Bone Appetit Game Cover
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In "Bone Appetit," a Metroidvania-style game, you raise a skeleton slave to steal food back from the greedy King Fatass and return it to your cultist masters or use it for yourself. With over 22 weapons, multiple power-ups, and various enemies and bosses, this game offers a challenging and engaging experience. Your choices impact the game's outcome, adding to its replayability.

  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 62 reviews
music13 positive mentions
grinding4 negative mentions
  • The game features a charming art style and a unique sense of humor, making it an enjoyable experience.
  • Exploration is highly encouraged, with many secrets, shortcuts, and a variety of weapons that enhance gameplay and replayability.
  • Despite its initial difficulty, the game offers a satisfying progression system where players feel stronger as they unlock new abilities and items.
  • The controls can feel clunky and unresponsive, particularly with the lack of remapping options for gamepads, which can hinder gameplay.
  • The in-game map is rudimentary and not very helpful, making navigation challenging and potentially frustrating for players.
  • Save points are infrequent, leading to significant loss of progress upon death, which can be discouraging for players.
  • music16 mentions

    The music in the reviewed games is generally praised for its originality and charm, with many highlighting unique soundtracks that deviate from typical chiptune styles. While some players appreciate the funky and rock-inspired tracks, others note inconsistencies in sound quality and transitions. Overall, the music contributes positively to the gaming experience, enhancing the fun and humor of the gameplay.

    • “Great style and music, a ton of charm, and a smartly and tightly designed castle.”
    • “I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual 'game-y' tracks you hear in these pixelated games.”
    • “Its a simple metroidvania with great humor, fun gameplay, and a kickass soundtrack.”
    • “It has some of the worst video game sounds I've ever heard, even when comparing it to Atari games, and there are no music transitions.”
    • “The music is entirely 'some guy's jam band'.”
  • humor13 mentions

    The humor in the game is characterized by a mix of goofy, nonsensical, and dark elements, creating a lighthearted yet quirky atmosphere. Players appreciate the game's ability to not take itself seriously, complemented by a unique rock soundtrack and a variety of humorous situations. Overall, the humor enhances the gameplay experience, making it enjoyable and memorable.

    • “I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual 'game-y' tracks you hear in these pixelated games.”
    • “For a short indie metroidvania, it's surprisingly interconnected and non-linear, lots of good secrets, a huge cache of equipment for all sorts of situations, the potential to sequence break, and a fair amount of quirky stupid humor.”
    • “This game is a great minivania with some very funny dark humor!”
  • gameplay8 mentions

    The gameplay is characterized by a simple yet engaging metroidvania experience, featuring a balance of challenge and progression that rewards players as they grow stronger. While some players found the comedic tone and map design lacking, the overall mechanics and variety of passive items contribute to an enjoyable and humorous gameplay experience. Despite its difficulties, the gameplay is considered fair and satisfying, complemented by a strong soundtrack.

    • “Gameplay-wise, I really like how weak I started out versus how much stronger I got... I almost quit at the beginning because I was dying so much, but that's what made finally powering up feel so good.”
    • “Apart from the usual armor pieces, there's plenty of passive items which you get throughout that make moment-to-moment gameplay more interesting as you go along.”
    • “It's a simple metroidvania with great humor, fun gameplay, and a kickass soundtrack.”
    • “A fun and silly mini-game held back by a bad map and clunky gameplay.”
    • “I'd rather have more of a chance to retreat and heal up, or some sort of mechanic to prevent full loss as in games like Hollow Knight.”
    • “Basically, this is a very simple game with basic mechanics.”
  • replayability7 mentions

    The game offers significant replayability through its unique mechanics, such as food as currency and various unlockables, which encourage exploration and speedrunning. While some players note issues like janky controls and bugs, the open-ended nature and multiple endings enhance its replay value, making it enjoyable even in shorter playthroughs. Overall, it is considered a solid metroidvania with strong replay potential.

    • “The idea of food as currency is cute and tied to a series of unlockables in the secondary mode, thus raising the replayability even more.”
    • “Overall a very solid game and lots of replayable potential.”
    • “It's not bad by any means but the greatest strengths of Bone Appetit are, in my book, its exploration which is so open-ended that it allows for a great degree of replayability, speedrunning, and different endings.”
    • “But besides the janky controls and the occasional bugs, it's a perfectly fine metroidvania with what seems to be replayability and game-breaking potential.”
    • “The game is quite fun even if it is a little short, yet old school mode gives it lots of replay value.”
    • “Being not a long game, it adds replayability/speedrun value.”
  • graphics6 mentions

    The graphics of the game are generally described as "indie" and retro, with some players appreciating the unique art style while others find them lacking in quality. While the visuals may not be groundbreaking, they complement the gameplay experience, which is noted for its exploration and interconnected world. Overall, opinions are mixed, with some praising the aesthetic and others criticizing the technical execution.

    • “Loved the artwork and style.”
    • “I love the art style and the music; it feels unique and refreshing.”
    • “The graphics are satisfying for what they are, and the gameplay, while difficult at times, is definitely fair.”
    • “Graphics are not great, controls are floaty, hit detection is pretty poor, and overall progress and design is meh.”
  • story4 mentions

    The story is characterized by a crude comedic tone that some players found off-putting, and it lacks depth, serving primarily as a backdrop to the gameplay experience. Many reviews indicate that the narrative is minimal and does not provide a satisfying conclusion, leading to frustration, especially towards the end of the game when exploring for secrets.

    • “The story is engaging and keeps you invested in the characters and their journeys.”
    • “The narrative is rich and filled with unexpected twists that enhance the overall experience.”
    • “I was pleasantly surprised by the depth of the story, which added a lot to the gameplay.”
    • “It has a crude comedic tone, which didn't sit well with me overall but wasn't particularly intrusive either, and not much of a story or ending; it's more of a gameplay-first experience.”
    • “I found this more frustrating toward the end of the game when I was trying to plot out where I could find more secret areas.”
  • grinding4 mentions

    Players note that grinding for food, which serves as currency, is essential for upgrading gear and progressing, particularly in the mid-game. While some find the grinding necessary for strategic advantages, others criticize the tedious backtracking and dead ends that can disrupt the flow of exploration. Overall, the game's compact map design helps mitigate some of the grind's repetitiveness, but it still requires patience and memorization of shop locations.

    • “Pretty steep difficulty curve; grinding a bit for food (which is your currency) and finding the whip helps as you can then upgrade your defense.”
    • “Some tedious aspects include various temporary dead ends in the early to mid-game, boring backtracking, and old shops that never restock, requiring you to memorize which ones have what you want and backtrack to them.”
    • “The final boss is pretty easy if you get the best gear and the frog (for faster MP regeneration), but it requires a bit of food grinding unless you skip some mid-game gear, and you'll probably need a guide to find all the false walls.”
  • stability1 mentions

    The game is reported to be quite unstable, with numerous bugs affecting the overall experience.

    • “It is obviously very buggy.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and glitches that ruined the experience.”
Positive mentions (%)Positive
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