- April 25, 2024
- Team Junkfish
Bootleg Steamer
Platforms
About
"Bootleg Steamer" is a rogue-like game set during American Prohibition, where you play as a captain aiming to become wealthy through alcohol smuggling. Navigate through challenges like weather, Coast Guard, Mafia, and financial difficulties while balancing supply and demand in different cities. Customize your ship, crew, and strategy to outsmart both the Coast Guard and the Mafia, ensuring your path to success in this dangerous yet lucrative endeavor.
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- The game features a unique theme with great art style and fantastic soundtrack, making it visually appealing and enjoyable to play.
- There is a lot of depth and variety in gameplay mechanics, allowing for different strategies and replayability.
- The boat physics are fun and engaging, adding to the overall enjoyment of navigating the game world.
- The game suffers from a lack of tutorials and guidance, making it difficult for players to understand mechanics and navigate the UI.
- Performance issues, including mouse lag and a barebones options menu, detract from the overall experience and make gameplay tedious.
- Keybinding options are absent, and essential functions like exiting menus are not intuitive, leading to frustration during gameplay.
gameplay
12 mentions Positive Neutral NegativeThe gameplay offers a mix of depth and variety, with engaging mechanics that can lead to immersive experiences, particularly in trading and chase scenarios. However, the lack of tutorials and unclear UI elements can make it challenging for players to grasp certain mechanics, leading to potential frustration. Overall, while some aspects may feel repetitive and could benefit from refinement, many players find the core gameplay loop enjoyable and addictive.
“The depth and variety of game mechanics is impressive.”
“The absence of tutorials for some gameplay mechanics makes exploring the game more fun.”
“Lacking a bit in the UX department, but the gameplay loop is very fun.”
“Mediocre gameplay that gets repetitive and boring extremely quickly.”
“The walls of text explaining game mechanics don't have any kind of colored or bold text and cannot be accessed during the pause menu (in a glossary or help section or something). This makes trying to understand new mechanics while the game is unpaused (and you are being chased) quite challenging.”
“While I appreciate not having explicit tutorials for some parts of the core gameplay loop, some UI elements should be introduced to the player (for example, the option to drop cargo, which is practically hidden).”