- March 19, 2020
- Amazastrophic
Bloodlines of Prima
54%Game Brain Score
humor, stability
gameplay, story
57% User Score 46 reviews
Platforms
About
Bloodlines of Prima is a hack-and-slash multiplayer game set in a vibrant, primordial world. Players embark on a dangerous journey to discover legendary treasures, battling ferocious beasts and other adventurers along the way. With permanent death as a consequence, choose your actions wisely to survive and thrive.





Audience ScoreBased on 46 reviews
humor2 positive mentions
graphics3 negative mentions
- The game has potential and offers a unique blend of FPS and RPG mechanics, making it interesting for players who enjoy exploration and crafting.
- The developers are active and responsive to player feedback, which can lead to improvements and a better gaming experience over time.
- The game is affordable and can provide hours of content, especially for those willing to experiment and learn its mechanics.
- The game suffers from numerous bugs, a lack of direction for new players, and an overall feeling of being unfinished or half-hearted.
- The world is relatively small with a limited set of creatures, leading to a repetitive and grind-heavy experience.
- The servers have been offline for years, making it unplayable and effectively a dead game.
gameplay
11 mentions Positive Neutral NegativeGameplay in the game is marked by a mix of solid core mechanics and significant guiding issues, making it challenging for beginners. While the combination of FPS and RPG elements, along with survival mechanics, offers potential, players often struggle with invisible damage from enemies and slow healing processes. Overall, the game shows promise but requires updates to improve accessibility and clarity in its mechanics.
“This game is a bit like if you combined Hexen with Full Metal Alchemist, featuring RPG mechanics mixed in with Hexen's FPS mechanics.”
“I find the core mechanics of the game to be pretty solid overall.”
“The heart of the game really revolves around two major things: the FPS RPG mechanics and the transmuting, the latter of which is much like the Horadric Cube in Diablo 2, providing a simple yet complex and well-done crafting system.”
“There are a lot of mechanical and guiding issues with the game, at which point guides don't even exist.”
“The monsters can hit you with invisible, unavoidable damage while you try to fling your skill shot spells at them and struggle to figure out the alchemy mechanic to get a potion to heal, and when you do, the healing is very, very slow.”
“It needed that to be fair; it took away too much from the core combat element of the game, being too stuck in an inventory window which you need to use a fair bit due to the survival mechanics.”