Swords and Bones 2 is an action-platform game with RPG features, inspired by 80s and 90s classics! Fight through levels filled with monsters, avoid traps and collect power-ups & trophies in this new epic second chapter!
Old school charm and satisfying retro platforming gameplay.
Improvements in enemy design and combat mechanics make for a fun experience.
Recommended for fans of the genre, offering a good challenge with enjoyable power-ups.
Level design lacks surprises and hidden areas compared to the first game.
Some gameplay mechanics, like the new shield, feel underutilized until late in the game.
Enemy balance can be inconsistent, with some early enemies being more challenging than later ones.
gameplay
3 mentions Positive Neutral Negative
100%
The gameplay is characterized as a typical platform hack and slash experience, offering satisfying mechanics despite some perceived shortcomings, such as a seemingly useless spell and challenging stages that may deter casual players. The introduction of a new shield mechanic is noted, though it only becomes useful towards the end, suggesting a reliance on familiar elements from the previous installment.
“As always, there's one seemingly useless spell and eventually one or two stages that likely bar the casual crowd from finishing, much less the new shield mechanic (not exactly useful until very near the end).”
“They probably took the codebase from Sword and Bones 1, added a few new sprites, a couple of new mechanics, and new monsters.”
“Gameplay is typical platform hack and slash, and everything feels satisfying.”
grinding
2 mentions Positive Neutral Negative
100%
Players note that while grinding is less prevalent in this installment, the initial pace can feel slow, requiring constant movement to avoid setbacks. However, any grinding that does occur is often seen as mandatory, particularly for completing trophy collections and achieving the true ending.
“On the other hand, any grinding is rather forced, as you'll be retreading to finish your trophy collection (true ending).”
“Yes, there's not as much grinding this time, although our start seems a bit slow or rocky: they want us to keep moving, standing hops will get you drowned.”