- February 5, 2018
- Strange Loop Games
- 24h median play time
Eco
Platforms
About
"Eco" is a survival game that simulates a realistic ecosystem, where players must build and maintain a society while protecting the environment from pollution and other threats. The game features crafting, building, and research systems, and allows players to create laws, form governments, and collaborate on complex projects. Players' actions have lasting consequences, making "Eco" a unique blend of survival, simulation, and education.
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- Eco offers a unique blend of crafting, building, and ecological simulation, making it a standout in the sandbox genre.
- The game encourages collaboration and specialization among players, fostering a sense of community and interdependence.
- Regular updates from the developers show a commitment to improving the game and adding new features.
- The game can be extremely grindy and requires a significant time commitment, which may deter casual players.
- Recent updates have introduced microtransactions that some players feel undermine the game's core principles and create a pay-to-win environment.
- Player retention is a major issue, with many servers dying out quickly due to a lack of active participants.
gameplay
879 mentions Positive Neutral NegativeThe gameplay of Eco is characterized by its complex mechanics that emphasize cooperation and resource management, drawing comparisons to games like Minecraft but with a focus on ecological and economic systems. While many players appreciate the depth and potential for community-driven gameplay, others find the mechanics overly grindy, slow-paced, and sometimes frustrating due to bugs and clunky controls. Overall, the game offers a unique experience that can be rewarding for those willing to invest time and effort, particularly in multiplayer settings, but may deter casual players seeking a more streamlined experience.
“Everything matters and no game mechanic is added just to slow a player down.”
“The deeper you delve into the mechanics of agriculture, industry, and trade, the more rewarding the experience becomes.”
“Eco feels like Minecraft for grown-ups, with its beautiful art style, co-op-driven gameplay, and proficiency system offering an experience like no other.”
“It was buggy, professions seemed bare-bones, and the tutorial didn't explain any of the other game mechanics.”
“The gameplay itself is excessively flawed and has been for years.”
“I've played this on and off for years and the only thing I can work out is the devs just do whatever they want and claim it's based on community feedback; it's gone from a playable game to an absolute slog bogged down in mechanics designed to infuriate players and encourage you to play less and less.”