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Brew Game Cover

About

Brew is a single player role playing shooter game with a fantasy theme. It was developed by Snow Leaf Studios and was released on November 6, 2025. It received positive reviews from players.

Brew is an action-packed rogue-lite that emphasizes quick thinking and strategizing in the midst of intense combat. With an intuitive crafting system, you can create over hundreds of different potions to aid you in defeating enemies! Gameplay Collect unique ingredients by exploring and defeating enemies! Combine the ingredients together to create powerful potions and progress the dungeon-like To…

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85%
Audience ScoreBased on 117 reviews
gameplay31 positive mentions
stability6 negative mentions

  • Engaging and satisfying combat with a novel potion system that allows drinking, throwing, or loading potions as ammo, offering varied playstyles.
  • Charming, colorful art style and well-designed characters full of personality that enhance the game's atmosphere and story moments.
  • Challenging and fun boss fights with clear attack patterns, providing rewarding gameplay experiences that keep players invested.
  • The game feels unfinished and rough around the edges with numerous bugs, technical issues, and janky animations that disrupt immersion.
  • Sound design and audio mixing are weak, with many attacks and enemies lacking proper sound effects and inconsistent volumes.
  • Progression systems and resource balancing are lacking; healing is scarce, potion crafting materials are stingy, and the meta progression can feel slow and unrewarding.
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay centers on a fast-paced, potion-based combat system that many find fun and engaging, with a solid core loop and satisfying mechanics. However, it often lacks polish, depth, and balanced resource management, leading to a somewhat clunky early experience and limited progression payoff. Despite technical issues and some design roughness, the gameplay remains enjoyable and promising, especially with its unique social elements and ongoing developer support.

    • “The core gameplay revolves around potion-based combat, and it’s fast, satisfying, and easily the thing that kept me hooked the longest.”
    • “The moment-to-moment gameplay is satisfying and deep, with potions providing variety in gameplay and strategy.”
    • “Fun combat (after a couple rooms of getting used to it), fun gameplay mechanics with various different potion effects, cool enemies and really fun bosses with clear attacks and telegraphing are all present in this.”
    • “But the gameplay loop is also pretty boring, which could work if you knew how to obtain more interesting ways of playing, like how to unlock other weapons, and if there were any health items.”
    • “The combat and moment-to-moment gameplay carry the experience, but several surrounding systems feel underbaked.”
    • “The main mechanic, potion play, is somewhat hampered by the scarcity of crafting materials, forcing you to use them conservatively instead of incorporating them freely into combat.”
  • story
    22 mentions Positive Neutral Negative

    The story is charming and full of personality, featuring engaging characters with individual quests that unfold over multiple runs, though this pacing can disrupt flow. While the narrative is simple, child-friendly, and sometimes feels like a kids' show with occasional "tell, don't show" moments, players appreciate the endearing characters and ongoing developments. Overall, the story complements the gameplay well despite its limitations and straightforward storytelling style.

    • “Make friends, discover new abilities, craft new ways to take on the ever more challenging dungeons all while you progress through this wholesome story!”
    • “The combat is super fun and rewarding but the NPCs are the best thing about this game and I thoroughly enjoyed maxing my relationship with every NPC and finishing their story, even if some are pretty one-dimensional but still charming nonetheless.”
    • “I've only learned of this game a few days before its release and I fell in love. I can see the amount of love and passion that was put into it. I love the characters (especially Belladonna <3) and the story is endearing. If it weren't for my wonky sleep schedule, I'd be playing all night. I hope others will enjoy this as much as I did.”
    • “The characters' story arcs take too many runs to flesh out.”
    • “The story is written like a kid's show.”
    • “There's a lot of tell-don't-show in the story interactions (explaining that a character performed some actions instead of showing it).”
  • graphics
    21 mentions Positive Neutral Negative

    The game's bright, colorful, and charming art style is widely praised for its unique aesthetics, character designs, and varied environments, creating a cozy and appealing visual experience. However, some users note graphical glitches, unpolished animations, and minor texture bugs that occasionally detract from the overall presentation. Despite these issues, the visuals remain a strong highlight contributing significantly to the game's charm.

    • “The visuals look amazing, and personally I love games that have this bright, colorful, appealing look to them.”
    • “Another great thing is the artwork; it is beautiful, and I love that the dungeons have different biomes.”
    • “Amazing game, with really nice art style.”
    • “75 minutes of gameplay, I've encountered bugs like graphical glitches, text in the UI going off screen, needing to reset because I was stuck in dialogue, one-sided textures so you can see through them on the other side, and UI appearing and disappearing quickly at the start of a run, making me think it glitched out and I missed something.”
    • “In the hub, even though you can jump into the water, it makes no splashing noises or visual effects.”
    • “I looked past the obvious furry-sided art style, but then the boss threw out some generic Tumbler tween catchphrases and I quit and refunded (to throw out the catchphrase, the game pauses and stops the fight).”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is generally praised for being surprisingly good, well-done, and adding a cozy or appealing atmosphere, complementing the art style. However, sound effects and overall audio mixing receive mixed feedback, with some noting quiet or inconsistent effects and a lack of distinct game-over music. Overall, the soundtrack is seen as a positive aspect, though some consider it generic or mediocre.

    • “Music is really well done too, a huge bonus for me.”
    • “At the time of writing this I haven't played this game too much, but that is absolutely going to change in the near future because the gameplay is really interesting and unique, the art style and music are amazing, and the character designs are really cute.”
    • “The stylized aesthetic is great, and the music and hub area definitely give it a cozy vibe.”
    • “Sound effects are extremely quiet, even after turning them up (they were set to half the music volume by default). The gun sound is fine, but there's almost no footstep or dash sound, and the melee sound is dissatisfying.”
    • “There's no game-over music, so the boss music just kept playing after I lost, which felt odd.”
    • “As for the sound design, the overall mixing feels bad, with some rooms having no music at all or specific sound effects being way louder while others are very quiet.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is visually appealing, with cute and striking character designs that add personality and charm. However, while interactions are fun, meaningful character growth and new dialogue or scenes are limited, though some users appreciate ongoing story elements. Overall, character design is a strong point, even if deeper development is somewhat lacking.

    • “What I really like is that there are continuous story and character developments in this world, even though I keep failing my exams.”
    • “The models, environments, and character designs are absolutely the best part of the game — they’re striking and full of personality.”
    • “Cute character designs and fun interactions.”
    • “Gift someone the right item, and you unlock an ingredient, but you don’t really get new dialogue, scenes, or meaningful character development.”
  • stability
    8 mentions Positive Neutral Negative

    The game generally runs fairly smoothly with minor bugs and occasional graphical or UI glitches that do not impact overall gameplay. While some users report occasional input recognition issues and texture problems, these are mostly small and non-disruptive. However, there are mixed opinions, with some describing it as buggy yet still enjoyable.

    • “Usually, the game from my experience is fairly bug free.”
    • “Game is also fairly bug free - I just encountered a bug where my attack inputs did not get recognized.”
    • “After 75 minutes of gameplay, I encountered bugs such as graphical glitches, UI text going off screen, needing to reset because I was stuck in dialogue, one-sided textures allowing you to see through them, and the UI appearing and disappearing quickly at the start of a run, making it seem like it glitched.”
    • “But, it's a buggy mess that also features some questionable font choices.”
    • “The locations and visuals are good, though some textures seem buggy or have other issues.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect is marked by wholesome, cute characters with varied personalities that foster a heartfelt story and engaging gameplay. However, some moments feel flat due to underdeveloped sound design and limited character interactions, especially when the protagonist acts as emotional support without meaningful exchanges from other students. Overall, the emotional experience is charming but could be enhanced with richer audio and deeper character dynamics.

    • “They don't really develop much, and your character acting as an emotional support means some moments fall a little flat when other students aren't there for a back-and-forth.”
    • “Make friends, discover new abilities, craft new ways to take on the ever more challenging dungeons all while you progress through this wholesome story!”
    • “Wholesome and cute characters with fun and varied personalities, addictive gameplay - that I'll also be engaging with some more beyond the credits rolling given that there's more character interactions to see.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by amusing character animations and quirky moments, such as characters t-posing, sliding unexpectedly, or sitting underwater. Additionally, the game features a cast of funny furry NPCs that add charm and lightheartedness to the experience.

    • “I had some funny moments where some characters were either T-posing or sliding at times.”
    • “Brew is a tightly designed, single-player third-person shooter roguelite with a cast of funny furry NPCs, where you brew potions to enhance your abilities, load up your alchemy gun, or chuck them at foes.”
    • “He'll also sit fully underwater, which is funny and harmless, but still probably shouldn't happen.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game mainly involves building friendships and surviving for 50 days, which some players find repetitive. However, those seeking extensive, long-term grinding typical of roguelites may find this game less demanding in that regard.

    • “Grinding achievements: yes, the friendships and the 50 days are grindy.”
    • “However, after grinding the friendships, you can quit the dungeon after entering it to get through the 50 days.”
    • “For those looking for a long, in-depth roguelite to sink hundreds of hours into, grinding run after run, Brew will not give you that.”
  • optimization
    2 mentions Positive Neutral Negative

    Users find the game poorly optimized, citing sluggish melee animations and unclear combat feedback due to the camera angle. However, the detailed performance grading and level completion timing appeal to players interested in optimizing runs or speedrunning.

    • “At the end of each run, you’re graded on your performance, and the game even tracks how long it took you to clear each level, which I can absolutely see appealing to players who enjoy optimizing runs or speedrunning.”
    • “Most folks have mentioned a lot of the other gripes, namely that you need to spend time slamming your head against a brick wall in order to get enough starting resources to succeed, that the game feels poorly optimized. I want to make a specific note about the sound design and animation for the melee though, because the animation is the most languid thing I've ever seen and with the camera angle, the only way you know if you're hitting the button is because your character does a small dash towards an enemy if you're close enough to them.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is limited, as room layouts and biomes become repetitive after a few runs, reducing long-term engagement. While it offers casual enjoyment akin to similar titles, it lacks lasting replay value.

    • “Once you’ve seen each biome a few times, the rooms and layouts don’t change enough to carry long-term replayability.”
    • “Moving into the full release, I still like the game since it scratches a casual itch similar to Gunfire Reborn, but the replay value isn’t there.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization includes ads that primarily appear predictably during boss phase transitions, avoiding random interruptions. While the game shows significant effort overall, some of the advertising practices are considered questionable by users.

    • “It still has a lot of work put into it (and a lot of questionable advertising).”
  • atmosphere
    1 mentions Positive Neutral Negative

    Users find the atmosphere to be wonderful, highlighting it as a strong and positive aspect of the game.

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6h Median play time
6h Average play time
5-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Brew is a role playing shooter game with fantasy theme.

Brew is available on PC and Windows.

On average players spend around 6 hours playing Brew.

Brew was released on November 6, 2025.

Brew was developed by Snow Leaf Studios.

Brew has received positive reviews from players. Most players liked Brew for its gameplay but disliked it for its stability.

Brew is a single player game.

Similar games include Battle Shapers, Have a Nice Death, Soulslinger: Envoy of Death, Windblown, Voidborn and others.