Card Dungeon Game Cover

Card Dungeon is a turn-based rogue-like game with a tabletop board game aesthetic lifestyle. Fight your way through crypts and dungeons filled with the unholy inhabitants of the Nethermist, using a deck of cards to represent your abilities and equipment. With over 40 enemies, 1000 cards, and permadeath, each playthrough offers new challenges and opportunities for strategic decision-making. The game also supports touch input for tablets.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet

Reviews

52%
Audience ScoreBased on 62 reviews
gameplay12 positive mentions
grinding8 negative mentions
  • The game has a unique concept that combines roguelike elements with card mechanics, providing a fun and strategic gameplay experience.
  • The graphics and art style are appealing, creating an engaging atmosphere reminiscent of tabletop RPGs.
  • The game offers a high replay value with various card combinations and unlockable traits, making each run feel different.
  • The limitation of only three cards at a time, combined with the lack of a basic attack, can lead to frustrating gameplay and poor pacing.
  • Card durability can be problematic, as players often run out of attack options, making encounters tedious and forcing them to run away.
  • The game suffers from balancing issues, with some cards being overwhelmingly powerful while others feel useless, leading to a lack of challenge.
  • gameplay22 mentions

    The gameplay of Card Dungeon is characterized by its turn-based mechanics and card degradation system, which adds strategic depth but may require adjustments for clarity. Players appreciate the engaging exploration elements and the variety of cards, though some express concerns about the potential for overpowered strategies. Overall, the gameplay is described as addictive and visually appealing, offering a mix of RPG elements and tactical choices.

    • “It's got a great look and awesome, addicting gameplay!”
    • “Beware, gameplay is addicting and can lead to insomnia!”
    • “Looks really fantastic, and the gameplay is loads of fun!”
    • “For me, obtaining tools to bypass the intended gameplay (cards being deteriorating) and the idea of switching cards to never face a challenge in the game again is a sign of poor development.”
    • “When it comes down to it, Card Dungeon has core flaws in its gameplay, but it does offer some variety in cards and RPG elements.”
    • “It feels like the card degradation mechanic needs a tweak, as the lack of clarity on when a card will truly die can be problematic.”
  • graphics12 mentions

    The graphics are generally praised for their neat style and varied dungeon designs, with some upgrades that enhance the visual experience. However, technical issues such as unresponsive keyboard options and sound settings detract from the overall presentation, leading to mixed feelings about its value compared to the mobile version. While the visuals are competent and not jagged, they do not significantly elevate the game beyond its predecessors.

    • “Nice, neat graphical style with varied dungeon graphics.”
    • “Graphics are very nice and don't look jagged as they do in the video trailer!”
    • “Seemingly upgraded graphics help a little bit, but little attention has been paid to keyboard options that would have been perfect for the game's long hallways and possible backtracking, and broken options such as the sound volume not saving, or menus that disappear when you alt-tab.”
    • “And with no real benefits to recommend it over the mobile port besides some upgraded graphics, I honestly can't recommend it on Steam.”
    • “Visuals for the most part do the job in that case.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly noting the slow movement mechanics that contribute to a sense of monotony, especially in the later stages. Overall, the grinding experience is perceived as a significant drawback.

    • “Playing it feels tedious and here's why:”
    • “This leads perfectly into my next point about the tedious nature of the game.”
    • “It felt a bit grindy towards the end.”
  • replayability8 mentions

    The reviews present a mixed perspective on replayability; while some users highlight high replay value due to unlockables and the game's addictive nature, others express concerns about a lack of replay value, particularly after completing the final dungeon and the absence of a save feature.

    • “Replayability is definitely high with unlockables and the addictive nature of the game.”
    • “It's a fun romp every time with loads of replay value!”
    • “There's no save feature, and I'm not sure yet if there's much replayability when you finish the last dungeon.”
    • “There's no save feature and I'm not sure yet if there's much replayability when you finish the last dungeon.”
    • “- no replay value.”
    • “- no replay value.”
  • music4 mentions

    The music in the game is characterized as simple yet enjoyable, providing a fun and non-intrusive backdrop that complements the gameplay. Reviewers note it as a decent soundtrack that enhances the overall experience without being overwhelming.

    • “Music is simple, but fun and non-intrusive.”
    • “Decent soundtrack.”
  • story4 mentions

    The story in this game emphasizes exploration and individual adventure, contrasting with Card Hunter's focus on a party of adventurers and standalone combat scenarios. Players engage in a more immersive narrative experience as they navigate dungeons, enhancing the overall storytelling compared to the more fragmented approach of Card Hunter.

    • “The gameplay of Card Hunter is mainly comprised of a series of stand-alone combat scenarios, with some prose in-between to tell the 'story', while in this one you actually move around and actively 'explore' a dungeon.”
    • “The main differences which I can readily deduce, having not played an enormous amount of either, are: in Card Hunter, you play a party of adventurers, while in this one your crusader crusades alone.”
    • “Last, but certainly not least for many of you, Card Hunter is free while this one costs money.”
  • emotional2 mentions

    Players find the emotional aspect of the game to be quite poignant, expressing a sense of heartbreak and a desire for a balance between relaxation and thought-provoking content. This suggests that the game evokes strong feelings, potentially leading to a more intense experience than initially anticipated.

    • “It's kind of heartbreaking, really. I was hoping for a semi-relaxing yet still thought-provoking game.”
  • stability2 mentions

    Overall, users report that while there are some minor UI flaws and movement glitches, these issues do not significantly impact the overall stability of the game.

  • optimization2 mentions

    The optimization of the game is generally considered reasonable for a mobile port, indicating that it runs adequately on mobile devices without significant performance issues.

    • “The game offers reasonable performance for a mobile port.”
    • “The optimization is only reasonable for a mobile port.”
    • “The optimization is only reasonable for a mobile port.”
    • “The optimization is only reasonable for a mobile port.”
  • humor2 mentions

    The game adopts a humorous tone, balancing lightheartedness with the necessity for strategic thinking to succeed. Players appreciate the comedic elements that enhance the experience while still requiring careful decision-making.

    • “The game maintains a humorous stance, balancing comedy with the need for strategic thinking to survive.”
    • “The humor in the game adds a lighthearted touch, making the challenges more enjoyable while still requiring careful planning.”
    • “I love how the game incorporates humor, creating a fun atmosphere that keeps you engaged while you navigate its challenges.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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