Skip to main content
Bone Appetit Game Cover

About Bone Appetit

Bone Appetit is a single player action adventure game with fantasy and comedy themes. It was developed by DXF Games and was released on May 8, 2020. It received positive reviews from players.

When the king declares that all food is now his, whatcha' gonna' do? Raise a skeleton slave to steal it back for you, of course!

Skip Games Like Bone Appetit

Games Like Bone Appetit

Looking for games like Bone Appetit? Here are top action adventure recommendations with a fantasy and comedy focus, selected from player-similarity data — start with Castle In The Darkness, Astalon: Tears of the Earth or Axiom Verge.

Skip User Reviews

Reviews

86%Audience ScoreBased on 65 reviews
music13 positive mentions
story2 negative mentions

  • Charming retro-style metroidvania with a unique and endearing sense of juvenile humor and silly pixel art.
  • Engaging exploration with a large interconnected world, plenty of secrets, sequence-breaking potential, and a good variety of weapons and upgrades.
  • Distinctive and memorable soundtrack featuring original rock/jam band style music that stands out from typical chiptune scores.
  • The in-game map is rudimentary and largely unhelpful, lacking crucial navigation details and causing confusion during exploration.
  • Controls are stiff and occasionally clunky, with no native option to remap keys or change control schemes, leading to frustration especially near ladders and during precise platforming.
  • Frequent difficulty spikes early on, limited save points, and some bosses serve as health sponges, which can result in repetitive trial-and-error and backtracking.
  • music

    17 mentions Positive Neutral Negative
    76% positive mentions, 6% neutral mentions, 18% negative mentions

    The music receives mixed but generally positive feedback, praised for its unique rock-inspired, funky, and post-punk style that stands out from typical chiptunes and adds charm to the game. While some players find it memorable and well-suited to the game's humor and tone, others criticize its amateurish, garage-band feel and lack of dynamic transitions. Overall, the soundtrack enhances the game's quirky atmosphere, though it may not appeal to everyone.

    • “I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual "game-y" tracks you hear in these pixelated games.”
    • “First off, I love the art style and super fun with the music... feel like people aren't appreciating the soundtrack (funky post-punky stuff instead of same old chiptune).”
    • “I especially love the Primus-esque soundtrack... it's really different and wonderful.”
    • “It has some of the worst video game sounds I've ever heard, even compared to Atari games, and there are no music transitions.”
    • “The music is entirely 'some guy's jam band.'”
    • “Utterly inappropriate garage-band-like musical score.”
  • humor

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by a juvenile, goofy, and occasionally dark or crude style that many find endearingly silly and entertaining. It embraces a lighthearted, nonsensical tone that complements its retro aesthetics and unique soundtrack, making for a humorous and fun metroidvania experience.

    • “I love its endearingly juvenile sense of humor and its consistently silly pixel art, and even its utterly inappropriate garage-band-like musical score.”
    • “I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual 'game-y' tracks you hear in these pixelated games.”
    • “For a short indie metroidvania, it's surprisingly interconnected and non-linear, lots of good secrets, a huge cache of equipment for all sorts of situations, the potential to sequence break, and a fair amount of quirky stupid humor.”
  • gameplay

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The gameplay is characterized by an intentionally old-school, DOS-era style with loose platforming and collision mechanics that fit the overall design. It offers a progression from initial weakness to strength, enhanced by passive items that add variety, though some find it clunky or lacking in modern gameplay features like healing or retreat options. Overall, it delivers a simple but fun metroidvania experience with fair difficulty and engaging moment-to-moment play.

    • “It's very oldschool gameplay, inspired by the DOS era of PC gaming - the platforming and object collision is intentionally loose and it suits the gameplay well.”
    • “Gameplay wise, I really like how weak I started out vs how much stronger I got... I almost quit at the beginning because I was dying so much but that's what made finally powering up feel so good.”
    • “Apart from the usual armor pieces, there's plenty of passive items which you get throughout which make moment-to-moment gameplay more interesting as you go along.”
    • “A fun and silly mini-mv held back by bad map and clunky gameplay.”
    • “I'd rather have more of a chance to retreat and heal up, or some sort of mechanic to prevent full loss as in games like Hollow Knight.”
    • “Basically this is a very simple game with basic mechanics.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The game offers strong replayability through its open-ended exploration, multiple endings, and speedrunning potential, enhanced by features like old school mode and unlockables tied to in-game currency. Despite some control issues and occasional bugs, its design encourages repeated playthroughs and varied experiences.

    • “The idea of food as currency is cute and tied to a series of unlockables in the secondary mode, thus raising the replayability even more.”
    • “It's not bad by any means but the greatest strengths of Bone Appetit are in my book its exploration which is so open-ended that it allows for a great degree of replayability, speedrunning and different endings.”
    • “The game is quite fun even if it is a little short, yet old school mode gives it lots of replay value.”
  • graphics

    6 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The graphics are generally appreciated for their distinctive indie and retro art style, with some users finding them satisfying and fitting the game's tone. However, a few feel the visuals are not particularly impressive or memorable. Overall, the graphics complement the game's atmosphere, especially in the context of its exploration and design.

    • “Loved the artwork and style.”
    • “I love the art style and the music; the funky post-punky soundtrack is underrated compared to the usual chiptune.”
    • “The graphics are satisfying for what they are, and the gameplay, while difficult at times, is definitely fair.”
    • “Graphics are not great, controls are floaty, hit detection is pretty poor, and overall progress and design is meh.”
  • story

    4 mentions Positive Neutral Negative
    25% positive mentions, 25% neutral mentions, 50% negative mentions

    The story features a crude comedic tone that may not appeal to all players and is generally minimal, focusing more on gameplay than narrative depth. The plot and ending are limited, making the experience largely gameplay-driven rather than story-centric. Some players found the lack of a strong story less engaging, especially toward the game's later stages.

    • “It has a crude comedic tone, which didn't sit well with me overall but wasn't particularly intrusive either, and not much of a story or ending; it's more of a gameplay-first experience.”
    • “I found this more frustrating toward the end of the game when I was trying to plot out where I could find more secret areas.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is required to gather food currency for upgrades and can be tedious due to dead ends, backtracking, and limited shop restocks. While some enemies feel spongy and progression involves repeating areas, exploration remains manageable thanks to a compact, content-rich map with increasing routing options.

    • “Pretty steep difficulty curve requiring grinding a bit for food, which is your currency, and finding the whip helps as you can then upgrade your defense.”
    • “Flood the boss room to win, but this requires a bit of food grinding unless you skip some mid-game gear; you’ll probably have to use a guide to find all the false walls unless you want to push against every wall in the game.”
    • “There are some tedious aspects including various temporary dead ends in the early to mid-game, boring backtracking such as a long fall after the creeper boss, and old shops that never restock so you need to memorize which ones have what you want and backtrack to them.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, with frequent bugs impacting the overall experience.

    • “It is obviously very buggy.”
Skip Game Offers

Buy Bone Appetit

Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Bone Appetit is a action adventure game with fantasy and comedy themes. Common tags for Bone Appetit include indie, pixel graphics, metroidvania and retro.

Bone Appetit is available on PC and Windows.

Bone Appetit was released on May 8, 2020.

Bone Appetit was developed by DXF Games.

Bone Appetit has received positive reviews from players. Most players liked Bone Appetit for its music but disliked it for its gameplay.

Bone Appetit is a single player game.

Similar games include Castle In The Darkness, Astalon: Tears of the Earth, Axiom Verge, Vernal Edge, Valdis Story: Abyssal City and others.