- April 8, 2018
- Dead Inside Studio
Captive
Platforms
About
"Captive" is a single-player Role Playing game with a good, atmospheric story of a woman who wakes up in a cell with no memory of how she got there. Players must solve puzzles and survive while trying to escape, with the added challenge of managing heavy bleeding. The game features a mysterious plot, survival mechanics, permadeath, and multiple endings.
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- Captive offers a unique and immersive atmosphere, effectively conveying a sense of urgency and dread as players navigate the game with a strict time limit.
- The game features clever puzzles and multiple endings, encouraging replayability and exploration of different outcomes.
- Despite its short length, the game is praised for its engaging story and emotional depth, leaving players wanting more.
- The lack of a save feature can be frustrating, as players must restart the game from the beginning after dying, which can lead to repetitive gameplay.
- Some players experienced technical issues, including lag and crashes, which detracted from the overall experience.
- The character's slow movement speed can make the game feel tedious at times, especially when trying to complete it within the time limit.
story
31 mentions Positive Neutral NegativeThe game's story is a compact yet intriguing narrative that effectively combines horror elements with clever puzzles, leaving much open to interpretation. While some players found the plot predictable and sparse, others appreciated its depth and the atmospheric storytelling that unfolds through various rooms and multiple endings. Overall, the story is engaging, albeit brief, and enhances the gameplay experience, though some wished for more clarity and detail.
“A lot more story and depth to the game than I expected, and the puzzles were pretty clever, with a few parts definitely giving me chills.”
“Overall, the story and atmosphere of this game are fantastic.”
“Each room tells its own little story, helping build the larger scene that is at play.”
“The plot isn't anything special; when you're told that you have amnesia and are in a dangerous location, most players will know the twist already.”
“The way this game has to tell you the story is like only giving you the minimum possible, but at the same time, it is enough to make your own version.”
“There is no save mechanic, which makes playing through the game several times to get all of the endings a bit tedious, so if you want to see the full story, you will be repeating many of the same actions over and over again just to get the one point where things deviate.”