Paper Dungeons Game Cover
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Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

22%
Audience ScoreBased on 18 reviews
graphics1 positive mentions
gameplay3 negative mentions
  • The game features a variety of modes including adventure, puzzle, and rogue, providing different challenges and gameplay experiences.
  • The dice mechanic adds an element of strategy and anticipation, making each attack feel engaging and unique.
  • There is potential for creativity with a level editor that allows players to create and share their own dungeons.
  • The game suffers from repetitiveness and a lack of meaningful progression, as players start over with new characters in each dungeon.
  • There are numerous bugs and quality of life issues that hinder the overall experience, making it frustrating to play.
  • The game lacks depth and variety in gameplay, with limited items and abilities that do not significantly change the experience.
  • gameplay7 mentions

    The gameplay features light RPG mechanics with persistent upgrades, but it suffers from repetitive levels and significant quality of life issues. While the dice mechanics are appreciated, the overall experience feels shallow and fails to engage players' imaginations, leading to disappointment compared to similar titles.

    • “I just love the dice mechanic.”
    • “It's got some light RPG mechanics, in that you improve during a run, and very slowly globally improve by unlocking new items, equipment, and dice that persist between runs.”
    • “I really wanted to like this game, but there are simply too many quality of life issues to overlook for a game with such a limited scope of gameplay.”
    • “But the gameplay is such that you are for all intents and purposes playing the same level over and over.”
    • “You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool.”
  • story4 mentions

    The game features a vast array of stages, including 125 adventure levels and additional puzzle and rogue campaign stages, but it lacks a cohesive overarching narrative, primarily focusing on monster-slaying. While it evokes nostalgia reminiscent of classic board games, the story elements are minimal and often overshadowed by gameplay mechanics. Players may find themselves engaged in the gameplay before recalling any significant plot.

    • “It has 125 board game/adventure stages, with two difficulty levels; the second one only unlocking once you've finished all 125 stages on normal, 31 puzzle stages, a rogue campaign that works more like a roguelike, and 3 campaigns with more story of 5-10 levels each.”
    • “It brings back the same feeling I had playing the Hero Quest board game as a kid.”
    • “No story, no overall plot other than kill the monsters.”
    • “Five classes, ten blessings, three ways to play, and 47 adventure dungeons before I remembered there was a story in the game.”
    • “It has 125 'boardgame'/adventure stages, with two difficulty levels, the second one only unlocking once you've finished all 125 stages on normal, 31 puzzle stages, a 'rogue' campaign that works more like a roguelike, and 3 'campaigns' with more story of 5-10 levels each.”
  • grinding1 mentions

    Players note that the game heavily revolves around grinding to acquire new dice sets, indicating that progression is largely dependent on repetitive gameplay.

    • “The game is entirely based on grinding for new dice sets.”
    • “The repetitive nature of grinding makes the game feel tedious and unfulfilling.”
    • “I spent hours grinding for resources, but the rewards just aren't worth the effort.”
  • graphics1 mentions

    Reviewers feel that the game's graphics fall short of expectations, suggesting that it relies more on imagination than visual appeal, which ultimately does not resonate with all players.

  • music1 mentions

    The music in the game enhances the experience by introducing unique soundtracks during boss levels in adventure dungeons, effectively complementing the shift in gameplay dynamics and the introduction of new enemies.

    • “Boss levels in adventure dungeons change the nature of your path completely with new enemies and a new soundtrack.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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