- January 19, 2017
- paperdoggames
Bulby: Diamond Course
Platforms
About
"Bulby: Diamond Course" is a vibrant 3D platformer that follows Bulby's journey to retrieve diamonds stolen by Princess Natasha. The game features Story Mode, Versus Mode, Coop, Multiplayer, and a Course Editor for creating and sharing levels. Players control Bulby's shots, considering angle, power, and trajectory to defeat enemies and progress. Up to 4 players can compete in multiplayer mode to claim the diamond crown. Character count: 211.











- The game features a cute art style and upbeat music that many players find enjoyable.
- The level editor and multiplayer mode add value and fun to the gameplay experience.
- Some players have found the game to be a charming distraction, especially for fans of Kirby's Dream Course.
- The game suffers from poor optimization, clunky controls, and frequent crashes, making it frustrating to play.
- Many players criticize the amateurish course design and inconsistent physics, which detract from the overall experience.
- The audio balancing is off, with some sound effects and music being excessively loud, and the music itself is often described as bland and unappealing.
music
18 mentions Positive Neutral NegativeThe music in the game receives mixed reviews, with some players praising its upbeat and jazzy qualities, while others criticize it as awful and mind-numbing. Many users note issues with audio balancing, where music and sound effects vary significantly in volume, and express a desire for more original compositions to enhance the overall atmosphere. Despite the divisive opinions, the graphics are consistently highlighted as a strong point alongside the music.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Honestly, it's super cheap, has great music, and a very cute art style.”
“The music is upbeat and jazzy; you can even spot some familiar tunes (the second-last level of world 1 sounded a lot like 'Carol of the Bells').”
“The audio balancing is way off, with some music and sound effects being much louder than others.”
“I would have been critical either way, but I might have kept playing the game if it wasn't for that horrible, mind-numbing music.”
“There's no excuse to use music that sets such a terrible atmosphere.”