cause, and bring them back later for unexpected powerful plays. Prove your abilities in battle and draft your way to Victory in extremely challenging campaigns.

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66%
Audience ScoreBased on 152 reviews
gameplay38 positive mentions
story3 negative mentions

  • Causa, Voices of the Dusk features unique mechanics that differentiate it from other card games, such as a resource system that allows players to sacrifice cards for mana, adding depth to strategy.
  • The game boasts beautiful artwork and a captivating soundtrack, enhancing the overall gaming experience.
  • The developers are actively engaged with the community, showing a commitment to improving the game and addressing player feedback.
  • The requirement to create a third-party account for gameplay raises privacy concerns and can be a barrier for players.
  • The game suffers from a low player base, making it difficult to find matches and diminishing the multiplayer experience.
  • Monetization practices, including a heavy reliance on microtransactions and a slow progression system, can lead to a pay-to-win environment.
  • gameplay
    87 mentions Positive Neutral Negative

    The gameplay of the game is characterized by unique mechanics, such as card sacrificing for resource ramping and a dynamic draw system that keeps players engaged. While the visuals and overall design are praised, some users express concerns about balance, monetization issues, and the complexity of certain mechanics. Overall, the game offers a fresh take on the card game genre, though it may not fully escape comparisons to existing titles.

    • “Beautiful aesthetics, very unique mechanics; there's nothing else like it.”
    • “A good 'card fighting' game with a few twists on the gameplay mechanics to make it a little bit different from similar games. It has an easy to get into, hard to master dynamic, so keep it in mind if you are not very good at this kind of game as you might find it a little bit difficult at the first games you try to play.”
    • “The game also has a free campaign mode, a PvE environment where you make your deck in a draft. Those campaigns have different difficulties, but the same rewards. You can only get the rewards once in each of them, but the replay value because of the draft mechanic makes it a great place to test and learn about the game; no two campaign games are the same due to this.”
    • “Gameplay appears promising, but frequent connection problems made it impossible to play for more than short bursts at a time.”
    • “There is too much confusion about proper or broken game mechanics for me to deal with this game any further.”
    • “The gameplay is clunky, the interface is unintuitive, progress is slow and rewards are low; I don't like the graphics, and maybe most importantly, I simply do not enjoy the game.”
  • graphics
    33 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful aesthetics, unique art style, and polished visuals that enhance the gameplay experience. However, some users criticize certain elements, such as the backgrounds and interface, as lacking depth or being mediocre. Overall, the game is noted for its charming artwork and engaging animations, contributing to an immersive atmosphere despite some inconsistencies.

    • “Beautiful aesthetics, very unique mechanics, there's nothing else like it.”
    • “With a gorgeous art style and familiar card game mechanics, fans of the genre will have no trouble getting into Causa.”
    • “The graphics, animations, and music are all beautiful and really well done, creating a distinct world.”
    • “The game visuals and the game itself are incredibly shallow... think of them as the too-bright, colorful, thin plastic cabinet dress theme on a poker machine at the casino.”
    • “Really bad art style and mediocre visuals.”
    • “The gameplay is clunky, the interface is unintuitive, progress is slow and rewards are low, I don't like the graphics, and, maybe most important, I simply do not enjoy the game...”
  • music
    22 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its stunning quality and immersive nature, enhancing the overall gameplay experience. Reviewers highlight its fittingness to the game's theme, with a refreshing sound that resonates well with both the menu and battle scenes. Many express a desire for a soundtrack DLC, emphasizing how the beautiful and engaging music contributes significantly to the game's appeal.

    • “The music is so stunning and it's perfectly fitting with the theme of the game!”
    • “All this amazing gameplay is accompanied by masterful artwork as well as a beautiful and engaging soundtrack, which just helps to keep you immersed for hours and hours with no end.”
    • “First, your ears are treated to some really beautiful music, fully immersing you into the world of Causa.”
    • “I feel like this game is abandoned, but I'll probably still keep it installed to try and play against someone every now and again, or at least listen to the music.”
    • “If there was a DLC with the soundtrack, I would definitely buy it.”
    • “I find the game music very soothing.”
  • story
    13 mentions Positive Neutral Negative

    The game's story aspect is described as having potential, with a challenging single-player mode and various missions that encourage players to engage with different play styles. However, it is noted that the game lacks polish and is still in development, with many storylines and characters yet to be released. Overall, while there are engaging elements, the current execution leaves room for improvement.

    • “Possibility to complete quests in single player.”
    • “Challenging story mode and great replay value.”
    • “I suppose you could play single player against the computer or some of the storylines that are not unlocked for free.”
    • “Finally, the game is lacking a ton of polish in various places.”
    • “The only ways to get gold are missions, which are once a day and don't award much, leveling up which is really slow and exasperated by the repetitive matches against the AI.”
  • grinding
    5 mentions Positive Neutral Negative

    The grinding aspect of the game is described as a mixed experience; while it features a grindy progression system, players can achieve their goals without spending money, and the game offers rewarding gameplay. Draft mode is praised for being non-grindy, and the ability to open multiple card packs at once alleviates some of the tedium associated with grinding. Overall, it strikes a balance between grind and accessibility, with some players finding it less tedious than other collectible card games.

    • “Draft mode is really amazing, not grindy at all.”
    • “Unfortunately, Causa is a very interesting mechanic-based CCG hidden behind some god-awful grindy progression and poor monetization.”
    • “Planning what you want to buy first between cards and leaders is a little uncomfortable, but it is possible to do. The game rewards you a lot for playing it, and you don't need to spend money to get everything (and the hard-currency prices are cheap compared to some competitors). Obviously, there's a grinding path for this, and you can speed it up using real money, but getting everything is achievable.”
    • “Not as grindy as other CCGs, it has great easy ways to grind for card packs, and they never get too tedious.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization in this game is criticized as a pay-to-win model, with some mechanics perceived as derivative of established games like Magic: The Gathering. While the gameplay and visuals are appreciated, the high costs of packs and slow gold accumulation make it less accessible, suggesting it may only appeal to players willing to invest significant time or money.

    • “Gameplay looks fun, I like the visuals, and the monetization seems fair compared to other card games.”
    • “It looks like the game itself is not going to heavily push microtransactions, since gold grind is slow and packs are quite expensive.”
    • “The monetization model is reasonable, making it accessible for players who want to enjoy the game without feeling pressured to spend.”
    • “This is another nasty pay-to-win mobile cash grab that leverages a couple of mechanics shamelessly ripped from Magic: The Gathering (the developer claims they invented the concept of sacrificing cards, bold move to plagiarize from WotC that way).”
    • “Due to monetization, I would only recommend it to someone with a lot of money or time to burn.”
    • “It's EA, so many aspects of the game shall be repaired, like limitless turns, etc. But it looks like the game itself is going to be heavily focused on microtransactions, since gold grind is slow and packs are incredibly expensive.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability through its free campaign mode, where players can draft their decks and face varying difficulties, ensuring that no two campaigns are alike. While rewards can only be earned once per campaign, the draft mechanic encourages experimentation and learning, enhancing the overall replay value.

    • “The game also has a free campaign mode, a PvE environment where you create your deck in a draft. These campaigns have different difficulties but the same rewards. You can only earn the rewards once in each of them, but the replay value is high because the draft mechanic makes it a great place to test and learn about the game. No two campaign games are the same due to this.”
    • “Challenging story mode and great replay value.”
    • “The game has a free campaign mode, a PvE environment where you create your deck in a draft. These campaigns have different difficulties, but the same rewards. You can only earn the rewards once in each of them, which limits the replay value. However, the draft mechanic makes it a great place to test and learn about the game, as no two campaign games are the same due to this.”
    • “Once you've completed the main story, there's little incentive to replay the game. The lack of meaningful choices or branching paths means that subsequent playthroughs feel repetitive and uninspired.”
    • “While the game offers various modes, they don't significantly change the experience. After a few runs, it becomes clear that the core gameplay loop lacks depth, leading to diminishing returns on replayability.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its immersive and engaging qualities, reminiscent of popular card games like Magic: The Gathering and Hearthstone. The accurate art design enhances the feeling of a "living world," drawing players in and encouraging them to participate actively.

    • “I mean, if you're not tired of the MTG/Hearthstone/etc. atmosphere.”
    • “The art is very accurate with the atmosphere; it makes you want to play and get involved with a 'living world'.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized and features several original elements, earning it high praise from users who encourage support for the small studio behind it.

    • “Highly recommended! It is a small studio and deserves all our support. The game includes several original features and is well optimized. So far, I liked it.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is noted for its gritty and impactful design, suggesting a depth of backstory and emotional complexity that resonates with players.

    • “The character design lacks depth and feels one-dimensional.”
    • “Character development is minimal, making it hard to connect with the protagonists.”
    • “The story fails to provide meaningful growth for the characters, leaving them stagnant.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highly praised, with players finding it very funny and enjoyable, complemented by appealing mechanics, beautiful art, and nice music.

    • “This is a very funny card game; it has great mechanics, beautiful art, and very nice music.”
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Frequently Asked Questions

Causa, Voices of the Dusk is a turn-based strategy game with fantasy theme.

Causa, Voices of the Dusk is available on PC, PlayStation 4, Xbox One, Windows and others.

Causa, Voices of the Dusk was released on May 26, 2021.

Causa, Voices of the Dusk was developed by Niebla Games.

Causa, Voices of the Dusk has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Causa, Voices of the Dusk is a single player game with multiplayer support.

Similar games include Infinity Wars: Animated Trading Card Game, Faeria, Mythgard, Star Crusade CCG, Labyrinth and others.