- April 6, 2018
- The Pompous Pixel
Castle Agony
Platforms
About
Explore the sprawling Castle Agony, battling monsters and uncovering secrets with your trusty canine companion, Harry. Engage in turn-based combat using aim or snap shots, and craft potions to aid you in your quest. With NES-inspired graphics and a chiptune soundtrack, this game promises a nostalgic yet engaging adventure.







- The game features beautiful pixel artwork and a charming atmosphere that evokes nostalgia for classic NES titles.
- The gameplay combines elements of point-and-click adventure with survival horror, providing enjoyable exploration and puzzle-solving.
- Despite its short length, the game is a labor of love with engaging music and a satisfying progression through the mansion's layout.
- The game suffers from a lack of polish, with bugs and crashes that can disrupt gameplay and lead to lost progress.
- Movement speed is slow, making exploration tedious and frustrating at times.
- Combat is often unrewarding, with little incentive to engage enemies due to the lack of loot and resource management.
music
14 mentions Positive Neutral NegativeThe music in the game has received mixed reviews, with some praising the 8-bit soundtracks as "fire" and fitting for the retro aesthetic, while others found it lacking or even horrible. Notably, the original soundtrack is described as breathtaking, particularly the first track, although there are minor issues like battle music continuing after fights. Overall, the music contributes positively to the game's atmosphere, despite some inconsistencies.
“The level design is crisp, and the OST - though relatively sparse - is breathtaking, especially the first track.”
“Castle Agony tries to blend in simplified combat of JRPGs, the level and riddle design of the original Resident Evil, and the atmosphere of the old NES Castlevania games, all presented in a NES retro look with pleasant and fitting music.”
“Also, the 8-bit soundtracks were fire!”
“The music is horrible.”
“I kept expecting wooden planks to give way as I stepped across them instead of sending Harry (the aforementioned good doggo) across, or the pause of the music warning me of something very bad.”
“Some minor bugs, like battle music keeps playing after a battle, some tutorials not showing up properly and a mini-boss initiating a battle while I tried to loot a drawer, which forced me to restart the game because the game got stuck.”