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In "Bone Appetit," a Metroidvania-style game, you raise a skeleton slave to steal food back from the greedy King Fatass and return it to your cultist masters or use it for yourself. With over 22 weapons, multiple power-ups, and various enemies and bosses, this game offers a challenging and engaging experience. Your choices impact the game's outcome, adding to its replayability.

Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot
Bone Appetit screenshot

85%
Audience ScoreBased on 124 reviews
music26 positive mentions
replayability3 negative mentions

  • The game features a charming art style and a unique sense of humor, making it an enjoyable experience.
  • Exploration is highly encouraged, with many secrets, shortcuts, and a variety of weapons that enhance gameplay and replayability.
  • Despite its short length, the game offers a fair challenge and a satisfying progression system as players unlock new abilities and items.
  • The controls can feel clunky and unresponsive, with issues such as a lack of remappable controls and awkward ladder mechanics.
  • The in-game map is rudimentary and not very helpful, making navigation difficult and leading to potential frustration.
  • Save points are infrequent, which can result in significant loss of progress upon dying, detracting from the overall experience.
  • music
    32 mentions Positive Neutral Negative

    The music in these games is generally praised for its originality and charm, featuring a mix of rock and funky styles that stand out from typical chiptune soundtracks. While some players appreciate the unique compositions and humor, others criticize certain sound effects and transitions, noting that the overall quality can vary. Despite these mixed opinions, many agree that the soundtracks contribute positively to the gaming experience, enhancing the fun and exploration elements.

    • “Great style and music, a ton of charm, and a smartly and tightly designed castle.”
    • “I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual 'game-y' tracks you hear in these pixelated games.”
    • “Its a simple metroidvania with great humor, fun gameplay, and a kickass soundtrack.”
    • “It has some of the worst video game sounds I've ever heard, even when comparing it to Atari games, and there are no music transitions.”
    • “The music is entirely 'some guy's jam band'.”
  • humor
    26 mentions Positive Neutral Negative

    The game is praised for its goofy and nonsensical humor, which adds a lighthearted tone to the gameplay experience. Reviewers appreciate the blend of quirky, dark, and sometimes crude humor, noting that it complements the game's fun mechanics and unique soundtrack. Overall, the humor is described as a standout feature that enhances the enjoyment of this short indie metroidvania.

    • “I enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual 'game-y' tracks you hear in these pixelated games.”
    • “For a short indie metroidvania, it's surprisingly interconnected and non-linear, with lots of good secrets, a huge cache of equipment for all sorts of situations, the potential to sequence break, and a fair amount of quirky, stupid humor.”
    • “This game is a great minivania with some very funny dark humor!”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is characterized by a simple metroidvania structure that emphasizes progression, with players starting weak and gradually becoming stronger, which many found rewarding despite initial challenges. While the humor and soundtrack are praised, some players noted issues with clunky mechanics and map design, as well as a desire for more healing opportunities. Overall, the gameplay is described as fun and engaging, though it may not appeal to everyone due to its crude comedic tone and lack of a strong narrative.

    • “Gameplay-wise, I really like how weak I started out versus how much stronger I got. I almost quit at the beginning because I was dying so much, but that's what made finally powering up feel so good.”
    • “Apart from the usual armor pieces, there's plenty of passive items that you get throughout, which make moment-to-moment gameplay more interesting as you go along.”
    • “It's a simple metroidvania with great humor, fun gameplay, and a kickass soundtrack.”
    • “A fun and silly mini-mv held back by bad map and clunky gameplay.”
    • “I'd rather have more of a chance to retreat and heal up, or some sort of mechanic to prevent full loss as in games like Hollow Knight.”
    • “Basically this is a very simple game with basic mechanics.”
  • replayability
    14 mentions Positive Neutral Negative

    The game offers significant replayability due to its open-ended exploration, multiple endings, and the inclusion of an old school mode that enhances its value. Players appreciate the unique concept of food as currency, which ties into various unlockables, further encouraging multiple playthroughs. Despite some janky controls and bugs, the overall experience remains engaging and fun, making it a solid choice for those seeking replayable content.

    • “The idea of food as currency is cute and tied to a series of unlockables in the secondary mode, thus raising the replayability even more.”
    • “It's not bad by any means but the greatest strengths of Bone Appetit are, in my book, its exploration which is so open-ended that it allows for a great degree of replayability, speedrunning, and different endings.”
    • “The game is quite fun even if it is a little short, yet old school mode gives it lots of replay value.”
    • “Being not a long game, it adds replayability/speedrun value.”
    • “But besides the janky controls and the occasional bugs, it's a perfectly fine metroidvania with what seems to be replayability and game-breaking potential.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are generally described as "indie" and retro, with a mix of appreciation for the unique art style and criticism for their overall quality. While some players find the visuals satisfying and fitting for the gameplay, others note issues like floaty controls and poor hit detection. Overall, the graphics contribute to the game's charm but may not meet everyone's expectations.

    • “Loved the artwork/style.”
    • “The graphics are satisfying for what they are, and the gameplay, while difficult at times, is definitely fair.”
    • “Metroidvania with retro graphics and a bit of dark humor.”
    • “Graphics are not great, controls are floaty, hit detection is pretty poor, and overall progress and design is meh.”
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game is characterized by a crude comedic tone that some players found off-putting, and it lacks a substantial narrative or conclusion, prioritizing gameplay over storytelling. Overall, it seems to be more of a gameplay-focused experience rather than one driven by a compelling story.

    • “It has a crude comedic tone, which didn't sit well with me overall but wasn't particularly intrusive either, and not much of a story or ending; it's more of a gameplay first experience.”
    • “I found this more frustrating toward the end of the game when I was trying to plot out where I could find more secret areas.”
  • grinding
    8 mentions Positive Neutral Negative

    Players note a steep difficulty curve that necessitates grinding for food, the game's currency, to upgrade gear and enhance defense. While some find the grinding tedious due to backtracking and dead ends, the relatively small and dense map allows for varied exploration, mitigating some of the monotony. Overall, grinding is seen as essential for progression, particularly in preparing for the final boss, but can lead to frustration with certain gameplay mechanics.

    • “Pretty steep difficulty curve; grinding a bit for food (which is your currency) and finding the whip helps as you can then upgrade your defense.”
    • “Some tedious aspects include various temporary dead ends in the early to mid-game, boring backtracking, and old shops that never restock, requiring you to memorize which ones have what you want and backtrack to them.”
    • “Pretty easy final boss if you get the best gear and the frog (for faster MP regeneration), but it requires a bit of food grinding unless you skip some mid-game gear. You'll probably have to use a guide to find all the false walls unless you want to push against every wall in the game.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been widely criticized for its lack of stability, with users reporting numerous bugs that significantly impact gameplay.

    • “It is obviously very buggy.”

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