Burning Knight
- June 5, 2020
- Rexcellent Games
"Burning Knight" is a fast-paced roguelike game with procedurally generated dungeons, where players must steal and flee from the castle of the Burning Knight. The game features over 300 unique items, NPCs, and 5 challenging areas to discover, with free content updates and support for keyboard, mouse, and controllers. Its vibrant pixel art style and lighting, along with a variety of achievements and daily runs, provide a unique and replayable experience.
Reviews
- The game features a high level of replayability with a good variety of items and secrets to discover.
- The pixel art graphics are charming and the sound design is engaging, contributing to an enjoyable gameplay experience.
- The developer is active and responsive to the community, showing commitment to improving the game through updates.
- There are significant issues with hitboxes and collision detection, leading to frustrating gameplay experiences.
- Visual clarity is poor, with cluttered backgrounds making it difficult to see enemies and projectiles, often resulting in unfair deaths.
- The game suffers from numerous bugs, including soft locks and inconsistent mechanics, which detract from the overall enjoyment.
- gameplay19 mentions
- 26 % positive mentions
- 58 % neutral mentions
- 16 % negative mentions
The gameplay is a blend of chaotic and calmer mechanics reminiscent of titles like Nuclear Throne and The Binding of Isaac, featuring smooth controls and an addictive loop. However, players have noted issues with hitboxes, unclear mechanics, and visual clutter during combat, which can detract from the overall experience. While the core gameplay is functional and enjoyable, it lacks depth and clarity, leaving some players wanting more strategic elements and clearer guidance on mechanics.
“Imagine this: you mix the gameplay of Isaac and Gungeon together and give it the looks of Forager.”
“The game balances well between extremely chaotic gameplay from Nuclear Throne and calmer gameplay from games like The Binding of Isaac.”
“That being said, I still find myself eager to jump back into another run with its crazy addictive gameplay loop, tight controls, and excellent artwork and sound design.”
“This game could be great, but the hit boxes are off and the game's mechanics (everything from what items do to what the hell 'scourge' is) are completely hidden from the player.”
“The only gameplay-related technical problems I think the dev can address is that there is a lack of visual clarity at times during combat—lots of clutter in the small rooms makes readability of my character and enemies poor, and sometimes enemies seem to occasionally spawn right on top of you, making you take a hit when you barely had a chance to react to them spawning in.”
“The gameplay works, but it doesn't do much for me that actually makes me want to continue playing to discover what further depth there may be.”
- graphics13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The graphics of the game feature a charming minimalist pixel art style that many players appreciate for its simplicity and aesthetic appeal. However, there are concerns about unclear visuals, particularly with enemy and bullet distinction, suggesting a need for clearer outlines to enhance gameplay clarity. Overall, while the pixel art is praised for its beauty and uniqueness, improvements in visibility are recommended to elevate the experience.
“I like the minimalist pixel art style for a change of pace from Elden Ring.”
“First of all, the pixel graphics are beautiful, goofy, and funny.”
“Lovely pixel art graphics.”
“Another issue is the unclear visuals.”
“Distracting, unclear graphics.”
“Instead of letting us change how bright the floor is, the dev needs to fix the underlying problem that the enemies are not clear, not distinguishable from other graphics, and need some outlines or other reworking.”
- replayability9 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
Overall, players highlight the strong replayability of the game, noting its addictive nature and the variety of experiences it offers with each playthrough. While some mention minor issues that can detract from the experience, the consensus is that the game provides a high level of replay value, making it enjoyable to revisit multiple times.
“Great game with great replayability - honestly, I didn't think I would enjoy Burning Knight as much as I did.”
“It's simple, addictive with a lot of replay value.”
“This game is great, the replayability is incredible; I've never had the same game twice!”
“The replayability of this game is pretty far up there; I would definitely rank it among the greats, in my opinion.”
“The lack of meaningful choices really diminishes the replayability factor.”
“Once you've completed the game, there's little incentive to go back and play it again.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is a mixed bag, with some players finding it charming and filled with funny dialogues and item descriptions, while others feel it comes off as forced and awkward, lacking the subtlety of more modern titles. The pixel graphics contribute to its goofy aesthetic, but the humor often relies on references to other games, which may not resonate with everyone. Overall, the comedic elements can enhance the experience for some, but may fall flat for others.
“First of all, the pixel graphics are beautiful, goofy, and funny.”
“Some of the first things you will encounter are straight-up references from other games in an attempt to be funny.”
“The game has a lot of humor, including funny dialogues and item descriptions.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game is generally well-received, with many praising its fit within the gameplay and noting a great soundtrack. However, some players feel that while the music is enjoyable, it lacks the appeal to be listened to outside of the game context.
“The soundtrack is great.”
“The music is pretty neat and fits in the game.”
“The music is really nice, but I probably wouldn't listen to it outside of playing the game.”
“The music is really nice, but I probably wouldn't listen to it outside of the game.”
“While the music fits the game well, it could definitely be improved.”
“The sound effects are decent, but the overall music experience feels lacking.”
- story2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The game's story is engaging and enjoyable, centering on a goblin's quest to find his father; however, it is criticized for lacking depth and background context.
“The premise of the game is simple: you play as a goblin that goes on a quest to find his father.”
“The game is fun, but it lacks a compelling background story.”
“The premise of the game is simple: you play as a goblin on a quest to find his father.”
- optimization2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game suffers from significant optimization issues, often struggling to run smoothly even on decent hardware, particularly at low settings. Additionally, there are specific problems related to the performance of explosions.
“There are significant optimization issues with explosions.”
“The game's performance suffers due to poor optimization.”
“Optimization problems lead to frequent frame drops during intense scenes.”
- stability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game demonstrates excellent stability on Linux, benefiting from its open-source nature, which users appreciate as a significant advantage.
“Runs great on Linux and is open source, so that is a huge win in my book.”