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Captive is a single player role playing game. It was developed by Dead Inside Studio and was released on April 8, 2018. It received very positive reviews from players.

"Captive" is a single-player Role Playing game with a good, atmospheric story of a woman who wakes up in a cell with no memory of how she got there. Players must solve puzzles and survive while trying to escape, with the added challenge of managing heavy bleeding. The game features a mysterious plot, survival mechanics, permadeath, and multiple endings.

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92%
Audience ScoreBased on 106 reviews
story16 positive mentions
replayability4 negative mentions

  • The game features a captivating atmosphere and a dark, intriguing story that keeps players engaged.
  • Puzzles are clever and well-executed, providing a satisfying challenge without being overly difficult.
  • The game has multiple endings and good replay value, especially for achievement hunters.
  • The slow movement speed can make the game feel tedious, especially with the time limit.
  • There are no save points, which can lead to frustration during multiple playthroughs to see all endings.
  • Technical issues such as lag and glitches detract from the overall experience.
  • story
    40 mentions Positive Neutral Negative

    The story of the game is generally well-executed, featuring a simple yet intriguing plot centered around amnesia and escape, with clever puzzles that enhance the experience. While some players appreciated the atmospheric storytelling and the depth found in each room, others felt the plot could have been more clearly explained and criticized its predictability. Overall, the narrative is engaging, with moments of shock and tension, though the lack of a save mechanic may require multiple playthroughs to fully grasp all endings.

    • “A lot more story and depth to the game than I expected, and the puzzles were pretty clever, with a few parts definitely giving me chills.”
    • “Each room tells its own little story, helping build the larger scene that is at play.”
    • “Overall, the story and atmosphere of this game are fantastic.”
    • “The plot isn't anything special; when you're told that you have amnesia and are in a dangerous location, most players will know the twist already.”
    • “There is no save mechanic, which makes playing through the game several times to get all of the endings a bit tedious. If you want to see the full story, you will be repeating many of the same actions over and over again just to get to the one point where things deviate.”
    • “The plot is very sparse and forgettable, but it doesn't get in the way and it frames the little escape scenario well, so no complaints here.”
  • atmosphere
    34 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and creepy qualities, enhanced by effective music and sound design. While some players find the slow-paced movement a bit dragging, many believe it contributes positively to the overall mood, reflecting the protagonist's injured state. The combination of ominous lighting, ambient effects, and a claustrophobic setting creates a captivating experience that resonates with players, making it a standout in the RPG Maker genre.

    • “Overall, the story and atmosphere of this game are fantastic.”
    • “Quality RPG Maker games are few and far between these days, and although I wished this game was longer, the minimal but intriguing story, slow-paced exploration, and a claustrophobic setting filled to the brim with atmosphere that gave me goosebumps. Damn good experience, would recommend.”
    • “The general atmosphere - the lighting, the ambient sound effects, and brightly contrasted aesthetic obscurity sucks you into it.”
    • “Nothing game breaking, but it does pull you out of the atmosphere a tad when you notice the spelling mistakes.”
    • “I've seen a few people complain about how slow the character moves but it's established at the very beginning that she's injured, and I think it adds to the atmosphere of everything.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is highly praised for its ability to enhance the atmosphere, creating a sense of dread and tension that complements the gameplay. Reviewers note that the soundtrack effectively supports the mood, adding to the feelings of anxiety and despair as players navigate challenging puzzles. Overall, the music is considered a standout element that significantly contributes to the game's immersive experience.

    • “Rather atmospheric and ominous with a great little soundtrack and sensible puzzles, this is one of the better RPG Maker games.”
    • “The music really adds to the sense of dread and anxiety you'll be feeling as you try to solve puzzles and find your way out with an ever dwindling time-limit.”
    • “The sounds and music also give a sense of tension, dread, and despair.”
    • “It has fairly mind-boggling puzzles, and a creepy atmosphere, with music to help set the mood, and a curious ending.”
  • replayability
    8 mentions Positive Neutral Negative

    The game's replayability is largely dependent on the player's interest in achievement hunting, as it offers some value in pursuing these goals. However, many players feel that once both endings are experienced, the short nature of the game significantly limits its overall replay value.

    • “Good replay value if you're an achievement hunter.”
    • “It has no replay value, and once you see both endings you'll be done with it.”
    • “My reasoning being as it is such a short game, and aside from a handful of achievements, it has no replay value.”
    • “It has a bit of replayability if you want to get the achievements.”
  • graphics
    8 mentions Positive Neutral Negative

    The game's graphics effectively create a dark and immersive dungeon atmosphere, utilizing low-resolution visuals complemented by strong lighting and ambient sound effects. While the graphics may not be high-definition, they contribute to a compelling aesthetic that enhances the storytelling, particularly during intense and graphic scenes. Overall, players appreciate the visual design for its ability to draw them into the game's narrative.

    • “This game does a great job of portraying a dark and dank dungeon, even though it uses fairly low-resolution graphics.”
    • “Really cool short game, nice graphics, nice story, and I encourage you to go for all the achievements for that matter.”
    • “This game does a great job of portraying a dark and dank dungeon, even though it uses fairly low-res graphics.”
    • “The general atmosphere - the lighting, the ambient sound effects, and brightly contrasted aesthetic obscurity sucks you into it.”
    • “There were shocking scenes in graphic detail, which made for a really brutal and bitter story that keeps the focus right on saving your character.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging story and enjoyable mechanics, but the lack of a save feature makes replaying for different endings tedious, as players must repeat many actions to reach points of divergence. Overall, while the textures and gameplay are highlighted as impressive, the repetitive nature due to the absence of saves detracts from the experience.

    • “Texture and gameplay, just amazing!”
    • “I really enjoyed the gameplay story and idea.”
    • “Fun gameplay”
    • “There is no save mechanic, which makes playing through the game several times to get all of the endings a bit tedious. If you want to see the full story, you will be repeating many of the same actions over and over again just to get to the one point where things deviate.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to the lack of a save mechanic, requiring multiple playthroughs to unlock all endings while repeating many actions. The slow walking speed further exacerbates the frustration, making the experience feel laborious once players are familiar with the necessary steps.

    • “There is no save mechanic, which makes playing through the game several times to get all of the endings a bit tedious. If you want to see the full story, you will be repeating many of the same actions over and over again just to get to the one point where things deviate.”
    • “The game is a bit tedious to replay once you know what to do, since you walk super slowly.”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous glitches and bugs reported by users, which hinder gameplay and detract from the overall experience. Despite its intriguing story, these technical problems prevent players from fully engaging with the game.

    • “It seemed like it has an interesting story and everything, but I can't play it due to glitches.”
    • “Still has glitches and bugs.”
    • “Still has glitches and bugs.”
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Frequently Asked Questions

Captive is a role playing game.

Captive is available on PC and Windows.

Captive was released on April 8, 2018.

Captive was developed by Dead Inside Studio.

Captive has received very positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Captive is a single player game.

Similar games include The Count Lucanor, Rise of Insanity, God's Basement, Decay: The Mare, The Beast Inside and others.