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Blon

Blon Game Cover
53%Game Brain Score
replayability, music
gameplay, grinding
90% User Score Based on 10 reviews

Platforms

PCPhoneiPadMobile PlatformiPhoneWindows
Blon Game Cover

About

Blon is a single player casual platformer game. It was developed by Lazy Kiwi and was released on September 7, 2021. It received positive reviews from players.

Blon is a cute pixel-art 2D platformer game. Unlock spells, heroes and weapons, fight monsters and bosses and explore an unknown world in hopes of rescuing your family.

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90%
Audience ScoreBased on 10 reviews
replayability3 positive mentions
gameplay3 negative mentions

  • Blon offers a charming pixel-art style with colorful and distinct environments, smooth animations, and a playful tone.
  • The game combines classic 2D platforming with light RPG progression, including a talent tree, upgrades, and multiple playable family members encouraging varied playstyles and replayability.
  • Boss fights and unique level gimmicks introduce variety and strategic elements that complement the core platforming gameplay.
  • The game suffers from design flaws such as unclear combat mechanics, inconsistent challenge, and frustrating boss gimmicks that can feel cryptic and annoying.
  • Some players find the progression grinding-heavy, especially early on, with unclear upgrade impacts and occasionally ineffective equipment systems.
  • As a mobile port, issues like control schemes (e.g., mouse aiming) and screen effects sometimes hinder gameplay clarity and user experience.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay offers a heartfelt and mechanically satisfying indie platformer experience, combining classic side-scrolling action with light RPG progression and varied biomes that introduce unique challenges. Unlockable weapons, equipment, multiple characters, and diverse upgrade paths add customization and replayability without overcomplicating the core mechanics. While generally well-balanced, some boss damage mechanics can feel unclear, but overall the gameplay delivers engaging variety and emotional depth.

    • “The inclusion of unlockable weapons and equipment further diversifies playstyles, adding customization without overcomplicating the core mechanics.”
    • “Like the damage mechanics of some of the bosses seems odd or unclear.”
    • “Gameplay revolves around traversing multiple biomes, each introducing unique hazards and visual themes.”
    • “From volcanic regions filled with lava and fire-based enemies to icy landscapes that test precision movement, each environment offers its own mechanical twists.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers strong replayability through its blend of classic platforming and modern design, multiple playable characters, varied biomes, and unlockable modes and difficulties. These elements provide depth and encourage exploration, ensuring players have meaningful goals beyond simply finishing levels.

    • “The result is a platforming experience that feels nostalgic in presentation while incorporating modern design elements that encourage exploration and replayability.”
    • “Another layer of replay value comes from the availability of multiple playable family members.”
    • “Completing levels unlocks different modes and difficulties which add depth and replayability, giving you extra goals to work towards beyond just completing each level.”
  • music
    4 mentions Positive Neutral Negative

    The music enhances the gameplay with catchy, adaptable tracks that fit various biomes and action scenarios, supporting both exploration and intense moments. While some find the soundtrack familiar and occasionally reliant on Kevin MacLeod’s compositions, it effectively complements the overall clever design and presentation.

    • “The soundtrack complements the action with upbeat tracks that adapt to different biomes, supporting both exploration and high-intensity moments.”
    • “The core trappings are still here: clever level design, catchy music, and slick-yet-accessible presentation, but there's a lot more going on here than initially meets the eye.”
    • “Crab with reflections: you need to hit the musical notes it spawns when throwing the claw.”
  • story
    2 mentions Positive Neutral Negative

    The story follows Blon, a determined and resilient blob-like protagonist, on a mission to recover treasures stolen by his older brother. It presents a simple yet engaging narrative focused on family and adventure.

    • “The story centers on Blon, a determined and resilient blob-like protagonist on a mission to recover treasures stolen by his older brother.”
    • “The story centers on Blon, a determined and resilient blob-like protagonist on a mission to recover treasures stolen by his older brother.”
  • emotional
    2 mentions Positive Neutral Negative

    The game effectively balances emotional depth with engaging gameplay, delivering a heartfelt experience that resonates without overshadowing its mechanics.

    • “This simple premise provides emotional grounding without overwhelming the gameplay.”
    • “Ultimately, Blon succeeds as a heartfelt and mechanically satisfying indie platformer.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics feature a vibrant pixel-art style that evokes classic platformers, offering clear visuals and a distinctive, cohesive aesthetic rather than photorealism.

    • “Visually, Blon embraces a pixel-art style that channels the spirit of classic platformers while maintaining clarity and vibrancy.”
    • “Though it does not aim for photorealism, the cohesive art direction creates a memorable aesthetic identity.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in this game is notably heavy and time-consuming, especially during the initial stages, requiring about an hour to build up essential upgrades. This intensive progression can feel tedious and detracts from conventional gameplay enjoyment, though some players find it useful for multitasking or accomplishing tasks alongside.

    • “It is a hasty mobile game port that does not work as a conventional game due to serious anti-fun elements (long levels, mouse aiming, no checkpoints, grinding-heavy progression, etc.).”
    • “Most of the game involves initial grinding for about an hour in the first couple of levels to increase leaf currency production, health, and damage upgrades.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a lighthearted yet purposeful tone, which enhances its whimsical charm and engaging environment.

    • “The tone remains lighthearted yet purposeful, reinforcing the whimsical charm that defines the game’s atmosphere.”
  • optimization
    1 mentions Positive Neutral Negative

    The game’s optimization is highly demanding, pushing hardware to its limits and often resulting in poor performance, making it more of a frustration than a smooth experience.

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Frequently Asked Questions

Blon is a casual platformer game.

Blon is available on PC, Phone, iPad, iPhone and others.

Blon was released on September 7, 2021.

Blon was developed by Lazy Kiwi.

Blon has received positive reviews from players. Most players liked this game for its replayability but disliked it for its gameplay.

Blon is a single player game.

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