In F.E.A.R. 2: Project Origin, assume the role of Special Forces Sgt. Michael Becket and navigate through an apocalyptic landscape following a disastrous explosion. Engage in intense combat against new enemies, utilizing slowed time and environmental interactions to your advantage. Unravel a terrifying mystery as you confront new characters and face the growing power of Alma Wade.
The game features improved graphics and a more varied environment compared to the original, enhancing the overall visual experience.
The gunplay is satisfying, with a variety of weapons that feel impactful, especially in slow-motion combat.
The story expands on Alma's character and provides engaging moments, particularly in the school level, which is a standout segment.
The AI is significantly less intelligent than in the first game, leading to less strategic combat encounters.
The removal of the leaning mechanic and the introduction of a cover system detracts from the tactical gameplay that fans enjoyed in the original.
The horror elements are toned down, relying more on jump scares rather than building a consistent atmosphere of dread.
story
1,795 mentions Positive Neutral Negative
29%
64%
7%
The story of "F.E.A.R. 2: Project Origin" continues the narrative from the first game, focusing on the character Michael Becket and his encounters with the supernatural entity Alma Wade. While some players appreciate the deeper exploration of Alma's backstory and the engaging horror elements, many criticize the story for being convoluted, less captivating than the original, and reliant on scattered text logs for context. Overall, the game is seen as a mixed bag, with improved graphics and gameplay but a narrative that often feels disjointed and less impactful.
“The story is engaging, and the narration makes it so that it does not feel slow.”
“The story delves deeper into the origins of Alma and the sinister experiments that created her.”
“The story is interesting and contains some good jump scares.”
“The story is nonsensical and boring, not even mentioning the random rape scene at the end, and the gritty military sci-fi atmosphere generated by the first game is almost entirely absent.”
“The story is not very interesting and the horror parts of the game mostly fall flat.”
“The story is a rehash of the first game, and the ending is very weird.”
gameplay
925 mentions Positive Neutral Negative
33%
59%
8%
The gameplay of "F.E.A.R. 2: Project Origin" has received mixed reviews, with many players noting a significant downgrade from its predecessor. While the return of the slow-motion mechanic and improved graphics are appreciated, the removal of tactical elements like leaning and the introduction of more generic, action-oriented gameplay have disappointed fans of the original. Overall, the combat is described as fun but repetitive, with some praising the addition of mech segments and varied enemy types, while others criticize the lack of challenge and depth compared to the first game.
“The gameplay is as satisfying as ever, with responsive controls, impactful weapons, and the return of slow-motion (bullet time) mechanics that make every firefight a thrilling spectacle.”
“The gameplay - pure fun, walker robots included, with a little bit of horror and dark comedy.”
“The combat feels fluid, especially with the satisfying slow-motion mechanic, and enemy AI is surprisingly clever, making battles genuinely exciting.”
“It's just okay gameplay-wise and abysmal as a sequel.”
“The combat went from carefully designed encounters, where good use of slow-mo and careful aiming get rewarded, to clown car monster closets from which enemies pour out by the dozens while you are limited to some half-assed cover shooter mechanics, which for some reason lack the ability to lean like its predecessor already had.”
“The gameplay has been completely butchered and even though most of the weapon arsenal is back, it feels unbalanced, in most cases unimpactful and weak.”
graphics
795 mentions Positive Neutral Negative
35%
61%
4%
The graphics in "F.E.A.R. 2: Project Origin" show a significant improvement over its predecessor, with many reviewers noting the enhanced detail, lighting, and character models that contribute to a more immersive experience. While some players appreciate the modernized visuals and varied environments, others feel that the brighter, more sci-fi aesthetic detracts from the horror atmosphere established in the first game. Overall, the graphics are generally well-received, holding up well for a game released in 2009, though opinions vary on their effectiveness in conveying the intended horror elements.
“Graphically very impressive.”
“The graphics provide a substantive world where glass windows can be shattered with the butt of your guns and tables can be thrown over as cover.”
“The graphics are surprisingly good, considering it was a game released in 2009; it still looks good.”
“The graphics are pretty much on par with a lot of Xbox 360 era shooters.”
“The ai is dumbed down, the graphics are weaker and blurry, the physics are worse, and the horror is almost absent.”
“The graphics are a mixed bag.”
atmosphere
439 mentions Positive Neutral Negative
51%
42%
7%
The atmosphere in "F.E.A.R. 2: Project Origin" is generally described as creepy and immersive, with effective sound design and eerie environments that contribute to a sense of dread. However, many reviewers note that it falls short of the original game's atmospheric intensity, often leaning more towards action and jump scares rather than the subtle horror and tension that characterized its predecessor. While some levels and sequences manage to evoke a chilling atmosphere, the overall experience is seen as less cohesive and impactful compared to the first installment.
“The atmosphere is incredibly immersive, with eerie environments and a haunting soundtrack that keeps you on edge.”
“The eerie lighting, blood-soaked corridors, and grotesque enemy designs create an atmosphere that feels oppressive and nightmarish.”
“The atmospheric environments and haunting soundtrack contribute to an immersive experience that will leave you on the edge of your seat.”
“The atmosphere and plot are way worse, making the game feel more comedic than anything else.”
“The atmosphere has also been downgraded by brighter lighting, quieter noises, and wider/more open spaces.”
“The dark and scary atmosphere is almost completely gone, the story isn't very captivating, and the characters aren't exactly interesting.”
music
205 mentions Positive Neutral Negative
33%
60%
7%
The music in the game receives mixed reviews, with many praising its atmospheric qualities and ability to enhance the horror experience, while others criticize it for being repetitive or lacking originality compared to the first game. Some tracks are noted for their effectiveness in building tension, but there are complaints about certain sections where the music feels out of place or overly generic. Overall, while the soundtrack has its highlights, it often falls short of the memorable impact of its predecessor.
“The atmosphere is incredibly immersive, with eerie environments and a haunting soundtrack that keeps you on edge.”
“The eerie soundtrack and sound effects add to the unsettling atmosphere and enhance the overall experience.”
“The soundtrack is excellent, reusing several tracks from the previous game, but in a way that feels fitting to this new one.”
“The audio in this game is really bad, not only does it have some horrible music in some sections, but the enemy shotguns sound closer to a weak fart than a gunshot, expect to get killed a lot by them in hard difficulty as they are completely drowned out by your own guns, and it's made even worse by the 'deafened' effect every explosion causes.”
“The music is awful, the dialogue is atrocious and the motion blur and effects make me want to vomit.”
“The music mostly just exists, and aside from a single track from the final mission, no song really stood out to me.”
optimization
56 mentions Positive Neutral Negative
32%
57%
11%
The optimization of the game has received mixed reviews, with many users noting that it feels like a console port lacking proper PC optimization. While some players experienced significant performance issues that required external fixes or adjustments, others reported smooth gameplay with good frame rates on modern hardware. Overall, the game's optimization appears inconsistent, with some users finding it acceptable while others encountered frustrating performance drops.
“The game is, for the most part, optimized, and you don't need to install a file to make sure your FPS isn't stuck at 20. The game runs really smooth, and I rarely had problems with FPS, even during combat in wide open intense environments with a lot of enemies. It's not perfectly optimized, but it's good enough. With max settings at 1080p, you should be able to get 60+ FPS easily with no drops below that on most modern computers.”
“Great optimization and stability.”
“Performance-wise, the game runs great. I played it on a low-spec computer and it still managed to hit 20-30 FPS on the lowest settings.”
“Everything about it yells 'console port' with no PC optimization.”
“The optimization of this game...oh, what I'm talking about, this game's not optimized at all, it's worth buying this game from third-party websites, where it costs much cheaper; do not ever buy that from the store, it's not worth 15 euros at all.”
“I really don't know how such performance issues are possible with modern machines.”
stability
49 mentions Positive Neutral Negative
16%
84%
The stability of Fear 2 has received mixed reviews, with many players reporting significant bugs, crashes, and graphical glitches that can disrupt gameplay. While some users noted that reloading checkpoints often resolves issues, others experienced game-breaking glitches that hindered progress. Overall, the game is described as generally playable but plagued by enough technical problems to detract from the experience, especially on certain platforms.
“It works, it's not too buggy, the hit detection isn't broken, the audio doesn't randomly cut out.”
“Masterfully executed level design, stunning kill animations, horrifying visuals and ambiance, it came out ready to play with all of the advertised multiplayer modes, and last but not least - bug free.”
“Performance wise the game runs great; I played it on a trash potato computer and it still managed to hit 20-30 fps on the lowest settings.”
“Fear 2 is a buggy mess... maps not loading, random crashes, and having to replay certain sections because of it is frustrating.”
“The game also in this day and age can be incredibly unstable and buggy, barring from a seamless experience, especially towards the end.”
“More time was spent troubleshooting issues than playing the game, so definitely beware if you're interested.”
humor
49 mentions Positive Neutral Negative
100%
The humor in the game is a mixed bag, featuring a blend of hilarious ragdoll physics, funny dialogue, and amusing easter eggs that often lighten the otherwise tense atmosphere. While some players appreciate the comedic elements and find them entertaining, others feel that the humor can fall flat or feel disjointed from the game's horror elements. Overall, the game manages to evoke laughter through its quirky moments, though opinions on its effectiveness vary widely.
“The developers cooked with the in-game assets; there's some hilarious fake brands and the grade school section stands out for all sorts of realistic objects, signage, artwork, etc.”
“There are a lot of funny easter eggs and set dressings.”
“The sounds are nice, it has some creepy moments and also some funny easter eggs, the level design is nice.”
replayability
33 mentions Positive Neutral Negative
27%
58%
15%
Overall, the game's replayability is generally viewed as low, with many reviewers noting that the linear structure and predictable jumpscares diminish the incentive to replay. While some mention the addition of multiplayer modes and achievements as factors that could enhance replay value, the consensus is that it lacks the depth and variety found in its predecessor, making it more of a one-time experience. Ratings for replayability vary, but many hover around the 3 to 6 out of 10 range, indicating a limited appeal for repeated playthroughs.
“This is a nice addition that can provide more replay value.”
“The multiplayer mode is a welcome addition, providing an additional layer of replayability to an already engaging single-player campaign.”
“This is one of the most replayable shooters ever.”
“Beyond unlocking in-game achievements, I don't think there is a lot of replayability due to how linear the game is.”
“There's about 8 hours of gameplay here that starts to overstay its welcome near the late game areas and it doesn't have much replay value.”
“The first game was an immensely replayable classic - but this one isn't.”
grinding
33 mentions Positive Neutral Negative
12%
88%
Overall, players find the grinding aspect of the game to be tedious and frustrating, often citing repetitive enemy encounters, uninspired level design, and a lack of variety in gameplay. Many reviewers noted that the combat becomes monotonous over time, especially on higher difficulties, leading to a sense of boredom rather than challenge. The removal of quick save features and reliance on checkpoints further exacerbates the grind, making progression feel laborious.
“You'll need a second life for grinding.”
“The cycle gets pretty tedious.”
“Guns lack any semblance of impact or weight, making the whole journey a boring, slow, tedious chore.”
monetization
25 mentions Positive Neutral Negative
12%
88%
The monetization aspect of Fear 2 has drawn mixed reactions, with many players criticizing the game's shift towards modern mechanics like aim down sights (ADS) and microtransactions, which they feel detract from the original's tactical depth and horror elements. While some appreciate the inclusion of new features and improved graphics, others view the changes as a cash grab that sacrifices gameplay quality for profit. Overall, the consensus suggests that the monetization strategy has led to a more generic and less immersive experience.
“All you've done is made a lazy story, took all tactical depth out of combat, and made the most generic shooter possible in what feels like just another cash grab.”
“Oh yeah, and they replaced the zoom feature with ads because every game has to have aim down sights in the 7th generation; stupid choice.”
“And the ads are entirely useless as I can shoot a guy directly in front of me and nothing will happen, so just stick to hip fire.”
emotional
24 mentions Positive Neutral Negative
79%
21%
Reviews highlight a mixed emotional experience in the game, with some players appreciating the improved character animations and expressiveness, particularly noting the villain Vaduk's emotional outbursts. However, many found the story lacking depth and coherence, leading to feelings of boredom and emotional detachment, particularly during repetitive gameplay and predictable plot developments. Overall, while there are moments of emotional engagement, they are often overshadowed by a tedious narrative and gameplay experience.
“Speaking of, the animations and characters were improved, now looking more expressive and emotional, Vaduk being one of my favorite new characters, as he was a pretty well-acted villain who yelled and raged a lot when his troops kept getting killed by me.”
“The timegate expansions were ok, but they didn't do nearly as good a job as conveying the heartbreaking story of Alma.”
“The ending just made me feel empty and you could very easily see it coming from how everything was playing out.”
“Very generic linear post-apocalyptic shooter with 8 different types of guns and a boring story they hide the plot of until a line of dialogue thrown in the middle of gameplay. Not even a cutscene, then there is no ending; the game's just over, not even much of a cliffhanger to make you want to play the next one.”
character development
9 mentions Positive Neutral Negative
22%
45%
33%
Character development in the game has received mixed reviews, with some players expressing disappointment due to a lack of depth and growth among characters, particularly given the game's short length. While a few noted moments of strong character design and plot involvement, many felt that the overall development was minimal, with several characters dying off quickly and leaving little room for meaningful exploration. Conversely, some players appreciated the story's cohesion and found moments of character development that resonated well with the narrative.
“No, not really. I think the gunplay is probably the worst of the three main games in the series and felt very arcadey, like it was trying to become a console-only game. But the story and character development, as well as some pretty good horror scenes, are where this game really shines.”
“The story was great, yeah, even the end 😂 but really it was well put together, spun off of the last game quite well, and had crazy good character development.”
“No character development at all.”
“Your squad has a lot more to do in the plot, but sadly due to the game’s short length, there’s not a lot of room for character development.”
“And of course, there is no character development from any characters that you encountered, as the majority of them die off quickly.”