- April 10, 2005
- Gearbox Software
- 17h median play time
Brothers in Arms: Earned in Blood
Platforms
About
Brothers in Arms: Earned in Blood is a historical shooter game with improved gameplay and new features, following the success of Brothers in Arms Road to Hill 30. The game offers an engaging single-player narrative, additional multiplayer missions, and a cooperative game mode for two players. It includes new weapons, vehicles, and an overall enhanced experience.
- Engaging story that immerses players in the emotional experiences of soldiers during WWII.
- Unique tactical gameplay that requires players to use strategy and command their squad effectively.
- Improved AI and level design compared to its predecessor, offering a more challenging experience.
- AI can be frustratingly incompetent, often leading to unnecessary squad deaths.
- Gameplay can feel repetitive and lacks significant innovation from the previous title.
- Technical issues, such as poor hit detection and lack of health regeneration, can detract from the overall experience.
story
229 mentions Positive Neutral NegativeThe story in "Brothers in Arms: Earned in Blood" is a continuation of the narrative from its predecessor, "Road to Hill 30," focusing on the experiences of Joe Hartsock and his squad during World War II. While the storytelling is praised for its emotional depth and character development, some reviewers noted that it could feel repetitive and less impactful compared to the first game. Overall, the narrative is engaging and immersive, effectively capturing the horrors of war and the bonds formed between soldiers, making it a highlight of the game.
“The story is the highlight of this game, giving insight into the happenings between missions from the first game, as well as the immediate aftermath.”
“The story is very strong and it also allows development for Red just as the previous title did for Baker.”
“Earned in Blood improves in a lot of ways from the previous installment of the saga and continues the story but from another teammate's perspective; it's great, adding more context and personality to the same characters you saw before.”
“The story is close to non-existent; it's your character telling what happened to him and his squad: 'he died, he died, he died and he... he also died.'”
“I guess they had to make a story about something, but they probably should have just stuck to the war because that's more interesting than some half-cooked soldier drama.”
“The storylines of the Brothers in Arms series never really appealed to me; they're usually overwrought and poorly acted.”