- February 12, 2009
- Monolith Productions
- 6h median play time
F.E.A.R. 2: Project Origin
It's less tactical than its forebear, but Monolith delivers a tightly paced and atmospheric ride with F.E.A.R. 2.
Platforms
About
In F.E.A.R. 2: Project Origin, assume the role of Special Forces Sgt. Michael Becket and navigate through an apocalyptic landscape following a disastrous explosion. Engage in intense combat against new enemies, utilizing slowed time and environmental interactions to your advantage. Unravel a terrifying mystery as you confront new characters and face the growing power of Alma Wade.
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- The game features improved graphics and a more varied environment compared to the first game.
- The gunplay is fun and engaging, with a decent variety of weapons and the return of the slow-motion mechanic.
- The story expands on the lore of the first game and includes some genuinely creepy moments, particularly in the school level.
- The AI is significantly dumbed down, making combat less challenging and more predictable.
- The horror elements are less effective, relying more on jump scares rather than building tension.
- The removal of the leaning mechanic and the introduction of a more linear level design detracts from the tactical gameplay experience.
story
1,001 mentions Positive Neutral NegativeThe story of "F.E.A.R. 2: Project Origin" is a mixed bag, with many players noting that while it continues the narrative of the first game and delves deeper into the character of Alma, it often feels disjointed and less engaging. Some appreciate the atmospheric horror and environmental storytelling, while others criticize the reliance on text-based lore and the lack of character development, leading to a less impactful experience compared to its predecessor. Overall, the game is seen as a decent sequel that offers some interesting moments but fails to fully capture the compelling storytelling of the original.
“The story unfolds with gripping tension, drawing players deeper into its dark and mysterious narrative.”
“The story is exciting and engaging; however, the gameplay path is a little chaotic.”
“The story is very well paced, if a little predictable and the dialogue a tad cheesy...and the ending...that would make two f.e.a.r.”
“The story is still not told properly.”
“The story is an excuse plot that is barely there and more just action where you go from corridor to corridor filled with jump scares of Alma following you around.”
“The story is confusing, your squadmates are unlikable, and leaning was removed, which is ridiculous.”
F.E.A.R. 2: Project Origin Review
It's less tactical than its forebear, but Monolith delivers a tightly paced and atmospheric ride with F.E.A.R. 2.
80%F.E.A.R. 2: Project Origin Review
F.E.A.R. 2 is a somewhat scary blend of action and horror, and although it relies too heavily on old ideas, it still offers an enjoyable experience.
75%F.E.A.R 2 Review
F.E.A.R 2 doesn't better the original, but it does improve where the original failed.
80%