Paper Dungeons
- April 20, 2015
- Leslie Valverde
Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.
Reviews
- The game features a variety of modes including adventure, puzzle, and rogue, providing different challenges and gameplay experiences.
- The dice mechanic adds an interesting layer of strategy and anticipation to the gameplay, making each attack feel engaging.
- There is potential for creativity with a level editor that allows players to create and share their own dungeons.
- The game suffers from repetitiveness and a lack of meaningful progression, often feeling like players are just grinding through the same levels.
- Quality of life issues and bugs detract from the overall experience, making it frustrating and sometimes unplayable.
- Players have to re-level characters for each dungeon, which removes the RPG element and can lead to a feeling of futility.
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay features light RPG mechanics with a focus on incremental improvements through unlocking items and modifiers, but it suffers from repetitiveness and a lack of depth. Players often find themselves engaging in the same levels repeatedly, and while the dice mechanics are appreciated, the overall experience is hindered by quality of life issues and a limited scope. Many reviewers feel the game fails to inspire imagination, comparing it unfavorably to more polished titles in the genre.
“I just love the dice mechanic.”
“It's got some light RPG mechanics, in that you improve during a run, and very slowly globally improve by unlocking new items, equipment, and dice that persist between runs.”
“You can find or purchase +1 modifiers, and a few other mechanics, but it's a shallow pool.”
“I really wanted to like this game, but there are simply too many quality of life issues to overlook for a game with such a limited scope of gameplay.”
“But the gameplay is such that you are for all intents and purposes playing the same level over and over.”
“You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game features a vast array of stages, including 125 adventure stages and additional campaigns, but the overarching narrative is minimal, primarily revolving around defeating monsters. Players noted that the story feels secondary to the gameplay, reminiscent of classic board games like Hero Quest, with little emphasis on plot development. Overall, while there are elements of storytelling, they are overshadowed by the focus on gameplay mechanics and exploration.
“It brings back the same feeling I had playing the Hero Quest board game as a kid.”
“Five classes, ten blessings, three ways to play, and 47 adventure dungeons in before I remembered there was a story in the game.”
“No story, no overall plot other than kill the monsters.”
“Five classes, ten blessings, three ways to play, and 47 adventure dungeons before I remembered there was a story in the game.”
“It has 125 'boardgame'/adventure stages, with two difficulty levels, the second one only unlocking once you've finished all 125 stages on normal, 31 puzzle stages, a 'rogue' campaign that works more like a roguelike, and 3 'campaigns' with more story of 5-10 levels each.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that the game heavily revolves around grinding to acquire new dice sets, indicating that this mechanic is central to the gameplay experience.
“The game is entirely based on grinding for new dice sets.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers feel that the game's graphics fall short of expectations, suggesting that it relies more on imagination than visual appeal. This lack of impressive graphics detracts from the overall experience for some players.
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in boss levels of adventure dungeons significantly enhances the gameplay experience by introducing unique soundtracks that complement the new enemies and challenges, creating a fresh and engaging atmosphere.
“Boss levels in adventure dungeons change up the nature of your path completely with new enemies and a new soundtrack.”