- August 7, 2019
- Going Gangbusters
Bloodstream
Platforms
About
"Bloodstream" is a VR game that lets you fight like a magical ninja, using smooth motions to block, whack, and hurl energy at enemies to gain Chi for powerful attacks. With unique VR powers, you can smash stone fists from the ground, crash meteors from the heavens, and unleash deadly elemental attacks with controller placement. Show off your skills with LIV mixed-reality recordings and compete for the admiration of your friends.








- The game features innovative mechanics that allow for smooth hand and arm movements, making players feel like a mystic kung fu master.
- It provides a good workout without feeling like traditional exercise, and the gameplay can be engaging and fun once players get past the learning curve.
- The concept of using hand motions to control magic is unique and has a lot of potential for future development.
- The game lacks content and variety, leading to repetitive gameplay that can become boring quickly.
- There are significant graphical issues, including poor enemy design and animations, which detract from the overall experience.
- The game has several bugs and glitches, including issues with the Chi energy system and inconsistent mechanics that can frustrate players.
gameplay
14 mentions Positive Neutral NegativeThe gameplay features well-explained mechanics and an effective tutorial system, but players note a lack of variety and some inconsistencies, particularly with the throwing mechanic for magical projectiles. While the innovative hand/arm movement adds a unique touch, mastering the core mechanics can be challenging, leading to frustration during gameplay. Overall, the experience is average but can be enjoyable with practice.
“The thing Bloodstream really has going for it is its innovative mechanics that revolve around smooth hand/arm movement.”
“There's a bit of a learning curve at first, but the game does a good job of pacing the in-game tutorial videos with gameplay where you can try out what you just learned.”
“But, it's relatively well optimized for an EA title, and it's clear that the primary focus is on the core mechanics and UX at this point, which is right where it should be in my opinion.”
“At most it's average... it can be fun if you can somehow play it like it shows in the video. A majority of my gameplay was the stress of building up chi. Then when it comes to the throw, even if I throw it in their direction, the game acts as if I did it wrong and only one of the blasts goes zooming towards the target, or sometimes none at all.”
“The 'throwing' mechanic for launching magical projectiles was the most difficult movement to master, and I still haven't quite got it down, but not for lack of trying.”
“There seems to be an inconsistency with the whole mechanic that should probably be looked at.”