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Boxing School Game Cover

About

Boxing School is a single player strategy game. It was developed by Raptor Claw Games and was released on January 10, 2019. It received positive reviews from players.

In "Boxing School" , become a boxing manager in the 80s and hire boxers to train and rise in ranks. Choose fighting styles and skills for your unique boxers, such as swarmer, boxer, or counter-attacker. Manage tactics and strategy between rounds to secure victory in the ring, and scout for hidden champion talents worldwide. Note: This summary is based on available information and does not mention the release date or the developer or publisher.

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81%
Audience ScoreBased on 162 reviews
gameplay4 positive mentions
grinding11 negative mentions

  • The game is fun and addictive, providing a satisfying gameplay loop that keeps players engaged.
  • Great for fans of management games, allowing players to train and develop their boxers while managing a gym.
  • The recent updates have improved the game significantly, adding new features and enhancing the overall experience.
  • The game suffers from a lack of depth and meaningful content, making it feel repetitive and grindy over time.
  • There are numerous bugs and balance issues, including a broken scoring system and inconsistent mechanics during fights.
  • The absence of a tutorial and clear instructions can lead to confusion, making it difficult for new players to understand the game mechanics.
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is characterized by a surprisingly addictive and satisfying loop, despite its slow, incremental nature and basic graphics. While it lacks depth as a management sim and suffers from a lack of polish and clarity in mechanics, players find enjoyment in optimizing builds and navigating the trial-and-error learning process. However, the game could benefit from additional content, improved UI, and clearer explanations to enhance the overall experience and reduce early-game repetitiveness.

    • “It creates a very satisfying gameplay loop that has tapped into this perfect nexus of what it is to be a game and is surprisingly addictive.”
    • “There are a lot of great gameplay elements and polish to this game.”
    • “In terms of being a deep management sim or even well balanced it is not really that, but it is a simple and fun gameplay loop with a rewarding progression system.”
    • “Despite being a slow, time-wasting, incremental manager with little actual gameplay to speak of, no minigames, limited and very basic graphics, on paper this game shouldn't work... and yet.”
    • “There is no explanation of mechanics in the game, so players learn through trial and error all the time.”
    • “The lack of polish is most apparent in the UI and the sense of missing gameplay elements.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game are characterized by a basic, cartoonish aesthetic that some players find charming, despite their simplicity and an 8-bit feel. While the visuals may not be demanding, they effectively support the game's retro vibe and contribute to its overall fun experience. Overall, the graphics are considered aesthetically pleasing, even if they lack complexity.

    • “The aesthetics are cool, cartoony, and fun.”
    • “The graphics are all cartoonish and aesthetically pleasing to the player.”
    • “However, the fundamentals are there, the game is stable, and the graphics and sound support the retro feel of the game well.”
    • “Despite being a slow, time-wasting incremental manager with little actual gameplay to speak of, no minigames, limited and very basic graphics, on paper this game shouldn't work....and yet.”
    • “Graphics are a bit basic and the game has a real 8-bit feel.”
    • “Graphics/sound 5/20”
  • grinding
    11 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently criticized for being tedious and repetitive, with players noting that much of the gameplay involves waiting and minimal strategic choices. While some find enjoyment in the grind, many express frustration over the lack of rewarding progression and the need for improvements in user interface and pacing to make the experience more engaging. Overall, players suggest that those with little patience for grinding may want to avoid this game.

    • “Since it's a grindy game, this annoys me a lot since you spend hours in the game to fix a boxer that you can't respec.”
    • “Terrible and inconsistent, bad tutorial, grindy but not rewarding.”
    • “So after playing this little game for so many hours, I think I've long ago already seen everything that this game has to offer and the three best words to describe this would be repetitive, grindy, and unfinished.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, with players enjoying the variety and quality of the in-game tracks. However, some users criticize the basic sound effects and the requirement to spend in-game currency on upgrading the stereo for additional music loops, which they feel detracts from more essential upgrades. Additionally, the music stops during fights, which some players believe should be addressed.

    • “I enjoy the in-game music thoroughly, and the equipment system is cool.”
    • “Graphics are fine, music is varied enough that most will find something they like.”
    • “The sounds are all basic and nothing exciting, although the music is alright.”
    • “The only downer in the music is that the player is expected to spend money upgrading the stereo in the gym for the sake of having more music loops to pick from when money can be spent on much more useful items.”
    • “Music stops when you do a fight; this should be fixed.”
  • replayability
    4 mentions Positive Neutral Negative

    The replayability of *Boxing School* is limited due to the absence of achievements and the restriction to a single weight category, which diminishes the incentive for players to experiment with different fighting styles. Users suggest that the inclusion of achievements and additional weight categories could enhance the game's replay value significantly. Overall, the current replayability rating stands at 15/20.

    • “At least if there were achievements, 'Boxing School' would have tangible replay value, giving players an incentive to train boxers of every different fighting style.”
    • “That would make experimenting with fighters way more interesting, adding more replay value.”
    • “At least if there were achievements, [i]Boxing School[/i] would have tangible replay value, giving players an incentive to train boxers of every different fighting style.”
    • “[i]Boxing School[/i] also has just one single weight category for boxers, which, combined with the lack of achievements, results in zero replay value.”
    • “Replayability: 15/20”
  • story
    2 mentions Positive Neutral Negative

    The story is based on a true narrative and shows significant potential; however, many users feel it is currently unfinished and would benefit from additional mechanics and content to enhance the overall experience.

    • “The story has a lot of potential, but it's unfinished. If the developers add new mechanics or expand the narrative, it could be truly worth it.”
    • “It has a lot of potential but it's unfinished; if the developers add new mechanics or expand the story, then it could be worth it.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is noted as funny, self-deprecating, and honest, though some users feel that its potential has not been fully realized. Overall, while the game offers amusing moments, there is a sense that it could delve deeper into its comedic elements.

    • “The game is funny, but the potential is not even scratched.”
    • “Funny, self-deprecating, and honest.”
  • stability
    1 mentions Positive Neutral Negative

    The game has been reported to be quite unstable, with numerous bugs affecting the overall experience.

    • “It's very buggy.”
    • “The game crashes frequently, making it unplayable at times.”
    • “I experience constant lag and glitches that ruin the experience.”
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102h Median play time
76h Average play time
24-128h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Boxing School is a strategy game.

Boxing School is available on PC, Windows and Linux.

On average players spend around 76 hours playing Boxing School.

Boxing School was released on January 10, 2019.

Boxing School was developed by Raptor Claw Games.

Boxing School has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Boxing School is a single player game.

Similar games include Motorsport Manager, Punch Club, Age of Gladiators, Game Corp DX, Cosmonautica and others.