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BRIGANDINE ABYSS

BRIGANDINE ABYSS is an addictive time. You can organize a plethora of troops to accomplish a lot of goals all at once. Taking over the continent is a big swig of dopamine. It might have some edges that need to be sanded, but it is enjoyable.
BRIGANDINE ABYSS Game Cover
55%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, character development
45% User Score Based on 134 reviews
Critic Score 71%Based on 6 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
BRIGANDINE ABYSS Game Cover

About BRIGANDINE ABYSS

BRIGANDINE ABYSS is a single player tactical role playing game with fantasy and dark fantasy themes. It was developed by Adglobe and was released on August 26, 2026. It received mostly positive reviews from critics and neutral reviews from players.

The king of Solginat is dead, and a new would-be emperor stands over the corpse. Confront the dark in one of six different storylines as you manage resources, rally your monsters, and stand against the empire. Brigandine: Abyss is a war simulation game and strategy RPG all in one. In addition to featuring multiple campaigns, the game also introduces a new mission mode. Pay your debts, conquer the …

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Games Like BRIGANDINE ABYSS

Looking for games like BRIGANDINE ABYSS? Here are top tactical role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Brigandine The Legend of Runersia, Disciples: Liberation or Defender's Quest 2: Mists of Ruin.

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Reviews

45%Audience ScoreBased on 134 reviews
story22 positive mentions
grinding11 negative mentions

  • Core Brigandine gameplay and strategic combat remain intact and enjoyable, with the addition of new systems like base building, rally mechanic, and skill leveling adding depth.
  • The game offers a large variety of factions, each with their own characters and intertwining plots, providing good replayability and fresh storylines compared to previous entries.
  • Gameplay improvements such as easier resurrection of monsters, ability to buy equipment, and upgraded tactical maps with terrain and elevation enhance the overall experience.
  • The enemy AI is frequently criticized as being very poor, with units acting recklessly and relying on unfair auto-leveling mechanics that diminish challenge and player agency.
  • Many traditional Brigandine features were removed or simplified, including cross-classing, capturing enemy units, deeper story interactions, and diverse class trees, leading to reduced customization and depth.
  • The game's presentation suffers from generic or repeatedly reused unit models, lower quality art assets and animations, a smaller and more restrictive map, as well as tedious micromanagement and restrictive story mode limits.
  • story

    229 mentions Positive Neutral Negative
    10% positive mentions, 87% neutral mentions, 3% negative mentions

    The story in this game is divisive: while some players appreciate its depth and the development of multiple factions with interconnected mini-storylines, many find it simplistic, linear, and lacking meaningful character interactions compared to previous titles. The story mode is often criticized for restrictive gameplay, time limits, limited player freedom, and minimal narrative presentation, leading to a less engaging and sometimes disjointed experience. Mission mode offers more freedom and varied goals, but the overall storytelling and character development remain underwhelming for many.

    • “After giving the game a chance with multiple story and mission mode playthroughs, I realized the developers put considerable thought into designing Abyss, and most major changes make sense in the game's context.”
    • “The story is actually quite deep with each faction's characters fleshed out significantly in their own campaigns.”
    • “Each of the 6 primary factions has 3 minor factions linked to them in their own mini-storyline, and as you progress through them, the overall story/plot becomes clearer as the game's 'atlas' (records) fills up.”
    • “Each story is really short with no end or post game; I don't mean that the campaign itself is short, it still took me around 12-15 hours to finish one story, but the story itself is almost non-existent, all story dialogues and cutscenes for a single campaign are around 15 minutes total from the first cutscene to the end credits.”
    • “The story mode feels pretty railroaded. There are several countries that you can't invade unless you trigger certain story events first. Story mode locks you out of attacking certain bases until you hit a story beat, which is very limiting and detracts significantly from player freedom.”
    • “I also want to mention that the other factions lose their own story development in story mode and can be defeated immediately. The world feels disconnected from the storytelling since every story happens in its own self-contained universe. This is a major downgrade compared to previous titles where late-game story characters and unique classes had meaningful interaction.”
  • gameplay

    71 mentions Positive Neutral Negative
    20% positive mentions, 73% neutral mentions, 7% negative mentions

    The gameplay introduces notable mechanic changes like the rally system and base building that add some depth but remove several classic Brigandine features, resulting in a mixed reception. While the core turn-based strategy and positioning remain familiar and engaging, many feel the game lacks strategic depth, polish, and content compared to predecessors, with some mechanics perceived as tedious or restrictive. Overall, it offers a fresh but somewhat divisive gameplay experience that may appeal more to hardcore fans willing to adapt.

    • “Definitely forces you as a player to re-adapt your gameplay and try a super aggressive approach and challenge armies with higher levels eventually or turtle in to train and quest and fight more aggressive battles moving forward.”
    • “Though on hard difficulty, this may favor a very aggressive and more optimized level of play such as invading 2~4 bases per season, positioning troops just right to mitigate casualties, leveraging the element weaknesses, leveraging the rally mechanic, taking advantage of the zone of control mechanics, safely milking exp where you can, but sometimes mitigating risk to your units by taking out a leader sooner.”
    • “After 47 hours of gameplay, I wanted to be more specific with my original observation. For newcomers: the gameplay revolves around a grand strategy loop broken into three phases per turn: organizing your forces, declaring attacks on rival nations, and resolving those attacks in tactical combat. When you invade a territory, combat plays out on a hex-based map where positioning, terrain advantages (like mountains or water), and elemental rock-paper-scissors mechanics determine who comes out on top.”
    • “Like some fans of the Brigandine series, I was initially unhappy with the big changes to the game's mechanics, some of which seemingly go against the core of what the series is about.”
    • “It's not the Brigandine we knew; now it's an anime with no mechanics and stuck progression.”
    • “The gameplay feels extremely outdated and clunky, both in mechanics and how the game functions.”
  • graphics

    32 mentions Positive Neutral Negative
    22% positive mentions, 65% neutral mentions, 13% negative mentions

    The graphics received mixed reactions, with many noting a decline in quality compared to previous entries, citing simplistic, generic, and sometimes AI-generated art styles. While some appreciate the increased quantity of units and distinct character designs, others find the visuals dated, lacking polish, and half-heartedly executed, especially in 3D models and animations. Overall, the graphics are functional but unimpressive, detracting somewhat from the game's appeal.

    • “The new artwork and designs are great.”
    • “Graphics are a step up from Runersia for the most part, with a bit more of a simplistic art style overall, but better in-game graphics, as you'd expect.”
    • “The 2D artwork looks good, but some of the 3D models feel rather dated and could use more polish.”
    • “The artstyle is absolutely AI-generated and extremely lazy, especially the portraits; it is simplistic and forgettable.”
    • “Everything about this game was half-assed, from research into what it is supposed to be, to the graphics on upgraded units. The graphics in general are passable, but when an upgraded version looks identical except for an extra pauldron, it's half-assed.”
    • “The art looks really cheaply made. For example, the same character portrait is used regardless of the situation, like a character looking bubbly happy even when about to be invaded. At least give different expressions to match the voice acting. This cheap and half-assed look really hurts the game's presentation.”
  • music

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    The music in the game receives mixed reviews, with some praising it as a strong point and a step up compared to previous entries, while others criticize it for being generic, repetitive, and forgettable. Players highlight a lack of memorable tracks and express a desire for more dynamic and engaging compositions to elevate the experience. Overall, the soundtrack is seen as functional but not particularly inspiring.

    • “Almost every aspect in this game is cheaply made, except for the music and art, which were the only strong points of this title.”
    • “I also think the voice acting is fun, and the soundtrack is a step up overall.”
    • “Beyond that, I'd say most of the music direction felt on point.”
    • “The music is very generic and forgettable; you get the same battle theme playing throughout the whole game, including the final battle.”
    • “A game like this desperately needs music that's more than just repetitive background noise.”
    • “The soundtrack is lackluster, with the heart and soul of the series completely gone and trampled upon.”
  • grinding

    11 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and sometimes unnecessary, with many players finding leveling and managing equipment or resources to be a slow, monotonous process. While some appreciate the more relaxed pace compared to earlier titles, others feel that new mechanics introduce artificial gating that detracts from the experience. Improvements such as allowing easier story progression and better equipment management could alleviate much of the grind-related frustration.

    • “Quests are a tedious and unnecessary addition.”
    • “Everything is tedious, especially managing leaders and their monsters.”
    • “The new resource mechanics feel like artificial gating, turning previously interesting lore-quests into tedious filler.”
  • character development

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Character development in the game is seen as less intuitive and disconnected from gameplay compared to traditional brigandine-style games, lacking meaningful interactions and class progression options. While some praise the classic-style character designs by Junko Kawano, others criticize the art and character models as outdated and generic, diminishing the series' original charm.

    • “The game would feel much more rewarding if character development, leveling, and combat progression were more closely connected, as they are in the traditional Brigandine experience.”
    • “Character interactions add depth to development; for example, in Runersia, knights have unique dialogue when recruiting others during quests, creating solid character development tied to the war, whereas in this game, recruitment feels random or transactional with little interaction.”
    • “Your options for character development have been reduced; you might have the choice between one or two different classes, but not switching classes to learn more skills or foster creative growth.”
    • “It doesn't feel intuitive, and it changes the way character development works compared to what I expect from a Brigandine-style game.”
    • “Because of this, I feel like the character development system is not working as naturally as it should.”
    • “Your options for character development have also been reduced. You might have the choice between one or two different classes, but not switching classes to learn more skills—no creative growth.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game generally runs smoothly without major bugs, but some users note performance issues and believe there is room for better optimization, especially for devices like the Steam Deck to improve battery life. Controls feel better optimized for controllers, though mouse and keyboard play is acceptable but slightly clunky. Overall, while the core experience is stable, further optimization could enhance performance.

    • “The game controls feel better optimized for a controller, so if you have one, use it, but I have played entirely with mouse and keyboard, and while a touch clunky, it's not bad.”
    • “Though on hard difficulty, this may favor a very aggressive and more optimized level of play such as invading 2-4 bases per season, positioning troops just right to mitigate casualties, leveraging the element weaknesses, leveraging the rally mechanic, taking advantage of the zone of control mechanics, safely milking experience where you can, but sometimes mitigating risk to your units by taking out a leader sooner.”
    • “The core formula remains intact, easily accessible, and runs smoothly without major bugs or performance issues.”
    • “The game is beautiful but I wish there was better optimization for the Steam Deck, especially for improved battery performance.”
    • “The game also has some performance issues, which surprises me as SRPGs typically tend to run pretty well.”
    • “I imagine there's some further optimization to be had on that front.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Replayability is mixed, with some users finding limited value due to reduced experimentation, while others appreciate the ability to try different strategies even within repeated playthroughs of the same nation.

    • “Very good replayability: you can try different things even when you play for one nation repeatedly.”
    • “It's not necessarily terrible, but it removes experimentation and hurts replayability.”
    • “So not really any replay value.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization of the game as a blatant cash grab, expressing disappointment that the developers prioritized profit over quality. Despite being fans of the franchise, they feel the game missed a great opportunity and do not recommend it.

    • “It could have been so much better if the developers actually cared about the game they were making instead of turning it into a garbage cash grab for a starved fanbase.”
    • “It feels like a cash grab, I'm a huge fan of Brigandine as a whole, they missed a great opportunity to make something special. I'll still play it because I bought it, but I don't recommend it.”
    • “This was a cheap cash grab and you should stay far away.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is praised for feeling immersive and enjoyable, running smoothly without any cheap elements. Although it differs significantly from previous Brigandine titles, this change is seen as a positive evolution rather than a drawback.

    • “Nothing cheap about it, it runs like a dream and feels awesome and atmospheric to enjoy and play.”
    • “Yes, this creates a completely different atmosphere from previous Brigandines, but that doesn't make it bad.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is effective and manages to elicit genuine laughter, contributing positively to the overall experience.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability can be improved by disabling the Intel AI Boost feature in the device manager, as this workaround allows the game to launch normally after initial issues.

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Play Times

16h Median play time
20h Average play time
5-40h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

BRIGANDINE ABYSS is a tactical role playing game with fantasy and dark fantasy themes. Common tags for BRIGANDINE ABYSS include turn-based, dragons, trading, magic, gaming and others.

BRIGANDINE ABYSS is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 20 hours playing BRIGANDINE ABYSS.

BRIGANDINE ABYSS was released on August 26, 2026.

BRIGANDINE ABYSS was developed by Adglobe.

BRIGANDINE ABYSS has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked BRIGANDINE ABYSS for its story but disliked it for its grinding.

BRIGANDINE ABYSS is a single player game.

Similar games include Brigandine The Legend of Runersia, Disciples: Liberation, Defender's Quest 2: Mists of Ruin, King's Bounty II, Warhammer 40,000: Mechanicus II and others.