World of Myths
- May 30, 2019
- Rebellious Software
Take control of the battle, crush the opponent’s temples and rise to victory in a card game where the ordinary tactics don't work. Pledge loyalty to your favorite Mythology. Bring back the glory of the forgotten Gods.
Reviews
- The game features unique mechanics, such as the endurance system for units and the objective of destroying temples instead of just attacking the opponent's hero, which adds depth and strategy to gameplay.
- The art and animations are visually appealing, and the game has a friendly interface that is easy to navigate, making it accessible for new players.
- The developers are actively engaged with the community, frequently updating the game and responding to player feedback, which fosters a supportive environment.
- The game is still in early access and suffers from numerous bugs, including issues with loading, freezing, and unresponsive controls, which can hinder the overall experience.
- There are concerns about the monetization model, with some players feeling that the in-game purchases and grinding for cards can be overly aggressive and frustrating.
- The tutorial and onboarding process is lacking, leaving new players confused about mechanics and strategies, which can lead to a steep learning curve.
- gameplay81 mentions
- 33 % positive mentions
- 63 % neutral mentions
- 4 % negative mentions
The gameplay of this card game is characterized by unique mechanics that differentiate it from traditional collectible card games (CCGs), such as an endurance system and multiple life pools, which encourage strategic thinking and planning. While the game is still in early access and lacks some polish, players find the mechanics engaging and fresh, offering a blend of complexity and accessibility that appeals to both newcomers and veterans of the genre. Overall, the gameplay is seen as fun and thought-provoking, with potential for competitive play despite some existing bugs and monetization concerns.
“The gameplay is complex yet simple enough to be enjoyable, and the theme of the game (mythology) provides a nice backdrop to a game that has very solid mechanics.”
“Unique gameplay of endurance as opposed to monster health and splitting life into three temples makes this game very different from normal card games.”
“The game itself has interesting mechanics, and every match I've played so far has required a lot of thinking in order to win.”
“This becomes pretty tedious on decks relying on buffs like Odin with +1 power to attacking creatures and raid mechanics.”
“An uncreative CCG, with a boring premise and pointless gameplay.”
“Maybe it could be fun on mobile once the bugs are fixed, but for PC there are lots of better and more polished CCGs out there - gameplay and UI wise.”
- graphics21 mentions
- 33 % positive mentions
- 52 % neutral mentions
- 14 % negative mentions
The graphics of the game have received mixed reviews, with many praising the art style and depth, while others criticize the visuals as unfinished and too cartoonish. Although the game is still in beta, users note that the graphics are decent but lack standout animations and polish. Overall, the artwork is appreciated, but there is a consensus that improvements are needed to enhance the visual experience.
“A fun card game with a nice art style and some interesting mechanics.”
“Oh, and the artwork is also very beautiful with a high level of depth and detail.”
“- great visuals and drawings;”
“The only thing I hate about this game is the graphics. I know it is in beta, but this game needs better graphics, in my opinion.”
“Graphics in the game seem decent, but there is nothing special about them. Don't expect to see amazing animations; most of the stuff is quite plain so far, but character imagery isn't half bad.”
“Let's get the bad out of the way: the visuals are not finished yet, and there are still crashes, which to be honest should be expected for a game in early access in the first week.”
- monetization10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The monetization strategy of the game has drawn mixed reviews, with many players expressing frustration over aggressive in-game purchases and intrusive ads that detract from the overall experience. While some appreciate the game's enjoyment despite these issues, others criticize the developers for prioritizing monetization over gameplay development, leading to a grindy experience reminiscent of other titles like Hearthstone. Overall, the monetization approach is seen as a significant drawback that may hinder the game's potential.
“In the end, even with the focus on the in-game purchases, the game is really enjoyable and, as I said at the start, I will keep it on my radar until it leaves the early access stage.”
“Generous monetization and very little RNG.”
“Unfortunately, like many other free-to-play games, it focuses a lot on in-game purchases. While I can understand that this could help support a free game, I personally am not a fan of it and honestly quite despise it.”
“I love some things about this game in its current state (early access), but I wish there were fewer necessities for in-game purchases to get new cards.”
“Another thing that baffles me monetization-wise is how much effort they have wasted trying to force people to spend money this early on, when the game really needs all the development time it can get. There are annoying pop-ups showing one-time-only offers to get cards that would let you play different archetypes in the game, rather than what the very limited basic collection offers.”
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story aspect of the game is still developing, with players expressing hope for smoother progression and more rewarding quests as additional story modes are introduced. While the current system features various gameplay modes and a fresh combination of mechanics reminiscent of Gwent and Magic: The Gathering, players find the crafting costs and quest rewards disproportionately low, leading to frustration in leveling up and acquiring new content. Overall, there is potential for a rich narrative experience, but improvements are needed in the current structure to enhance player engagement.
“There are new unit stats, new battle mechanics, and three different temples to gain rewards when you win a battle. It is a fresh combination of Gwent and MTG but made better. It is only early access, and there is a lot more to come, including faction wars, a living story mode, and armies and legends of the past, with every choice being so important.”
“The modes that are available are casual, ranked, tournament, battle royale, draft, faction war, and story.”
“There are a lot of free daily quests and milestones.”
“I currently have a level 2 leader (Amaterasu), so I can't yet say much about how the leveling system works, but I hope that when the story mode(s) get added, this works a little faster or more smoothly, as there are problems with the fact that having played three practice games, I only found out after playing each one how much XP I needed to level up my leader.”
“Secondly, crafting costs are way too high in comparison to how difficult it is to actually earn any rewards. The quests seem obnoxious and hardly reward anything; if you are unlucky, you might get three 150 gold quests which don't let you even get one pack (500g) with them.”
“Very expensive five-card boosters; the first daily quests require multiple games played, and you won't have money for a single booster from those.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is currently experiencing stability issues, including bugs, visual glitches, and random freezes, which are common for early access titles. While players note that these problems are decreasing over time, they still significantly impact gameplay, with some users having to restart the game multiple times during sessions. Overall, the game shows promise but is not yet stable enough for a seamless experience.
“There are a few glitches like the game freezing, but it happens less and less as each week passes.”
“Game freezes randomly, and you will have to restart.”
“Note that the game's still in early access, so you can expect some bugs and glitches, which had me restart the game twice within an approximately 1-hour stream (once because the game crashed, and the second time because it froze).”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly due to limited options for purchasing card packs, which can hinder deck-building strategies. While the game offers a rewarding experience for those willing to grind, many feel it mimics the less enjoyable grind of other card games like Hearthstone, leading to frustration with its monetization model. Overall, the game is seen as fun but heavily reliant on grinding.
“Buying card packs can be tedious due to the lack of options. It would be better if you could buy 10 packs for 5,000 coins instead of just one.”
“This becomes pretty tedious for decks relying on buffs like Odin with +1 power to attacking creatures and raid mechanics.”
“Monetization is a whole other issue; the developers seem to not realize that Hearthstone's grindy gameplay model is not very fun for players, and yet they decided to make an even worse one.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players finding it entertaining and funny, particularly due to references to popular gaming culture like "Leeroy Jenkins." However, some critics feel that these references indicate a lack of originality in the humor.
“Very interesting and funny card game, one of the best I've played.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is heavily inspired by mythology, reminiscent of the immersive and rich environments found in Age of Mythology, which enhances the overall thematic experience.
“I have always envisioned creating a card game based on mythology, particularly inspired by the style and atmosphere of Age of Mythology.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is praised for its high-quality soundtrack, which is described as both relaxing and soothing, enhancing the overall gaming experience.
“An amazing quality soundtrack that is both relaxing and soothing!”
“The music perfectly complements the gameplay, enhancing the overall experience.”
“Each track is beautifully composed, creating an immersive atmosphere.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers highlight the game's strong replayability due to its diverse features, including multiple heroes and factions, separate progression systems, and a multiplayer mode. These elements, along with generous level-up rewards, encourage players to revisit the game for varied experiences.
“The game offers a variety of features that enhance replayability, such as the ability to use mana to deploy your hero directly into battle, separate progression systems for heroes and gods, and multiple factions and mythologies to explore.”
“With several heroes per faction and a multiplayer mode, the game ensures maximum replayability, providing generous level-up rewards and a wealth of content to experience.”
“The combination of unique hero abilities, faction diversity, and engaging multiplayer options makes this game incredibly replayable, keeping players coming back for more.”
“The game lacks significant content updates, making it feel stale after just a few playthroughs.”
“Once you've experienced the main storyline, there's little incentive to replay, as the choices don't significantly alter the outcome.”
“The multiplayer mode is fun, but it quickly becomes repetitive without new maps or game modes to keep things fresh.”