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Age of Gladiators II: Rome Game Cover

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Age of Gladiators II: Rome is a single player role playing game. It was developed by Creative Storm Entertainment and was released on August 21, 2018. It received mostly positive reviews from players.

Age of Gladiators II: Rome is a single-player strategy game set in the Roman Republic, where you manage a gladiator school, recruiting and training fighters, managing their morale, and equipping them for battle. As your gladiators gain experience, you will allocate their attributes and focus their abilities to build a successful ludus. The game features side missions, research, and the chance to increase your wealth and reputation.

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66%
Audience ScoreBased on 196 reviews
gameplay6 positive mentions
graphics4 negative mentions

  • The game offers a deep management experience, allowing players to recruit, train, and manage gladiators effectively.
  • The turn-based combat system adds a layer of strategy, making battles engaging and allowing for tactical decision-making.
  • The developer is responsive to community feedback and actively works on updates and improvements, enhancing the overall experience.
  • The user interface is clunky and can lead to frustration, with many players experiencing UI fatigue and difficulty navigating menus.
  • Combat can feel unbalanced, with RNG mechanics leading to unpredictable outcomes that can frustrate players.
  • The game suffers from bugs and performance issues, including problems with saving and loading, which can disrupt gameplay.
  • gameplay
    26 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of engaging mechanics and significant frustrations. While the game offers a unique blend of strategy, real combat, and RPG elements, players criticize the cumbersome user interface and poorly explained mechanics, which detract from the overall experience. Despite its initial difficulty, many find that the game becomes addictive as they unlock new features and develop strategies, though issues like unbalanced mechanics and a lack of clarity remain prevalent.

    • “Love the gameplay and the visual and audio elements.”
    • “An excellent game with a unique gameplay that combines strategy, real combat, and RPG elements all together!”
    • “The game can be hard and unforgiving when you first start, but once you get past the first few months and begin to appreciate the game mechanics and find a winning strategy, the game really opens up and becomes quite addictive as you unlock new buildings and invest in more fighters and staff.”
    • “A consequence of the UI's player-unfriendliness: I know you want to set a low limit (15) on the amount of weapons/armor/accessories the ludus can have as a game mechanic, so item storage can be expanded as a progression mechanic, etc., but I found that I despise constantly having to go through the tedious UI to switch items between all my gimped, tired, recovering characters.”
    • “There are plenty of bugs, but I don't remember a single issue that affected the gameplay itself: all of the bugs are effectively just oddities with the user interface.”
    • “Lastly, a lot of mechanics are not explained at all in the game, with limited places to find answers online.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics in the game are generally described as basic and reminiscent of older titles, with many reviewers noting a lack of polish in animations and visual effects. While some improvements have been made compared to previous releases, such as a new camera angle, the overall aesthetic and animation quality still leave much to be desired. Despite these shortcomings, some players find the game enjoyable regardless of its graphical limitations.

    • “I like the nice graphics and the soundtrack.”
    • “+ nice graphics”
    • “+ better graphics than previous games (though don't expect too much).”
    • “The graphics and animations leave much to be desired, but for some reason I keep coming back to this game and loving it.”
    • “The graphics look like something from the 90s.”
    • “Bugs, poor design, terrible combat model, terrible graphics, one boring soundtrack.”
  • story
    10 mentions Positive Neutral Negative

    The game's story aspect is characterized by a lack of a compelling overarching narrative, leaving players to create their own experiences through event chains and character backgrounds. While there are missions and decision-making elements that can influence gameplay, the focus is more on strategic management than on a cohesive story, making it shine in player-driven storytelling rather than a predefined plot. Overall, the game offers a mix of choices and consequences that enhance engagement, but it may not satisfy those seeking a strong narrative.

    • “It is easy to get lost in creating your own story, and that is where this game shines brightest.”
    • “A in-game quest system allows for decision-making choices which may or may not have positive influences in the long term.”
    • “Also, the random missions and tasks that come your way from various politicians, opposing managers, and your own fighters and staff are more closely linked to your performance in the game than was the case in the first game, and offer genuine choice, where each outcome is compelling but also risky.”
    • “There is no story or something that makes you want to keep playing to see what happens.”
    • “In the end, it comes down to income vs. outgo and well-placed bets and missions to get you over that initially brutal first few months.”
    • “You have storylines based on background, you have alignments and missions.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, primarily due to a cumbersome user interface that complicates item management and character upkeep. While the concept of grinding for reputation is appealing, the repetitive and buggy turn-based combat detracts from the overall experience, leading to a sense of monotony and dissatisfaction. Many users express a desire for a smoother, more engaging system that minimizes the grind and enhances enjoyment.

    • “UI obscurantism and UI tediousness are primary killers of a game's appeal.”
    • “Good concept, but unnecessarily hard and grindy.”
    • “The fighting goes from tedious to frustrating.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers high replayability with extensive progression paths and a variety of quests and random events, making it stand out among AAA titles that often lack such depth. Players appreciate the potential for numerous hours of engaging gameplay.

    • “Most AAA games don't have that level of replayability to warrant that many hours.”
    • “Some questing and random events for variety and replayability.”
    • “Plenty of replayability and lengthy progression paths.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating the nice soundtrack while others find it repetitive and lacking variety. While the sound environment is generally highlighted positively, there are criticisms regarding the background music and its overall impact on the gaming experience.

    • “I like the nice graphics and the soundtrack.”
    • “A good sound environment, more than anything highlighting the part of music on sound.”
    • “Nice soundtrack, if not a little repetitive after a while.”
    • “I do recommend the game although I didn't see much difference from the first game, and I also didn't like the background music so much. Despite that, it's a good sim, but I would recommend getting the first one. The second one was a good attempt but just doesn't add much.”
    • “Bugs, poor design, terrible combat model, terrible graphics, one boring soundtrack.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is a significant concern, with users reporting persistent bugs that affect gameplay, such as freezing during save loads and issues with turn-based combat. Despite its potential, these stability problems detract from the overall experience, leading to recommendations against playing it in its current state.

    • “The turn-based combat remains just as tedious and buggy; I even encountered bugs that are present in both games.”
    • “Not recommended because it freezes when trying to load a save game, making it useless.”
    • “Great potential but super buggy... I can't end the day in ironman mode and sometimes can't attack if I select attack too quickly.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the emotional impact of the game heightened by the permadeath feature for their gladiators, creating a sense of attachment and loss. However, the option to savescum provides a safety net for those who find the stakes too distressing, allowing them to balance emotional engagement with gameplay enjoyment.

    • “The game has permadeath for your gladiators, but you can savescum if it's too heart-breaking.”
    • “Every decision feels weighty, and the emotional stakes are incredibly high.”
    • “I found myself genuinely caring for my characters, and their losses hit me harder than I expected.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy has been criticized as a cash grab, with users expressing frustration over the reliance on free labor and advertising, as well as the removal of key gameplay features that were previously part of the experience. Overall, players feel that the current approach detracts from the game's quality and integrity.

    • “It's free labor and advertising; a crazy decision.”
    • “Same with the classes of gladiators: no shields, nets, and other items they used to be associated with. No dual wielding, etc. It's just a cash grab from some low-IQ developers.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization in the game is praised for its improved integration of random missions and tasks, which are now more closely tied to player performance and offer meaningful choices with compelling outcomes. This adds a layer of strategy, as players must weigh the risks of gaining fame against potential financial loss.

    • “The random missions and tasks that come your way from various politicians, opposing managers, and your own fighters and staff are more closely linked to your performance in the game than in the first game, offering genuine choices where each outcome is compelling but also risky. For example, you might choose between gaining fame with a 50% chance of losing some money or avoiding the fame bonus but guaranteeing your wallet stays full.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from its absurd and exaggerated premise, where players find amusement in the broken mechanics and the ironic portrayal of gladiators as "happy go lucky slaves" fighting for a meager reward. Despite the game's serious themes, the over-the-top nature of its narrative and gameplay leads to a comedic experience, often resulting in players laughing at its flaws.

    • “The RNG against you is totally broken and insane; the moral is funny as well. Gladiators want half the pot just to be happy-go-lucky slaves fighting to the death. So really, the game is pure fiction, as it was rare that a person fought not as a slave in the first place, and as far as we know, only a few became free. But this game wants you to only use the freemen as gladiators because the slaves all suck.”
    • “I didn't do it because after the 10th time, I was uninstalling this game, laughing at how bad it is.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is generally regarded as good, featuring a variety of perks that enhance the experience, though it falls short of being exceptional.

    • “Character development is good (not great, but good) with perks and all.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere in "Age of Gladiators II: Rome" is enhanced with greater depth and a more immersive Roman setting, contributing to a more engaging gameplay experience alongside improved combat balance.

    • “Age of Gladiators II: Rome expands the original with more depth, a richer Roman atmosphere, and better-balanced combat.”
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12h Median play time
17h Average play time
10-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Age of Gladiators II: Rome is a role playing game.

Age of Gladiators II: Rome is available on PC and Windows.

On average players spend around 17 hours playing Age of Gladiators II: Rome.

Age of Gladiators II: Rome was released on August 21, 2018.

Age of Gladiators II: Rome was developed by Creative Storm Entertainment.

Age of Gladiators II: Rome has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Age of Gladiators II: Rome is a single player game.

Similar games include Age of Gladiators, Blackthorn Arena, Age of Gladiators II, We Who Are About To Die, Eador. Masters of the Broken World and others.