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Bone Appetit

Bone Appetit Game Cover
85%Game Brain Score
music, humor
gameplay, replayability
85% User Score Based on 59 reviews

Platforms

PCWindows
Bone Appetit Game Cover

About

Bone Appetit is a single player action adventure game with fantasy and comedy themes. It was developed by DXF Games and was released on May 8, 2020. It received positive reviews from players.

In "Bone Appetit," a Metroidvania-style game, you raise a skeleton slave to steal food back from the greedy King Fatass and return it to your cultist masters or use it for yourself. With over 22 weapons, multiple power-ups, and various enemies and bosses, this game offers a challenging and engaging experience. Your choices impact the game's outcome, adding to its replayability.

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85%
Audience ScoreBased on 59 reviews
music12 positive mentions
replayability3 negative mentions

  • The game features a charming art style and a unique comedic tone that adds to its appeal.
  • Exploration is highly encouraged, with a variety of weapons and abilities that allow for different playstyles and sequence-breaking opportunities.
  • Despite its short length, the game offers decent replayability with unlockable modes and a non-linear structure.
  • The controls can feel clunky and unresponsive, with no option to remap them, leading to frustrating gameplay experiences.
  • The in-game map is largely ineffective, providing minimal guidance and making navigation difficult.
  • The game suffers from difficulty spikes and a steep learning curve, which may deter some players, especially in the early stages.
  • music
    15 mentions Positive Neutral Negative

    The music in the reviewed games is generally praised for its originality and charm, with many highlighting unique rock soundtracks that stand out from typical chiptune tracks. While some players appreciate the funky and humorous tones, others note inconsistencies in quality and transitions, with a few describing the music as unmemorable or poorly executed. Overall, the soundtracks contribute positively to the gaming experience, enhancing the fun and exploration elements of the gameplay.

    • “Great style and music, a ton of charm, and a smartly and tightly designed castle.”
    • “I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual 'game-y' tracks you hear in these pixelated games.”
    • “Its a simple metroidvania with great humor, fun gameplay, and a kickass soundtrack.”
    • “It has some of the worst video game sounds I've ever heard, even when comparing it to Atari games, and there are no music transitions.”
    • “The music is entirely 'some guy's jam band'.”
  • humor
    12 mentions Positive Neutral Negative

    The game's humor is characterized by a mix of goofy, nonsensical, and dark elements, creating a lighthearted tone that complements its gameplay. Players appreciate the quirky and sometimes crude humor, which adds to the overall enjoyment of the experience, alongside a unique rock soundtrack. Overall, the humor is seen as a standout feature that enhances the game's charm and fun factor.

    • “I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual 'game-y' tracks you hear in these pixelated games.”
    • “For a short indie metroidvania, it's surprisingly interconnected and non-linear, lots of good secrets, a huge cache of equipment for all sorts of situations, the potential to sequence break, and a fair amount of quirky stupid humor.”
    • “This game is a great minivania with some very funny dark humor!”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet engaging metroidvania experience, featuring a mix of humor and challenging mechanics that reward player progression. While some players found the controls clunky and the maps lacking, others appreciated the sense of growth from starting weak to becoming stronger, alongside interesting passive items that enhance the gameplay. Overall, it offers a fun and fair challenge, though it may not appeal to everyone due to its crude comedic tone and minimal story.

    • “Gameplay-wise, I really like how weak I started out versus how much stronger I got... I almost quit at the beginning because I was dying so much, but that's what made finally powering up feel so good.”
    • “Apart from the usual armor pieces, there's plenty of passive items which you get throughout that make moment-to-moment gameplay more interesting as you go along.”
    • “It's a simple metroidvania with great humor, fun gameplay, and a kickass soundtrack.”
    • “A fun and silly mini-game held back by a bad map and clunky gameplay.”
    • “I'd rather have more of a chance to retreat and heal up, or some sort of mechanic to prevent full loss as in games like Hollow Knight.”
    • “Basically, this is a very simple game with basic mechanics.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability due to its open-ended exploration, multiple endings, and unlockable content tied to its unique food currency system. While some players note issues with controls and bugs, the overall experience encourages speedrunning and repeated playthroughs, enhancing its replay value.

    • “The idea of food as currency is cute and tied to a series of unlockables in the secondary mode, thus raising the replayability even more.”
    • “It's not bad by any means but the greatest strengths of Bone Appetit are, in my book, its exploration which is so open-ended that it allows for a great degree of replayability, speedrunning, and different endings.”
    • “Overall a very solid game and lots of replayable potential.”
    • “But besides the janky controls and the occasional bugs, it's a perfectly fine metroidvania with what seems to be replayability and game-breaking potential.”
    • “Being not a long game, it adds replayability/speedrun value.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics received mixed reviews, with some players appreciating the unique art style and its fit with the soundtrack, while others found them to be typical of indie games and lacking in quality. Overall, while the visuals may not be groundbreaking, they are considered satisfactory for the game's exploration-focused design.

    • “Loved the artwork and style.”
    • “I love the art style and the music; it feels like people aren't appreciating the soundtrack.”
    • “The graphics are satisfying for what they are, and the gameplay, while difficult at times, is definitely fair.”
    • “The graphics are subpar, making the game feel outdated and unpolished.”
    • “The visuals lack detail and creativity, which detracts from the overall experience.”
    • “The art style is inconsistent and fails to create an immersive environment.”
  • story
    4 mentions Positive Neutral Negative

    The story is characterized by a crude comedic tone that some players found off-putting, and it lacks depth, serving primarily as a backdrop to the gameplay experience. Many reviewers noted that the narrative feels minimal and unsatisfying, particularly towards the end, where the focus shifts to exploration rather than storytelling.

    • “The story is engaging and keeps you invested in the characters and their journeys.”
    • “The narrative is rich and filled with unexpected twists that enhance the overall experience.”
    • “I was pleasantly surprised by the depth of the story, which added a lot to the gameplay.”
    • “It has a crude comedic tone, which didn't sit well with me overall but wasn't particularly intrusive either, and not much of a story or ending; it's more of a gameplay-first experience.”
    • “I found this more frustrating toward the end of the game when I was trying to plot out where I could find more secret areas.”
  • grinding
    4 mentions Positive Neutral Negative

    Players note that grinding for food, which serves as currency, is essential for upgrading gear and progressing, particularly in the early to mid-game. While some find the grinding necessary for strategic advantages, others criticize it for leading to tedious backtracking and dead ends, especially when navigating the game's dense map. Overall, the grinding aspect is seen as a mixed bag, offering both challenges and opportunities for exploration.

    • “Pretty steep difficulty curve; grinding a bit for food (which is your currency) and finding the whip helps as you can then upgrade your defense.”
    • “Some tedious aspects include various temporary dead ends in the early to mid-game, boring backtracking, and old shops that never restock, requiring you to memorize which ones have what you want and backtrack to them.”
    • “The final boss is pretty easy if you have the best gear and the frog (for faster MP regeneration), but it requires a bit of food grinding unless you skip some mid-game gear, and you'll probably need a guide to find all the false walls unless you want to push against every wall in the game.”
  • stability
    3 mentions Positive Neutral Negative

    The game is reported to have significant stability issues, with users noting that it is "obviously very buggy."

    • “It is obviously very buggy.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and glitches that ruined the experience.”
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Frequently Asked Questions

Bone Appetit is a action adventure game with fantasy and comedy themes.

Bone Appetit is available on PC and Windows.

Bone Appetit was released on May 8, 2020.

Bone Appetit was developed by DXF Games.

Bone Appetit has received positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Bone Appetit is a single player game.

Similar games include Castle In The Darkness, AGGELOS, Astalon: Tears of the Earth, Axiom Verge, Voidwrought and others.