- January 14, 2016
- ILLUSIONETWORK
Tyler
31%Game Brain Score
story, replayability
gameplay, music
47% User Score 17 reviews
Platforms
About
Tyler is a puzzle/arcade videogame. Solve all the puzzles by drawing the right combination of flows and destroying all the obstacles on the Grid! You can also play in 1vs1 or team coop 2vs2 multiplayer mode.








Audience ScoreBased on 17 reviews
story2 positive mentions
gameplay3 negative mentions
- The game provides a unique twist on traditional puzzle mechanics, combining action and strategy in an engaging way.
- Players have reported moments of joy and hope while playing, indicating a positive emotional impact.
- The game features a fun and colorful art style that appeals to casual gamers.
- The game suffers from significant technical issues, including poor resolution support and clunky controls that hinder gameplay.
- Many players find the gameplay repetitive and frustrating, with mechanics that feel overly simplistic and unrefined.
- The tutorial is inadequate, leaving players confused about the game mechanics and objectives.
gameplay
6 mentions Positive Neutral NegativeThe gameplay of Tyler is characterized by a mix of simplistic mechanics and placement/puzzle elements, which some players find annoying and neurotic. While the game offers a variety of tasks and visually appealing design, it struggles with pacing, particularly in the mid to late game, leading to a potentially tedious experience. Overall, opinions are divided, with some praising its engaging aspects while others feel it ultimately falls short.
“Tyler is a somewhat broken low poly 3D rendered 2D top-down shooter/brawler with some placement/pathing puzzle gameplay thrown in.”
“Fantastic gameplay, incredible story, eye-popping visuals, amazing royalty-free soundtrack, fantastic characters, and tremendous replayability.”
“Tyler is a somewhat broken low-poly 3D rendered 2D top-down shooter/brawler with some placement/pathing puzzle gameplay thrown in.”
“The mechanics are annoying and hyper simplistic.”
“The game does a good job of always throwing you something to do - I wish the pace of bomb dropping was lower. By mid-game, bombs with shorter fuses start appearing and the levels get larger. I can imagine that by late game, the gameplay devolves into almost a slow grind to remove obstacles, learn the connect-the-dot pattern, and let bombs explode, only connecting it all in one shot at the very end.”